Help me understand why Odyssey flight performance is so bad.

For the interest of science, try that via EDO and go to a ground station to walk about.

I have a 1080Ti, on paper mine is significantly more powerful that your card, despite being older, and EDO in space/stations (in ship) I agree on the whole extremely enjoyable. it's when I leave the ship to walk about the place, especially on planets when the FPS takes a nose dive. For reference:

EDH 4K - flawless on a 1080Ti @ solid 60fps
EDO 4K - very poor
EDO 1080p - mostly 28-60 dps, depending where I am. (in ship is good, on foot it varies)

Are those 60Fps capped? How much do you have in the same situation in EDH?

There are technical analysis around showing clear deficits with the new renderer and here you are claiming these are individual issues.



Holy jeez what a wall of text. Would be nice if You replicate some of these scenarios (and post results). I encourage You to check very same sites, during daytime, I've noticed fps is greatly increased if You land in nightzone. I guess better to read on pc monitor. Forum editor stripped tabulation, dont blame me -.-

Test after 3,5mb patch 25.05.2021
In all cases v-sync was off. Never noticed tearing in this game so...
Custom preset:
Ultra with changes
Terrain quality Ultra -> High
Terrain Material Quality Ultra -> High
Terrain Sampler Quality Ultra -> High
Texture Filter Quality Anisotropic x16 -> Anisotropic x4

1. EDO
1.1 5760x1080, custom preset

1.1.1 IX system, Diesel's Inheritance (planetary port, atmosphereless planet, day)
1.1.1.1 Concourse
1.1.1.1.1 Looking through the window 30 fps
1.1.1.1.2 After turning 180 looking at bar 21-23 fps
1.1.1.2 In anaconda under the sufrace 35 fps
1.1.1.3 In anaconda on the surface on landing pad 38-39 fps
1.1.1.4 Right after entering SC 85 fps
1.1.1.5 At 350km in orbital cruise 78-84 fps
1.1.2 Enroute to IX 4 C, 88 fps, when passed next to other ship noticed drop to 45 fps
1.1.3 6 seconds to IX 4 C 90 fps
1.1.4 100 km above surface 65-70 fps
1.1.5 400m from Schreiber engineering site in landed anaconda 37-40 fps
1.1.6 On foot in the middle of langing pad looking at settlement 31-32 fps
1.1.7 In the very middle of an settlement 22-25 fps

1.2 1920x1080 Full ultra preset

1.2.1 Diesel's Inheritance
1.2.1.1 Concourse
1.2.1.1.1 Looking through the window 60-62fps
1.2.1.1.2 After turning 180 looking at bar 48-50 fps
1.2.1.2 In anaconda under the sufrace 57-59 fps
1.2.1.3 In anaconda on the surface on landing pad 71 fps
1.2.6 On foot in the middle of langing pad looing at settlement 48-52 fps
1.2.7 On foot in the very middle of settlement 47-55fps // damn skimmer he wasnt there previously and now didnt want to go away
1.2.8 On the edge of landing pad looking at my anaconda 59-62 fps
1.2.9 Right after entering SC from settlement- 179 fps

2. EDH
2.2 1920x1080 Full ultra preset
2.2.1 Diesel's Inheritance
2.2.1.2 Hangar under the surface - 129-139 fps
2.2.1.3 In anaconda on the surface on landing pad 151 fps
2.2.1.4 Right after entering SC - 240-260 fps

driver 456.71
palit rtx 2060 gaming pro oc (factory oc, i havent touched)
ryzen 3600

PS: tried to upload screenshots, either "oops we ran into error" or to big file. Meh.
 
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The graphics engine work is nowhere near finished - that's why.

There's multiple threads explaining all this in detail
 
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For the interest of science, try that via EDO and go to a ground station to walk about.

