Help with blurred text - please

I raised a problem in beta about a change to the HUD graphics that was causing me eye strain, unfortunately this "feature" has been implemented in the 1.4 release. The problem is that the yellow destination target graphic on the HUD has become blurred or fuzzy due to a drop-shadow or glow effect being addded to it. No other HUD graphic has this problem but since it is the main one that I need to watch whilst manoeuvring in a system, it is a problem because it gives me eye-strain after only a few minutes in the game.

I raised a support ticket, the first response to which included:
"It is very unfortunate that the new effect is causing this problem as it was implemented to mitigate eye-strain that other players encountered when the destination graphic was displayed against a bright background."

I rejected this response and the next thing from support included:
"this glow/blur/ effect - or even if one exists"

The latest from support is:
"we want to see if other players report the same thing - because as of now, they have not i'm afraid."

I know that on the beta bug forum others said they had this issue and it totally surprises me that nobody else has complained about this. I have had to change my HUD colours to make the game at all playable, maybe others have had to do the same.

So if, like me, you find that the yellow destination target target graphic displayed in the HUD looks blurred or fuzzy and that it produces eye-strain would you please let support know by raising a ticket or something. Thanks

(I have a relatively new BenQ GW2756 monitor, running at native resolution of 2560 x 1440 - I know how to set up monitors so I am not looking for any "helpful suggestions" in that vein thanks. E D runs in "Ultra" graphics setting. The attached cropped screen-shots of the v1.4 effect were uploaded as good-quality png files, so any compression artefacts are from the board, the v1.3 one unfortunately was already a jpg.)

To illustrate: In v1/.3 the hud graphic in question was pin-sharp:

View attachment 68191

In v1.4 that (approximate) same location:

View attachment 68192 View attachment 68195

In v1.4 with a lighter background shows the drop-shadow behind the "circle"

View attachment 68193
 
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I have to say I'm not seeing the same effect in my game as you have in your screenshots.

But i can certainly see why that would be annoying/eye straining.

It's obviously not a monitor problem since it shows up in screenies. It does look a little like the blur/halo issue you can have if you set a DSR smoothness value too high or maybe some custom FXAA settings?

Failing that, any without a fix by FD, have you concidered changing HUD colours to a blue or greenish colour, may not remove the effect but should mitigate some of the eye strain. See here http://arkku.com/elite/hud_editor/
 
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I do appreciate that people are trying to offer helpful suggestions but I tried to make it clear that the help I was after was other people contacting F D if they found the blurring/ fuzziness a problem.

I explained that I have had to alter my HUD graphics to alleviate the problem (that included me altering the GUI brightness as well as the colour scheme). This just mitigates the effect to enable me to play a game which I have paid a lot of money for and which I thoroughly enjoy.

The issue is nothing to do with my setup - it is like-for-like from v1.3 to v1.4 and as explained by support in their first response "...the new effect is causing this problem as it was implemented..." (as I detailed in the OP).

Thanks
 
Be sure supersampling isn't set below 1.0. Increasing supersampling should make text more readable. As I'm a Reshade user I always use Luma Sharpen to sharpen things up, including text.
 
Yeah, the first screenshot looks like SMAA (when it was working) second screenshot looks like FXAA

As I said - F D support in their first response admitted that it was a new effect they had implemented. To quote from the initial support ticket response:

"It is very unfortunate that the new effect is causing this problem as it was implemented to mitigate eye-strain that other players encountered when the destination graphic was displayed against a bright background."

It is quite clearly a drop shadow or glow effect added to the graphic. It is not an artefact, a fact that can be demonstrated by observing non-destination targets which are also yellow:


View attachment 68209


Thanks for the suggestions but yes I have tried all manner of variations and so have support viz:

"Unfortunately, it seems that the effect can not be turned off at this time. I have played with all the available options trying to minimize the effect without changing the colours, I find that using highest possible resolution, with a high supersampling setting as well as turning down the GUI brightness in the ships functions tab on the left hand panel results in the clearest text.
The GUI brightness setting seems to have the greatest effect on the effect as far as I can tell."

To reiterate, I have utilized a HUD custom colour set called Mocha which severely tones down the yellow and so makes the game usable - I would just like the old HUD graphics back so that I could use the default colours which I find better for me than any altered colour set. I find it crazy that they optimize graphics for use against a bright background when we are talking about a game set in space.
 
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I find it crazy that they optimize graphics for use against a bright background when we are talking about a game set in space.
Not slamming you MalcYorks, your post has been level headed and informative. However, the update was made because the older non-shadowed text could not be read when against some of the stars or brighter stellar objects. I had that issue in 1.2-1.3.

Perhaps a player option to turn on the backdrop shadow would be the best solution? Or off in your case.
 
