Help me understand what is it you get to do after getting longer jump ranges.

Jex =TE=

Banned
Jump range is dependant on the ship's mass. Thus, there is a need to balance FTL speed and payload/armor/weapon systems. If you give ships free buffs, there really wouldn't be a need for pilots to compromise, wouldn't it?

BTW, I also like a ship with 100LY jump range, 10kt of cargo space, instaWin turreted weapon systems mounted on all hardpoints and neutronium armor. Plus, rainbow colored clouds should come out of the exhaust port to add to my enemies' humiliation.

So the smallest ship, the eagle, should have the biggest jump range then?

Why is there a need to balance payload, etc, you haven't answered the question - what affect does not balancing have?

Who here is "balancing" payload for jump ranges? I've never compromised, I buy A-rated gear except when it's not worth it (like scanners/LS) - once i'm in a system, being able to jump 1000 ly or 10 ly is useless to me.

Does 500 tons of goods affect jump distance?
 
Am I the only one here reading the thread title like this:

"Please help me understand what you get to do in a game after the loading screen?"

Answer: Play the game. Duh.
 
Is does the only thing anything upgraded does in the game, saves you time which when you consider the whole thing is about grinding primarily is the only thing it can do.
 
That will make sense to many ED players, apparently.

I'm always surprised by how many people play or have played WoW. It's been around long enough that some might even consider it to be an older, classic game of some sort that they grew up with. :eek:

Never touched it personally.
 
On a side note, I just read that the mount speed for Rogues in World of Warcraft will be reduced to half. After all, they do more damage, which needs to be balanced by letting them arrive late to raids.

I played a mage. An engineer. I had the options of instant travel to so many places. Then came the flying mounts. And the instance portals that could summon you. And it made the game boring. The initial excitement of actually getting somewhere was gone.
 
Again, Topic not about Jump ranges and travel time. DragoonKnight, Zelos1983
Here are links to threads so you can move the discussion
Jump Range: https://forums.frontier.co.uk/showthread.php?t=229095
Ship Balance: https://forums.frontier.co.uk/showthread.php?t=226199

This right here is a big problem in Elite. Really apart from CGs there is no need for combat ships to leave a system once they found a nice combination of station locations/RES etc. Kind of negates the point of having a massive PG galaxy if you encourage players to stay in one system their whole career.

CMDR CTCParadox
That is their choice though. I know a few people who started work when they graduated, worked at the same company their entire career until retirement - because it was comfortable and rewarding for them.

I know other people who only ever contract out and sometimes spend just a few weeks in a position, never work in the same location more than a couple of times, and run all over the place either on their passport or a work visa - because it's exciting and rewarding for them.

The same thing applies in Elite. Nothing is keeping you in one place apart from your choice to stay there.
Enhancing the game further by making systems feel more personal with local flavor and related content and missions would be a good thing. If people want to hang around some systems for a while, I don't really have a problem with that, however...
...I'm sure the Great Galactic War will change all that to a degree. I suspect the Federation and Empire will eventually overlook their differences for mutual benefit when the Thargoids and Alliance become a threat to their entrenched grasp of power.
Picking a home, pledging loyalty to a country... (erm power... or local faction...) people do that in MMO all the time. Before "fast travel" UO for example, people picked a location as home... maybe they took occasional long trips out with their buddies. But here joining a power really doesn't feel any different. doesn't feel like there any reward or difference for joining or traveling to different powers... (sure they may be some stats, but atmosphere is lacking). Maybe that might be different if you hangout on the Powers subform, but there's no in game mechanisms...

Am I the only one here reading the thread title like this:
"Please help me understand what you get to do in a game after the loading screen?"
Answer: Play the game. Duh.
OK, but the third line of the post was that mostly combat preferred pilots are the ones asking for jump boosts. Miners for example aren't the ones complaining about jump ranges. So what other mechanisms encourage whatever it is combat people want to do without having to jump very far? the bottom of the OP post in quotes has some suggestions from the community
 
Again, Topic not about Jump ranges and travel time. DragoonKnight, Zelos1983
Here are links to threads so you can move the discussion
Jump Range: https://forums.frontier.co.uk/showthread.php?t=229095
Ship Balance: https://forums.frontier.co.uk/showthread.php?t=226199

Then maybe it is you who should discuss there, instead of spamming childish PMs ;-).

My original argument stands: If you have longer jump range, your route plotting is easier and allows you to reach destinations unreached before.

Now you can continue to complain/amuse us about this and insist that reaping the benefits of having a higher jump range doesn't have anything to do with having a higher jump range. ;-)
Basically: People wanting more jump range want the "easy mode".
 
