HGE generation improved after 3.3.03 patch

Strangely, I didn't see any thread regarding the HGEs spawning after patch. From my personal experience (yesterday and today) I'd say things are greatly improved. Not the correlation with the system states, but the general spawning rate.

I believe that USSes are spawning now at one per minute or more in a system. And that in populated systems you will encounter at least 2 HGEs (40 minutes and 20 minutes timers when generated). Only one in less populated systems, maybe.

I was in Ennead yesterday and it was an HGE festival. I scanned the Nav beacon and discovered 5 HGEs, 2 or 3 on a few minutes timer though. I managed to get to 3 of them (CDCs and PCs) and, after that, I went back and scanned again the Nav beacon only to find 2 new ones. I got those 2, return to the Nav beacon, scan and find another one... and another one. New, on 40 or 20 minutes timer. After that I went to Wyrd (I think) and I also was able to reach for several HGEs, one by one (and returning each time to scan again the Nav beacon).

All in all, I visited several systems in Boom, War or None state, collecting CDC/PC, MS, PRA/PLA. Of course, all types of USSes are present in great quantity, so for those in need to lower grade materials, it's great. Too bad that (still) the type of material seems uncorrelated or only partially correlated (if I may say so) with the states. It replaces the inteligent seeking with farming everything and material traders. At least for now.
 
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I had a good report from someone in the squadron too, found a bunch of HGEs in a core system and despite the poor sample size, we also believe that Military Supercapacitors have had a spawn rate bump in comparison to MGAs. It's too soon to say for certain though. Previously it would be1 in maybe 7 or 8 War or Civ War HGEs would contain MSCs, now it seems back to the 60/40 rate that it used to be. As I say, none of this confirmed, just gut feelings based on early observations, but yeh I tend to agree. It could be that it's just a side effect of BGS tweaks.
 
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CDCs and Imperial Shielding have always been easy to find. For PRAs, PHRs, MSs, and MGAs the situation is getting easier.

Tell us you've found an abundant source of Pharmaceutical Isolators or Improvised Components and watch us sit up and take notice.
 
High-grade emissions. When you jump into a system and you scan the nav beacon or us the FSS scanner built-in to your ship, you will find a number of USS's (unidentified signal sources). These random "events" can spawn pirates, thargoids (in the right areas) and shipwrecks that will drop materials for engineering. High-grade emissions are the rarest and highest value of the shipwreck USS types. You drop into the USS with your ship from supercruise and scoop up the goodies.
 
Reading over my last post I think it had a rather tetchy tone I didn't intend. Sorry about that. Too many asteroid clusters I really didn't want to know about.

Anyway, I've just being looking at eddb. If you're looking for Improvised Components the traditional source is Alliance or Independent in Civil Unrest.

There are currently two such systems listed. One has a population of 1,500.

The other is in Colonia.
 
Reading over my last post I think it had a rather tetchy tone I didn't intend. Sorry about that. Too many asteroid clusters I really didn't want to know about.

Anyway, I've just being looking at eddb. If you're looking for Improvised Components the traditional source is Alliance or Independent in Civil Unrest.

There are currently two such systems listed. One has a population of 1,500.

The other is in Colonia.

Yes, this has been the case for some time. Now find a famine. Anywhere. Good luck! :)
 
One thing is clear though regarding the huge amount of USSes in some (most?) populated systems: it's not feasible to look for HGEs with the FSS. The Nav beacon scanning is the only logical way.

I reiterate my opinion: there's no point (for now) to look for PIs or ICs. Just farm everything and trade.
 
One thing is clear though regarding the huge amount of USSes in some (most?) populated systems: it's not feasible to look for HGEs with the FSS. The Nav beacon scanning is the only logical way.

I reiterate my opinion: there's no point (for now) to look for PIs or ICs. Just farm everything and trade.

QFT
 
One thing is clear though regarding the huge amount of USSes in some (most?) populated systems: it's not feasible to look for HGEs with the FSS. The Nav beacon scanning is the only logical way. I reiterate my opinion: there's no point (for now) to look for PIs or ICs. Just farm everything and trade.

Not to put too fine a point on it, but this opinion is based on a limited use case (you're just passing through a system), and is system and situationally dependent. So this statement might be true for some people, some of the time, but still just for systems where you know or expect you'll often find a lot of USS's (say, more than a dozen or dozen and a half).

In other (perhaps the majority of) systems where you might reasonably hope to find an HGE, if you're reasonably facile with the FSS, you'll be able to scan a dozen or more USS's in less time than it will typically take to drop into a nav beacon, scan it, and then get back out to supercruise (especially if the nav beacon is halfway around the sun from your point of entry). Of course, if you're not fast with the FSS, then this will not apply to you until you are (and I understand that using the FSS with a mouse might be less efficient than with a joystick unless you spend some time optimizing your controls).

But more importantly, if you're not just passing through a system, but are actually doing some "work" in a system, you waste a lot of time flying all the way back into the nav beacon to do periodic scans (especially in light of your "frequent spawn" theory). And you're still wasting time if you high-wake out and then back in order to "cut" your time getting to the nav beacon. In many of THOSE cases, IMO it's much faster to just get good with the FSS.

For example, if I'm participating in a war, it's FSS for HGE's, hit a CZ for 5-10 minutes (the max amount of time most people who're doing BGS-related operations will spend in a CZ), turn in combat bonds and exit back to SC, FSS for HGE's, wash/rinse/repeat.

I will concur that I've been having a better time finding some of the heretofore rarer, war-related G5 mats than before this last patch. But it's dangerous to draw conclusions from too small a sample set (been guilty of that myself).
 
Can anyone give any tips for finding lots of HGEs now? I’ve resorted to not being picky with HGES and just using mat traders, and I have a lot of partially engineered ships that I’ve been hard at work engineering, but my supply of mats is dwindling.
 
Can anyone give any tips for finding lots of HGEs now? I’ve resorted to not being picky with HGES and just using mat traders, and I have a lot of partially engineered ships that I’ve been hard at work engineering, but my supply of mats is dwindling.

Sure, go to a high tech high population system (there are at least 6 you can do a circuit around inside 20ly of Sol), drop into the nav beacon, scan it, go back to supercruise, check the left navigation panel for 'High Grade Emissions'. Select it. Check the timer is long enough to reach it. Fly, scoop, profit?

Suggestions for systems to circuit that traditionally produce 2 or 3 a pop... Vega, Altair, Kruger 60, TZ Arietis, EZ Aquarii, 61 Cygni, Sirius, try Sol itself just for giggles, but I haven't had much luck there, others say they did.
 
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