So I've had a Rift for a couple of days now and I still cannot fathom how to work either of the maps.
In Galaxy map, the mouse pointer looks like its pointing at the star but nothing crops up. The only way I can get it to work is if I zoom in or out to capture the name then manually type the name into the route plotter and hope when it plots, my mouse doesn't highlight a different system (which it usually does!). I very, VERY rarely get lucky enough to simply click on a star without having to break immersion and use the keyboard.
In system map, the mouse pointer is just too 'zoomed out' and the stars/planets are distant (from a perspective point of view). The mouse pointer doesn't automatically snap to the the next/previous planet using a HOTAS like it did prior to VR which makes highlighting a planet near impossible and choosing a POI on the planet by zooming in and rotating/highlighting an impossible task. This is massively frustrating which I can only surmise that I'm simply doing it wrong!
Am I missing a trick? Is there a setting somewhere that I haven't turned on/off? I can't believe a game that 'is built from the ground up' for VR has such a QOL issue! I never had any of these issues in 'flatscreen'.
Can anyone help please?
In Galaxy map, the mouse pointer looks like its pointing at the star but nothing crops up. The only way I can get it to work is if I zoom in or out to capture the name then manually type the name into the route plotter and hope when it plots, my mouse doesn't highlight a different system (which it usually does!). I very, VERY rarely get lucky enough to simply click on a star without having to break immersion and use the keyboard.
In system map, the mouse pointer is just too 'zoomed out' and the stars/planets are distant (from a perspective point of view). The mouse pointer doesn't automatically snap to the the next/previous planet using a HOTAS like it did prior to VR which makes highlighting a planet near impossible and choosing a POI on the planet by zooming in and rotating/highlighting an impossible task. This is massively frustrating which I can only surmise that I'm simply doing it wrong!
Am I missing a trick? Is there a setting somewhere that I haven't turned on/off? I can't believe a game that 'is built from the ground up' for VR has such a QOL issue! I never had any of these issues in 'flatscreen'.
Can anyone help please?