I'm looking to optimize my Anaconda for massacre stacking. Here is what I'm currently flying. It started out as a multi-purpose build that I refitted for massacre missions. It does pretty well but I'd like to optimize it even further. Link to the build.
I could probably switch to bi-weaves for faster shield regen but shields haven't been a problem. When I run out of banks and the shield is low, all I need to do is reboot/repair and I'm back to 50%. It's so much Mj that 50% is more than enough to finish out the stacked missions.
The main issue I'd like to address is the weapon loadout. TTK is way too long on small ships. Medium and large ships melt in 20 seconds at most (usually about 10 sec). But I could spend 2+ minutes on a single small ship. In a few (rarer) cases it's been as long as 5 minutes. I do sometimes melt small ships in a few seconds but I'm looking for more consistency.
At first I thought the issue was my aim but I've ruled that out. Fixed weapon convergence on the Anaconda is such that the target has to be right next to me to do maximum DPS. Most of the time I'm just wasting half my ammo on the nimble ships. Eventually I run out of materials for synthesis and need to do a lengthy SRV run to top up.
Any tips? I'm willing to make any changes as long as it optimizes farming these missions. Also willing to G5 engineer whatever I need to.
Thanks!
I could probably switch to bi-weaves for faster shield regen but shields haven't been a problem. When I run out of banks and the shield is low, all I need to do is reboot/repair and I'm back to 50%. It's so much Mj that 50% is more than enough to finish out the stacked missions.
The main issue I'd like to address is the weapon loadout. TTK is way too long on small ships. Medium and large ships melt in 20 seconds at most (usually about 10 sec). But I could spend 2+ minutes on a single small ship. In a few (rarer) cases it's been as long as 5 minutes. I do sometimes melt small ships in a few seconds but I'm looking for more consistency.
At first I thought the issue was my aim but I've ruled that out. Fixed weapon convergence on the Anaconda is such that the target has to be right next to me to do maximum DPS. Most of the time I'm just wasting half my ammo on the nimble ships. Eventually I run out of materials for synthesis and need to do a lengthy SRV run to top up.
Any tips? I'm willing to make any changes as long as it optimizes farming these missions. Also willing to G5 engineer whatever I need to.
Thanks!