I have a 1080Ti, on paper mine is significantly more powerful that your card, despite being older, and EDO in space/stations (in ship) I agree on the whole extremely enjoyable. it's when I leave the ship to walk about the place, especially on planets when the FPS takes a nose dive. For reference:

EDH 4K - flawless on a 1080Ti @ solid 60fps
EDO 4K - very poor
EDO 1080p - mostly 28-60 dps, depending where I am. (in ship is good, on foot it varies)
Braben has since stated that 30fps is the target framerate for Odyssey. You are getting exactly what they expected you to get.
 
Braben has since stated that 30fps is the target framerate for Odyssey. You are getting exactly what they expected you to get.

(emphasis mine) Oh, am I?

From FDEVs website (here) it clearly states:

Our minimum requirements aim to produce a minimum of 30 frames-per-second at 720p (1280x720).

Our recommended requirements aim to produce an average of 60 frames-per-second at 1080p (1920x1080).

(emphasis mine)

My system (i7-6700K & 1080Ti) just about meets the recommended specifications for the Intel i5-8600 (CPU) and smashes the GTX 1060 (GFX)

Therefore I can expect to get 60fps, on average.

Resolution 1920x1080, Ultra, vsync on, Control-F

In flight - smashed it:
1622007924560.png



On the ground - not bad:
1622008004824.png


1622008043946.png


Dropping the graphics to Low:

1622008227815.png


All taken from a moon in Shinrarta.

During this new test I was forced to update to the latest patch, so I admit things are significantly better now - at no point (excluding zoning in) could I force the FPS counter to go red. In space & stations it was always green, and on the ground it was always around 50fps, but they still have a ways to go - dropping from Ultra to Low made little to no difference, suggesting that it's not the machine at fault, but rather the underlying engine (which smarter people than I have already pointed out).
 
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(emphasis mine) Oh, am I?

From FDEVs website (here) it clearly states:



(emphasis mine)

My system (i7-6700K & 1080Ti) just about meets the recommended specifications for the Intel i5-8600 (CPU) and smashes the GTX 1060 (GFX)

Therefore I can expect to get 60fps, on average.

Resolution 1920x1080, Ultra, vsync on, Control-F

In flight - smashed it:
View attachment 231779


On the ground - not bad:
View attachment 231780

View attachment 231781

Dropping the graphics to Low:

View attachment 231787

All taken from a moon in Shinrarta.

During this new test I was forced to update to the latest patch. Significantly better now - at no point (excluding zoning in) could I force the FPS counter to go red. In space & stations it was always green, and on the ground it was always around 50fps, but they still have a ways to go - dropping from Ultra to Low made little to no difference, suggesting that it's not the machine at fault, but rather the underlying engine (which smarter people than I have already pointed out).
My bad, I was actually being facetious. I just meant that Braben intentionally moved the goalpost of expected performance so that he could say people were actually getting "gOoD" expected performance. When in reality it's abysmal and Braben is just trying to cover it up by changing the narrative.
 
1.2 1920x1080 Full ultra preset

1.2.1 Diesel's Inheritance
1.2.1.1 Concourse
1.2.1.1.1 Looking through the window 60-62fps
1.2.1.1.2 After turning 180 looking at bar 48-50 fps
1.2.1.2 In anaconda under the sufrace 57-59 fps
1.2.1.3 In anaconda on the surface on landing pad 71 fps
1.2.6 On foot in the middle of langing pad looing at settlement 48-52 fps
1.2.7 On foot in the very middle of settlement 47-55fps // damn skimmer he wasnt there previously and now didnt want to go away
1.2.8 On the edge of landing pad looking at my anaconda 59-62 fps
1.2.9 Right after entering SC from settlement- 179 fps

2. EDH
2.2 1920x1080 Full ultra preset
2.2.1 Diesel's Inheritance
2.2.1.2 Hangar under the surface - 129-139 fps
2.2.1.3 In anaconda on the surface on landing pad 151 fps
2.2.1.4 Right after entering SC - 240-260 fps

Some of those are major differentials, and match my experiences.

