That's definitely the main turn off with No Man's Sky for me. I prefer to play survival games Ironman, but having to redo the tutorial
every time I start a new game makes that a no-go. I also don't enjoy gathering resources in this game for some reason I can't identify. The flight model is abysmal for a space game, and I tend to find excuses to fly a variety of space ships, not the other way around. The scale of space and worlds is miniscule, and the worlds are fixed in place, with the "sun" (really big spotlight) apparently rotating around them, rather than the other way around, which can be jarring. The procedural generation isn't particularly well done,
especially with the life forms, so I keep recognizing the "building blocks" used in this game, which is even more jarring. The requirement to
build save points, which isn't available immediately in a new game, is another minor source of annoyance. Finally, VR in this game is
designed to be played from a seated position, which makes trying to playing it in
roomscale, my preferred way to experience non-cockpit based games like NMS, a frustrating experience.
That's why Space Engineers is the game I use to scratch the "space legs" and survival itches that Elite: Dangerous does not. Yes, it has miniature scaled worlds that are fixed in place, with a spotlight "sun", just like No Man's Sky, which is particularly jarring when I transition the surface of a planet and space, but that's the
only sin it shares with NMS. More importantly, it lets me design, build, and
operate all kinds of vehicles and installations. It's a pity it isn't available in VR.