Then maybe it is you who should discuss there, instead of spamming childish PMs ;-).
Did you actually read OP?
allows you to reach destinations unreached before.
Yes, but why do you NEED to reach destinations that are unreachable before? especially given that systems in the bubble are so homogeneous. The only explanation to this has been CGs. HazRes/Res locations never change
Now you can continue to complain/amuse us about this and insist that reaping the benefits of having a higher jump range doesn't have anything to do with having a higher jump range. ;-)
That's also not what i'm doing btw. you don't need to be cynical. though it is your prerogative if you want to live life that way.
 
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Yes, but why do you NEED to reach destinations that are unreachable before? especially given that systems in the bubble are so homogeneous. The only explanation to this has been CGs. HazRes/Res locations never change


seriously you have to ask that? I think the answer is pretty self explanatory , explorers are pretty big on getting to destinations that no one has seen or travelled to.
 
seriously you have to ask that? I think the answer is pretty self explanatory , explorers are pretty big on getting to destinations that no one has seen or travelled to.
If you look at the other jump range thread. it's mostly explorers that are the ones against massive jump range increases
 
that wasn't the question you asked though , you asked why you need to reach destinations that are unreachable.
Fair enough, i'll adjust the question
why do combat ships NEED to reach destinations that are unreachable before? especially given that systems in the bubble are so homogeneous.

Here's what a majority of the discussion so far has yielded
Some Community based Ideas from the thread:
Regions/Systems need more diversity and heterogeneity
-Everything looks the same/feels the same so players feel no reason that it should take time from point A to a far-away but identical system at point B
-Regions in space need their own uniqueness, culture, personality
-fixing major faction criminality
-no docking at hostile/wanted stations
-sliding scale cost/payout at controlling faction station based on reputation
-home station, where they gain bonuses when working for that station's faction and penalties when away (or i like to call them converse benefits: different benefits for being nomadic)

Ship Transport (to CZ/HazRes/Powerplay)
Amazon module delivery
Ship 'Ferry'/Carrier/Hypercarrier/mobile space station* on some sort of bus/train schedule
One way FSD accelerator/catapult*
Module Storage Locker
Crafting/Engineer
Announce some (non-emergency) CGs several days before they go live. (allows pilots to plan activity and travel to CGs before they start)
CQC needs to be more connected to the main game
-Join up through galnet menu. observer mode at space stations. gamble on matches? earn corporate sponsorships?
Semi-Auto Pilot (not scooping, not interdiction)
Allow tasks during jumps (galnet, gal map, stats, firegroups)
Preload during FSD charging.
Bring personal ships to CQC (or equivalent) 16 vs 16
-maybe insurance on destruction
-maybe small daily entrance fee
-maybe full voucher Cr
-maybe reduced voucher Cr from corporate sponsor/advertisers
Galnet menu accessible VR emulated System with HazRes, Res, Nav, HICZ, LICZ. Join your friends from anywhere for some pew-pew
more simultaneous local mini-CGs
Alternate FSD module for manually flying through witchspace (minigame) using nav beacon targeting to get a little further (but burn more fuel)

*Ship cargo may need to be empties before "locking in" your ship for "jumps" to maintain balance for rare trade/smuggling/powerplay
 
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If you look at the other jump range thread. it's mostly explorers that are the ones against massive jump range increases

And? lol

I'm all for removing a bit of the travel grind in the bubble, if it's reasonably/logically implemented. But the galaxy is a huge place and increasing jump range a lot in a tiny ship (compared to your surroundings) isn't logical outside the bubble (there's nothing there, nothing civilized). Maybe have jump zones in the bubble, like Mass Effect sort of.. I think if people could move around a little better in the bubble there'd be less whining about all the jumping. I just can't support making the GALAXY smaller than it is. if you've not been to Sag A you will never understand (I don't know if you have or not, just saying generally that you have to experience a big trip outside the bubble to grasp the enormity of the galaxy).

But outside the bubble should be difficult as it is a difficult environment. As for on an individual basis, increasing the jump range with the current requirement to achieve rank as they are would make achieving Elite in Exploration even more difficult, I think anyway. Fewer jumps equals less honking, less exploring.

I also think the jump range abilities from ship to ship are kind of ridiculous. How a massive Anaconda can out-jump an Asp is beyond me, why someone can't invent a long range FSD for an Asp when they thought to invent it for the Anaconda is illogical. I think there should be more logic behind the modules's specs and how much they weigh/cost. Some of these modules are unreasonably heavy in my view. tweaking along these lines is perfectly legit in my view.