It's not that the absolute performance at the settings I'm using in EDO is poor (wouldn't have chosen settings with poor performance), it's that the performance is radically worse than Horizons, doesn't allow me to run the same settings as I was using in Horizons, and doesn't seem to be utilizing hardware as well as Horizons was.

There is clearly an issue with the software that is causing it to render things it should not and it's universally harming performance. It's much more noticeable on lower end systems, but it doesn't matter how fast the hardware is, there is enormous overhead that should not be there and thus less performance than one would expect.
 
And thanks to the hotifx yesterday, some stations are worse then they were before. Either that, or lighting is a major gpu bugbear. I used to have at least 59 in stations, or 50 when it got dire. Yesterday I landed in a disco Coriolis and I had 31 in the hangar. That's a joke, right?
 
Holy jeez what a wall of text. Would be nice if You replicate some of these scenarios (and post results). I encourage You to check very same sites, during daytime, I've noticed fps is greatly increased if You land in nightzone. I guess better to read on pc monitor. Forum editor stripped tabulation, dont blame me -.-

Test after 3,5mb patch 25.05.2021
In all cases v-sync was off. Never noticed tearing in this game so...
Custom preset:
Ultra with changes
Terrain quality Ultra -> High
Terrain Material Quality Ultra -> High
Terrain Sampler Quality Ultra -> High
Texture Filter Quality Anisotropic x16 -> Anisotropic x4

1. EDO
1.1 5760x1080, custom preset

1.1.1 IX system, Diesel's Inheritance (planetary port, atmosphereless planet, day)
1.1.1.1 Concourse
1.1.1.1.1 Looking through the window 30 fps
1.1.1.1.2 After turning 180 looking at bar 21-23 fps
1.1.1.2 In anaconda under the sufrace 35 fps
1.1.1.3 In anaconda on the surface on landing pad 38-39 fps
1.1.1.4 Right after entering SC 85 fps
1.1.1.5 At 350km in orbital cruise 78-84 fps
1.1.2 Enroute to IX 4 C, 88 fps, when passed next to other ship noticed drop to 45 fps
1.1.3 6 seconds to IX 4 C 90 fps
1.1.4 100 km above surface 65-70 fps
1.1.5 400m from Schreiber engineering site in landed anaconda 37-40 fps
1.1.6 On foot in the middle of langing pad looking at settlement 31-32 fps
1.1.7 In the very middle of an settlement 22-25 fps

1.2 1920x1080 Full ultra preset

1.2.1 Diesel's Inheritance
1.2.1.1 Concourse
1.2.1.1.1 Looking through the window 60-62fps
1.2.1.1.2 After turning 180 looking at bar 48-50 fps
1.2.1.2 In anaconda under the sufrace 57-59 fps
1.2.1.3 In anaconda on the surface on landing pad 71 fps
1.2.6 On foot in the middle of langing pad looing at settlement 48-52 fps
1.2.7 On foot in the very middle of settlement 47-55fps // damn skimmer he wasnt there previously and now didnt want to go away
1.2.8 On the edge of landing pad looking at my anaconda 59-62 fps
1.2.9 Right after entering SC from settlement- 179 fps

2. EDH
2.2 1920x1080 Full ultra preset
2.2.1 Diesel's Inheritance
2.2.1.2 Hangar under the surface - 129-139 fps
2.2.1.3 In anaconda on the surface on landing pad 151 fps
2.2.1.4 Right after entering SC - 240-260 fps

driver 456.71
palit rtx 2060 gaming pro oc (factory oc, i havent touched)
ryzen 3600

PS: tried to upload screenshots, either "oops we ran into error" or to big file. Meh.
This matches my experience, I have a i5 9500 and a 2060 and use a single monitor setup with 1080p.
My framerates are comparable, especially the drops in settlements and concourse/hangar are annoying.

Strangely, the concourse fps drops to 20 and go back up to 40 when I alt-tab out of the game and back.

