And I consider that to be revisionist history on the part of Sandro, who has also moved on to another project. I see zero evidence that Powerplay was designed, in any way, for PvP.
Until the actual design of Powerplay changes, I see no reason not to invoke death of the author... or in this case, transfer of the Dev.
Then you've gone against FD directly there, saying you know better than they do- until they say otherwise we can only go on what they say.
But people won’t be in the same “mode,” and unless Frontier changes their networking solution, they never will be. Geography, internet provider, hardware at both ends as well as between them, and even someone at home watching Netflix, can all affect instancing.
The kind of game you’re describing requires a different networking solution than peer-to-peer.
A vanishingly low probability might as well be zero. You need better odds than that to justify a major change like that, especially if you’re going to drive away a substantial fraction of your playerbase.
Open PP is not CQC, its opportunistic and situational team based combat and logistics. If the chance is above zero for meeting a lethal player you will have to respond in a different way than now via min / max efficiency builds. And frankly its certain groups behaviour in exploiting flaws that are driving players away, not the fact it will / might be in Open. This is not a Richthofen v Mannock thing, its simply having random groups against other random groups.
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