What about those CMDRs who get pushed by the servers into Open against their wishes, when trying to instance up with each other?
Care to elaborate? You selected Private Group but the game put you in Open instead?
What about those CMDRs who get pushed by the servers into Open against their wishes, when trying to instance up with each other?
Zero need for a PvE mode you already have them
This DW2 drama blow-up is exactly why.
Just look at how many highly-populated threads are ongoing about the topic right now.
Dear Frontier: as I see things, this is no longer a question of "if" a PvE mode is necessary. The question is "when", and the time has been "now" for well over a year at the very latest.
Viewing this debacle is adding to my growing list of reasons to not be playing the game.
I always wanted and still want one. I like community, I dislike PvP. Well, actually I don't mind PvP at all as long as I am not involved. What I actually dislike is jerks if I am not able to ignore them.
The whole trouble with PvE modes is, that it would become pretty silly when it comes to ramming and the like. Sure, you can disable player vs player interdiction and render weapons useless when used on other players, but what about ramming? No colision? Nah.
Best solution for me would be to have a player destroyed ship respawn in the system it has been destroyed in the exact same condition it has been destroyed in and with cargo intact. For free.
Also sounds pretty dull, right?
Thing is, I'd prefer these gamey and stupid solutions to having to deal with Kindergarten jerks. I'd even say that it's more immersive to have no collision and player ships shooting rainbows at each other than having murder hobos hanging around POIs that shoot other ships for no reason.
I think most private groups would close down should they have Open-PvE; there would be no need for it to exist. Some might still go on for specific things; eg: a role-play only PG.
Wow. This never ending forum whining about the 'evil gankers' is truly pathetic.
There would definitely still be edge cases like that.I think PGs would still be needed, for those times when you know the small number of people you definitely want to instance with, and get better game performance.
There is only so much the owners can do since one can't vet anyone who wants to join.We already have an official pve-mode: it's called making your own private group and doing your job at curating who gets in.
Nah. I'd rather FDev spend time on something other than a parallel, universe where damage is coded out.
Given that the recent uptick in these threads are a temporary flare (following rampant carelessness combined with juvenile dbaggery), by the OPs logic, it also has to be a matter of when, not if, they get rid of engineers, roll back C&P, return board flipping, and revert back to the ADS.
Could just use a flagging system and then use the instancing mechanics to sort PvE players with PvE players and the PvP with PvP. Give priority to the private group you joined, your friends and your squadron, if the flag match, and then you won't even need modes anymore.
There is only so much the owners can do since one can't vet anyone who wants to join.
People will get in, it's not difficult. Like how in 2016 Smiling Dog Crew managed to infiltrate Mobius and kill unsuspecting PvE players. There was no way Mobius would be able to check who everyone was and who they are associated with it.
So unfortunately, "doing your job" is not a workable solution but changing the global setting "CanAttackOtherCmdrs" to false, on the other hand, is.
There is only so much the owners can do since one can't vet anyone who wants to join.
People will get in, it's not difficult. Like how in 2016 Smiling Dog Crew managed to infiltrate Mobius and kill unsuspecting PvE players. There was no way Mobius would be able to check who everyone was and who they are associated with it.
How about making the NPC’s more aggressive, flying engineered ships and less predictable like humans? Being killed regularly by NPC’s will make players more prepared for human encounters and will dramatically reduce complains about PvP kills.
I like how you wrote "managed to infiltrate" as if that was some difficult task...But, IIR, SDC were told by FDev to knock it out "or else" and they chilled out and kept their dbaggery to Open...