This is all weird.
Some of those are major differentials, and match my experiences.

It's not that the absolute performance at the settings I'm using in EDO is poor (wouldn't have chosen settings with poor performance), it's that the performance is radically worse than Horizons, doesn't allow me to run the same settings as I was using in Horizons, and doesn't seem to be utilizing hardware as well as Horizons was.

There is clearly an issue with the software that is causing it to render things it should not and it's universally harming performance. It's much more noticeable on lower end systems, but it doesn't matter how fast the hardware is, there is enormous overhead that should not be there and thus less performance than one would expect.
This.
 
Exactly. If your game is forcing RTX 3090 users to turn their settings down or at worst go from 4K down to 1440p, there's something wrong with your game. Which makes it all the more frustrating that Braben's second community letter basically said "people are getting the performance we targetted, we don't understand what's wrong."
 
[...]it's that the performance is radically worse than Horizons, doesn't allow me to run the same settings as I was using in Horizons [...]
EDO @ ultra looks MUCH better than EDH @Ultra. Obviously it gonna impact fps. If you want to compare oprimisation of these 2 then you need to find EDO grahpic config that will match apperance.

Surely there is some strange behaviour in some places but in general oddysey is much more beautiful than horizons, especially on the surface of the planets, which justify portion of fps drops.

Ps: share graphic config if you manage to recreate EDH visuals in EDO, im curious myself.
 
EDO @ ultra looks MUCH better than EDH @Ultra. Obviously it gonna impact fps. If you want to compare oprimisation of these 2 then you need to find EDO grahpic config that will match apperance.

Surely there is some strange behaviour in some places but in general oddysey is much more beautiful than horizons, especially on the surface of the planets, which justify portion of fps drops.

I can look at the same skybox (which is so dark in EDO that half of what was there in Horizons is just black), with not a single object around, and loose ~120 fps vs. the exact same view in Horizons. There are many other, less extreme examples where any visual change cannot remotely justify the performance differential.

There isn't some strange behavior in some places, most of EDO is strange behavior when it comes to performance.
 
I can look at the same skybox (which is so dark in EDO that half of what was there in Horizons is just black), with not a single object around, and loose ~120 fps vs. the exact same view in Horizons. There are many other, less extreme examples where any visual change cannot remotely justify the performance differential.

There isn't some strange behavior in some places, most of EDO is strange behavior when it comes to performance.
Most appalling imho is the drops in concourses for all rigs, don't matter if 3090 or 1060 or whatever, you simply drop to sub 20 if you're unlucky and you really shouldn't 🤷‍♂️
 
No idea. I'm getting 144fps on my 144hz in space. And I have a 1080ti, no longer considered a new card or top of line card.

Some people with 3080's are getting lower FPS then people with 980's... it's a bit crazy

You realize that the fps drops seem to happen near planetary settlements and in the concourse where the lack of culling (and possibly other issues) can be a problem, don't you?

So posting your fps you have in space is utterly pointless because it has literally nothing to do with the problem other people are talking about. No one was complaining about the open space fps figures, at least none that I know of.
 
You realize that the fps drops seem to happen near planetary settlements and in the concourse where the lack of culling (and possibly other issues) can be a problem, don't you?

So posting your fps you have in space is utterly pointless because it has literally nothing to do with the problem other people are talking about. No one was complaining about the open space fps figures, at least none that I know of.

Well, space fps are ok in 2D only (190 on Ultra @1080p), in VR they completely suck (below 45fps) as soon as the cockpit is visible. Horizons does 90+.

O7,
🙃
 
Most appalling imho is the drops in concourses for all rigs, don't matter if 3090 or 1060 or whatever, you simply drop to sub 20 if you're unlucky and you really shouldn't 🤷‍♂️

I haven't spent a whole lot of time at concourses yet, but I haven't seen frame rate drop so precipitously. It's just a normal, general, slower-than-it should-be, for me.

