Modes Hey, anybody remember when we were asking for an official PvE mode?

This DW2 drama blow-up is exactly why.

Just look at how many highly-populated threads are ongoing about the topic right now.

Dear Frontier: as I see things, this is no longer a question of "if" a PvE mode is necessary. The question is "when", and the time has been "now" for well over a year at the very latest.

Viewing this debacle is adding to my growing list of reasons to not be playing the game.

I agree.
 
I always wanted and still want one. I like community, I dislike PvP. Well, actually I don't mind PvP at all as long as I am not involved. What I actually dislike is jerks if I am not able to ignore them.
The whole trouble with PvE modes is, that it would become pretty silly when it comes to ramming and the like. Sure, you can disable player vs player interdiction and render weapons useless when used on other players, but what about ramming? No colision? Nah.
Best solution for me would be to have a player destroyed ship respawn in the system it has been destroyed in the exact same condition it has been destroyed in and with cargo intact. For free.
Also sounds pretty dull, right?

Thing is, I'd prefer these gamey and stupid solutions to having to deal with Kindergarten jerks. I'd even say that it's more immersive to have no collision and player ships shooting rainbows at each other than having murder hobos hanging around POIs that shoot other ships for no reason.

I think that's a neat solution.
 
While it'd be nice to see a bit more traffic ultimately I'm not sure a disabled collision model is really a step in the right direction. I'd support better management tools for private groups though.

I want to play the whole game, and meet other people who also want to play the whole game. Things like PMFs & BGS wars already allow submarine style cold wars between players regardless of instancing whether filtered or not. I'm not sure allowing people to be seen to walk their dog across a football field without interrupting either the dog or the match really helps either enjoy the experience more than each simply not seeing the other.
 
I think most private groups would close down should they have Open-PvE; there would be no need for it to exist. Some might still go on for specific things; eg: a role-play only PG.

I think PGs would still be needed, for those times when you know the small number of people you definitely want to instance with, and get better game performance.
 
Here we go again... :p

If I had a magic wand and could wave a working PvE mode into the game, would I do it? Hell yeah, I would!

But at the same time I recognize that actually CREATING this mode is... troublesome to say the least. You need to make it full-proof, so that the support tickets reporting exploits (and there WOULD be exploits) wouldn't mess you up and create an even bigger uproar.

Disabling direct player-vs-player damage would, probably, be easy. Then comes things like ramming and weird exploits like firing a missile on a stationary target with an unaware victim flying "in between" or blocking pads, or mines, etc etc. Genuine PvPers who want to fight won't do that, but the particular type of player who'd follow explorers around to blow them up seems like the kind of player to also find these types of loopholes and exploit them. And THEN there are things like CZ - do you permit PvP there or is it still off-limits (Mobius permits it, but people will still refrain from doing it; but these are PvE-oriented people, so a PvP-oriented player might happily join the other team just to have a "live" target).

In other words - this is a can of worms, and there's really no good way to deal with this.
 
Nah. I'd rather FDev spend time on something other than a parallel, universe where damage is coded out.

Given that the recent uptick in these threads are a temporary flare (following rampant carelessness combined with juvenile dbaggery), by the OPs logic, it also has to be a matter of when, not if, they get rid of engineers, roll back C&P, return board flipping, and revert back to the ADS.
 
We already have an official pve-mode: it's called making your own private group and doing your job at curating who gets in.
There is only so much the owners can do since one can't vet anyone who wants to join.
People will get in, it's not difficult. Like how in 2016 Smiling Dog Crew managed to infiltrate Mobius and kill unsuspecting PvE players. There was no way Mobius would be able to check who everyone was and who they are associated with it.

So unfortunately, "doing your job" is not a workable solution but changing the global setting "CanAttackOtherCmdrs" to false, on the other hand, is.
 
Nah. I'd rather FDev spend time on something other than a parallel, universe where damage is coded out.

Given that the recent uptick in these threads are a temporary flare (following rampant carelessness combined with juvenile dbaggery), by the OPs logic, it also has to be a matter of when, not if, they get rid of engineers, roll back C&P, return board flipping, and revert back to the ADS.

I've seen Ed on his streams use commands to make his ship invulnerable from player damage; so the code is already there.
 
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Could just use a flagging system and then use the instancing mechanics to sort PvE players with PvE players and the PvP with PvP. Give priority to the private group you joined, your friends and your squadron, if the flag match, and then you won't even need modes anymore.
 
Could just use a flagging system and then use the instancing mechanics to sort PvE players with PvE players and the PvP with PvP. Give priority to the private group you joined, your friends and your squadron, if the flag match, and then you won't even need modes anymore.

I've seen games with an opt-in PvP flag (I think Star Wars: The Old Republic does it). If you have PvP enabled, PvP players can hurt you but if it's off, they can't touch you (except in PvP-areas/content). If you are engaged in PvP at that moment, you can't disable it and there is a timer; eg: if you turn it on, you can't turn it off for like 15 minutes or something.
 
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How about making the NPC’s more aggressive, flying engineered ships and less predictable like humans? Being killed regularly by NPC’s will make players more prepared for human encounters and will dramatically reduce complains about PvP kills.
 
There is only so much the owners can do since one can't vet anyone who wants to join.
People will get in, it's not difficult. Like how in 2016 Smiling Dog Crew managed to infiltrate Mobius and kill unsuspecting PvE players. There was no way Mobius would be able to check who everyone was and who they are associated with it.

So unfortunately, "doing your job" is not a workable solution but changing the global setting "CanAttackOtherCmdrs" to false, on the other hand, is.

At the very least, FD could and should completely ban players who do that in PGs. PG owner supplies the info and culprit loses account for good and has to buy a new account, not that much of a deterrant I know, but the culprit will be out a few quid and time spent building up the character with all the engineer grind.
 
There is only so much the owners can do since one can't vet anyone who wants to join.
People will get in, it's not difficult. Like how in 2016 Smiling Dog Crew managed to infiltrate Mobius and kill unsuspecting PvE players. There was no way Mobius would be able to check who everyone was and who they are associated with it.

I like how you wrote "managed to infiltrate" as if that was some difficult task... :D But, IIR, SDC were told by FDev to knock it out "or else" and they chilled out and kept their dbaggery to Open...
 
How about making the NPC’s more aggressive, flying engineered ships and less predictable like humans? Being killed regularly by NPC’s will make players more prepared for human encounters and will dramatically reduce complains about PvP kills.

And dramatically increase the number of complaints that the NPC's are too hard. :D
 
I like how you wrote "managed to infiltrate" as if that was some difficult task... :D But, IIR, SDC were told by FDev to knock it out "or else" and they chilled out and kept their dbaggery to Open...

lmao, I completely missed that connection. xD

Aye, but they *could* do it - luckily it doesn't happen often.

My personal feeling is that if you offer a PvP space, it's logical to have a PvE space; though this bias stems from years of experience with MMO's that have this kind of breakdown; some going so far as having PvP, PvE, PvP-RP and PvE-RP (WoW). So much so that it's expected/the norm.
 
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