Not slamming you MalcYorks, your post has been level headed and informative. However, the update was made because the older non-shadowed text could not be read when against some of the stars or brighter stellar objects. I had that issue in 1.2-1.3.

Perhaps a player option to turn on the backdrop shadow would be the best solution? Or off in your case.

Yes I understand the reasoning behind the change, I just don't agree with the logic that creates eye-strain for others just to (mainly?) benefit people that farm in NAV Beacons. The bit that I can't quite get to grips with is that non-destination targets don't seem to show the effect and surely it is these targets (players or NPCs) that would most benefit from being clearer against bright backgrounds? That's why I think there is actually a bug in what they have done.

Support say "the work required to enable this as an option to be toggled is pretty large" so I guess that is ruled out then.

Unfortunately the HUD graphics in v1.4 for me have been a mess with mission target text in black (or v dark blue) and anaconda sensor screen offset vertically as well as the fuzzy text.

As I said, this is not a game-breaker - now that I have found a HUD colour scheme that minimises the discomfort. It is good to be able to play again without having my eyes start to water after a few minutes.
 
Sorry to post more on this.

Just to show that this effect is nothing to do with my setup or settings I managed to get a screenshot showing the yellow destination target graphic adjacent to a normal (ship) yellow target graphic, you can quite clearly see that the "glow" is only added to the destination target graphic.

View attachment 68262
 
Sorry to post more on this.

Just to show that this effect is nothing to do with my setup or settings I managed to get a screenshot showing the yellow destination target graphic adjacent to a normal (ship) yellow target graphic, you can quite clearly see that the "glow" is only added to the destination target graphic.

View attachment 68262

51oqjd.jpg
...quite different.
 

Your image shows a target destination graphic and a non-target information graphic, you are not comparing the same things as my picture was illustrating.

Yes the info graphic is a sort of ruddy orange, the target graphic shows the glow / fuzziness. My last image (post #12) was to show that a target yellow graphic (Martin Brown) has no glow / fuzziness whereas the destination target graphic (Frobenius Station) does have that effect. In other words I was showing that two "yellow" target graphics displayed in close proximity to each other indicates that what I am referring to is not an artefact produced by interface brightness, monitor misalignment, super-sampling or any other manipulation.

It is my contention that F D have introduced a bug that displays both the destination target yellow graphic and the non-target ruddy orange information graphic (like the "unexplored" info graphic in anikaiful's image) at the same time. It certainly can't be an effect to increase visibility against a bright background because that is applied to ship target graphics isn't it?

It's a bug.
 
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Not sure if anyone else has mentioned this and I haven't honestly read through this entire thread. I would suggest though that you make sure morphological filtering is DISabled/off in your graphic cards settings. I had major issues with blurry text in a certain other space sim and the devs there had no answers. Turns out it was the morphological filtering. For whatever reason it wasn't effecting me all the time but just showed up when running in a window or after alt tabbing to windows desktop when running full screen.
 
Not sure if anyone else has mentioned this and I haven't honestly read through this entire thread. I would suggest though that you make sure morphological filtering is DISabled/off in your graphic cards settings. I had major issues with blurry text in a certain other space sim and the devs there had no answers. Turns out it was the morphological filtering. For whatever reason it wasn't effecting me all the time but just showed up when running in a window or after alt tabbing to windows desktop when running full screen.

Read post #12 - it clearly shows two yellow graphics in close proximity - ship target sharp but destination target (station) shows the blurr/ fuzzines. It is absolutely nothing to do with any graphical setting - it is an effect introduced by F D.
 
OK, so it's an effect FDev have introduced.
FDev have also responded to you in support tickets to basically say that "Yep, this is the way it is. Deal with it"
You've had a number of people try to be helpful and just rebuffed what they've suggested.
Banging on about it again and again isn't going to change anything. FDev told you they've made the change, so it's not a bug.

Take the suggestions, make the modifications to your graphic settings and deal with it.
 
OK, so it's an effect FDev have introduced.
FDev have also responded to you in support tickets to basically say that "Yep, this is the way it is. Deal with it"
You've had a number of people try to be helpful and just rebuffed what they've suggested.
Banging on about it again and again isn't going to change anything. FDev told you they've made the change, so it's not a bug.

Take the suggestions, make the modifications to your graphic settings and deal with it.

What a delightful post. I won't tell you what I think of it because I don't want to give an excuse for a ban / lock.

Read my lips - IT HAS NOTHING TO DO WITH MY GRAPHIC SETTINGS

Other people may be prepared to accept degraded graphics and eye-strain - I'm not and I don't see why I should have to.

It is not up to you whether I post or not, nobody is forcing you to read the thread.
 
You should do like me and play on a VGA screen.
Everything is blurry! I only get eye strain when I walk out of the house, now… result!
 
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