The main oddity, other than generally lower frame rates than expectes is that there is a huge gulf between settings where I'm clearly CPU limited and clearly GPU limited. Something, largely resolution and detail preset independent, is stalling out the GPU, and I have to use 4k ultra to balance out the load enough for all GPU cycles to be used on my main system.

You realize that the fps drops seem to happen near planetary settlements and in the concourse where the lack of culling (and possibly other issues) can be a problem, don't you?

So posting your fps you have in space is utterly pointless because it has literally nothing to do with the problem other people are talking about. No one was complaining about the open space fps figures, at least none that I know of.

I was actually complaining about FPS everywhere, not because it's bad in absolute terms, but because it's inexplicably worse.

When I'm looking at the sky and getting 400+ fps on one version of the game, then looking at the same sky, with the same settings, but seeing less and getting sub 300 fps, something is wrong, even if the FPS is overkill.

Anyway, I've been comparing culling with Horizons and Odyssey, and I think culling must have always been fairly bad...we just may not have noticed it. Maybe they did improve Odyssey culling since Alpha, maybe not, but so far I'm seeing the same relative performance loss due to lack of culling in both EDO and EDH.

There are obvious culling issues in Odyssey, but they don't go away when I load up Horizons...performance just goes up all-round, by so much I probably wouldn't have cared to look for an issue if I hadn't known where to look.
 
Ran game at 4k ultra preset to ensure that the GPU was pegged at maximum, then found an Odyssey settlement on a hill so I could break LOS with my ship:
Source: https://www.youtube.com/watch?v=sK0g5TcT16A


~25% reduction in FPS when looking in the direction of the settlement. Unless that smooth cliff has way more polygons than all those mountains opposite it, that settlement is still being rendered.

Horizons does the same stuff (with assets that exist in Horizons), I just get at least 50% more fps. The hit might be slightly lower, but I can't be sure yet. Still trying to find an ideal test location where I can eliminate extraneous variables.
 
I haven't spent a whole lot of time at concourses yet, but I haven't seen frame rate drop so precipitously. It's just a normal, general, slower-than-it should-be, for me.

The main oddity, other than generally lower frame rates than expectes is that there is a huge gulf between settings where I'm clearly CPU limited and clearly GPU limited. Something, largely resolution and detail preset independent, is stalling out the GPU, and I have to use 4k ultra to balance out the load enough for all GPU cycles to be used on my main system.



I was actually complaining about FPS everywhere, not because it's bad in absolute terms, but because it's inexplicably worse.

When I'm looking at the sky and getting 400+ fps on one version of the game, then looking at the same sky, with the same settings, but seeing less and getting sub 300 fps, something is wrong, even if the FPS is overkill.

Anyway, I've been comparing culling with Horizons and Odyssey, and I think culling must have always been fairly bad...we just may not have noticed it. Maybe they did improve Odyssey culling since Alpha, maybe not, but so far I'm seeing the same relative performance loss due to lack of culling in both EDO and EDH.

There are obvious culling issues in Odyssey, but they don't go away when I load up Horizons...performance just goes up all-round, by so much I probably wouldn't have cared to look for an issue if I hadn't known where to look.

I suspect that something fishy is going on in Horizons as well fps-wise, although I cannot tell whether or not it has anything to do with the current mess, because the last time I checked my uncapped fps was about 6 months ago.

I'm playing on a i7-8700 + RTX 2080 laptop in 1080p ultra most of the time.
I used to get 130-160 fps in stations, 250 to 300 fps in space and 130-150 fps in rings.

2 or 3 days ago I checked it again and while the fps figures in stations and in space/SC were about the same as usual, it went all the way down to the 85-90 range in the ring. The strange thing was that neither the CPU nor the GPU seemed to be under heavy load (CPU utilization was about 38%, GPU about 55%, with pretty low temperatures). Do you have any ideas what may have been the possible reason?
 
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