Maybe one day a jump station will be invented and pockets of civilization can pop up around these jump stations, I would support that but that probably wouldn't happen for quite a while.
 
I also think the jump range abilities from ship to ship are kind of ridiculous. How a massive Anaconda can out-jump an Asp is beyond me, why someone can't invent a long range FSD for an Asp when they thought to invent it for the Anaconda is illogical. I think there should be more logic behind the modules's specs and how much they weigh/cost. Some of these modules are unreasonably heavy in my view. tweaking along these lines is perfectly legit in my view.

Maybe one day a jump station will be invented and pockets of civilization can pop up around these jump stations, I would support that but that probably wouldn't happen for quite a while.
Jump range follows a strict universal equation : http://elite-dangerous.wikia.com/wiki/Frame_Shift_Drive
Ship Balance follows some sort of equation that dictates total compartment space based on Pad Size, Maneuverability, Total Module space, armor, cooling etc : https://forums.frontier.co.uk/showthread.php?t=226199
So these things are unlikely to change: but that doesn't mean other things can't be tweaked (eg. the list in the post before yours)
 
FD have hobbled themselves with the Anaconda. It's needs to have it's hull mass doubled, then FD can think about balancing.

But of course any such suggestion will be met with many unhappy people.
 
Jump range follows a strict universal equation : http://elite-dangerous.wikia.com/wiki/Frame_Shift_Drive
Ship Balance follows some sort of equation that dictates total compartment space based on Pad Size, Maneuverability, Total Module space, armor, cooling etc : https://forums.frontier.co.uk/showthread.php?t=226199
So these things are unlikely to change: but that doesn't mean other things can't be tweaked (eg. the list in the post before yours)

Well, you have to give it up a little to the fact that this is 2016 in RL but the game is 3302 and the slide rule they used today to make that egghead math rule up will be manufacture-discontinued by then (lol). That list seems like a general gripe list, less so about jump range specifically :/ so I get it now.

anyway... I think travelling in the bubble should be different than in the black (civilized vs uncivilized). Think a lot on that list has about as much chance of getting tweaked as the module weight/cost.
 
When you pvp you end up making multiple 100-300 ly journeys in ships with 12 ly jump range.
basically the beginning and end of pvp is you making 15 jumps to travel ~100ly
add in the persistent instancing issues and it's easy to see why pvpers are always complaining.
That is also my concern.
I am 100% PvP oriented lately, and have limited playtime. There has been a few times where I traveled in between different locations of the bubble to see if some PvP was going on...only to realize that I had lost 30 minutes to finally find some PvP opportunities at one of the spots, but had only 30 minutes left to play... :-(

I try to work around this by having several identical ships parked at different sides of the bubble...but every time I get a new potential PvP spot, I need to move them, which is still a waste of time.

I am fine with the jump range of most ships. What I am not fine with is that it is not possible to pay and have your ships (no cargo of course) being moved from one station of the bubble to another. It would of course take time but you could then do something more exciting in the meantime.


I would also love to have a shuttle ship, small, no internal slots, but great jump range and speed, available at each station (I know, we have the Hauler, but it's still a pain to outfit, especially when there is only low rank FSD available at the station!).


This way, going yourself from A to B, as well as positioning your ships to specific locations would not be a chore, while not impacting the balance of which ship can follow or escape another one, or the amount of jumps required to move cargo).
 
That is also my concern.
I am 100% PvP oriented lately, and have limited playtime. There has been a few times where I traveled in between different locations of the bubble to see if some PvP was going on...only to realize that I had lost 30 minutes to finally find some PvP opportunities at one of the spots, but had only 30 minutes left to play... :-(

I try to work around this by having several identical ships parked at different sides of the bubble...but every time I get a new potential PvP spot, I need to move them, which is still a waste of time.

I am fine with the jump range of most ships. What I am not fine with is that it is not possible to pay and have your ships (no cargo of course) being moved from one station of the bubble to another. It would of course take time but you could then do something more exciting in the meantime.


I would also love to have a shuttle ship, small, no internal slots, but great jump range and speed, available at each station (I know, we have the Hauler, but it's still a pain to outfit, especially when there is only low rank FSD available at the station!).


This way, going yourself from A to B, as well as positioning your ships to specific locations would not be a chore, while not impacting the balance of which ship can follow or escape another one, or the amount of jumps required to move cargo).

What if we founded a pvp system. Something anarchy with a good outfitter. And advertised all PvP ers to home base there?
 
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