Engineers HGE's in 3.0 Nonexistent?

I've been scouting about for Pharmaceutical Isolators for a couple days and I haven't seen even ONE High Grade.

I know all the requirements and tricks to get them to spawn: Outbreak, Independent system, High population, orbiting the star in SC 1-1.5kls away, all of that. Even tried the whole shipping lane and by planets that FDev claimed to improve the spawn rates for. The fact that I've had Encoded emissions spawn for me 4-5 times in a row several times tells me that this is not just a sprig of bad luck.

Has anyone else had this issue with other spawns? I refuse to believe that it's just bad luck because HGEs were NEVER this few and far in between.
 
I've been scouting about for Pharmaceutical Isolators for a couple days and I haven't seen even ONE High Grade.

I know all the requirements and tricks to get them to spawn: Outbreak, Independent system, High population, orbiting the star in SC 1-1.5kls away, all of that. Even tried the whole shipping lane and by planets that FDev claimed to improve the spawn rates for. The fact that I've had Encoded emissions spawn for me 4-5 times in a row several times tells me that this is not just a sprig of bad luck.

Has anyone else had this issue with other spawns? I refuse to believe that it's just bad luck because HGEs were NEVER this few and far in between.

I think you have been unlucky,been doing the HGE grind myself today for about 8 hrs,maxed out most of them.

Yes its annoying when you get the same crappy result 6 times in a row,but thats RNG.It's not broken though-so keep at it,and good luck o7
 
I've been scouting about for Pharmaceutical Isolators for a couple days and I haven't seen even ONE High Grade.

I know all the requirements and tricks to get them to spawn: Outbreak, Independent system, High population, orbiting the star in SC 1-1.5kls away, all of that. Even tried the whole shipping lane and by planets that FDev claimed to improve the spawn rates for. The fact that I've had Encoded emissions spawn for me 4-5 times in a row several times tells me that this is not just a sprig of bad luck.

Has anyone else had this issue with other spawns? I refuse to believe that it's just bad luck because HGEs were NEVER this few and far in between.

Looking for the same thing now. Will post results soon
 
And looking the lasted changlog update (3.0.2) seems they have increased the % to find the HGE ... coool :x
 
Looking for the same thing now. Will post results soon

No hard grind ps4 here. Hip 47468. Between 2k and 6k ls from the star. 2 min in hge pharma iso 3 collectables. Lots of degraded later on. Jumped out of sc. Jump in. Hge 3 pharma iso collectables. Just bad rng on your side thats all. Jump out of sc if lots of degraded or other nonsense
 
Hello!

Does anyone know what happend to Improvised Components (found in Independent/Alliance systems in Civil Unrest). I was not able to find a single HGE SS in several systems i visited (i spent about 3-4 hours with that). I found every other HGE SS mat i searched so far, but Improvised Components seem to be non-existent in the moment for me.

MFG

CMDR WER NUR
 
They seem to be very rare now. I got some for most materials, while not actively looking for them (I just checks every single SS while doing "stuff").

I also tried to collect HGE for the pharma insulators (because that's the only one I did not find "casually"). 2 hours for 3 sources. I.e. much, much worse than before 3.0 : beyond
 
Seems you now can get (some) G5 mats including PI's from killing conda's in a haz res

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this certainly seems to be hit and miss at the moment, i found hardly any over the weekend, whilst others seemed to be falling all over them. certainly hope i get a bit luckier soon
 
Over an hour in Ch'eng. Around 20 billion population in that system, very compact number of bodies. Empire aligned, system state none.

Only 15 imperial shielding to show for it.

Sandro says "We respect the player's time". Your words run counter to your actions.

USS being terrible placeholder mechanics didn't matter when they were just flavour to make systems to appear to have things going on. Now that they are mandatory they are not an acceptable mechanic.

Material trader changes nothing. Noone is going to throw away 6 mats of something they spent 30 mins to an hour finding by flying in a straight line in deep space for 1 mat of some other material they needed to fly in a straight line in deep to find... Laziest implementation and disrespectful of the player's time.

This is the equivalent of GTA5 saying, "Go and stand on the street corner, I'm sure after around 40 minutes your target will drive past".

This is not gameplay...
 
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Hello!

Does anyone know what happend to Improvised Components (found in Independent/Alliance systems in Civil Unrest). I was not able to find a single HGE SS in several systems i visited (i spent about 3-4 hours with that). I found every other HGE SS mat i searched so far, but Improvised Components seem to be non-existent in the moment for me.

MFG

CMDR WER NUR

Found Improvised Components twice now in Federation Boom system HGEs. Seems a change, would have expected proto radiolics or proto heat radiators there previously if I remember right. PIs are still in outbreak systems, know that is same.

edit: just went to mod some reinforced shields and found I only had 2 improvised components, was obviously something else that dropped in boom system, don't recall what now. Apologies.
 
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Over an hour in Ch'eng. Around 20 billion population in that system, very compact number of bodies. Empire aligned, system state none.

Only 15 imperial shielding to show for it.

Sandro says "We respect the player's time". Your words run counter to your actions.

USS being terrible placeholder mechanics didn't matter when they were just flavour to make systems to appear to have things going on. Now that they are mandatory they are not an acceptable mechanic.

Material trader changes nothing. Noone is going to throw away 6 mats of something they spent 30 mins to an hour finding by flying in a straight line in deep space for 1 mat of some other material they needed to fly in a straight line in deep to find... Laziest implementation and disrespectful of the player's time.

This is the equivalent of GTA5 saying, "Go and stand on the street corner, I'm sure after around 40 minutes your target will drive past".

This is not gameplay...

I agree completely.
Farming for PI just now. 1 HGE in about 40 mins!
Worse mechanic ever.
I think I'll switch to some other game for this evening to actually relax a little.

P.S.
When Sandro said this in the stream ("We respect the player's time") I almost choked myself with tea. That was sadly the most hypocritical thing I've heard from some time. The mere supercruise travel between two distant stars in a system is a contradiction to this statement, not to mention a mechanic like HGE farming.
 
Players have different methods to get HGSS, for example flying in deep space from 500 ls to 1000 (optimal 800) from star. It works fine, I also use method of goind 10,000 ls from star and scout there in low speed and have good ratio of encoded and high grade there. I found out about it when I was looking for Generation Ships and found tons of HGSS in the process of doing that. Works in 3.0.3 too. Find your own method.
 
There are plenty of signals to be found, they just aren't the HG ones.

I suspect that FD, by reducing the frequency of HG drops, but keeping the encoded and degraded, expects players to collect all these low grade mats and trade up for the higher ones. Forces the use of the material traders.

I've observed the same in surface mining, plenty of the lower grades but less of the high grades.

Others have commented on the scarcity of the high grades. And truly, the material exchange rate is mercenary, and its emphasis is on constantly going around looking for mats.

The mods I have done have been on G5 grandfathers and it has taken a long time to do just one of my ships. Seems that there should be some balancing to bring down the mat search times and improving trading values.

Also, 10 to 12 tries to top out a G5 grandfather module seems excessive, particularly when you see items such as antimony and Core Dynamics Comp. evaporate in front of your eyes, hours of effort gone in minutes.

Wait and see I guess.
 
Well, spent 10 hours (mostly in 1 hour sessions in a single system) looking for various "HGE mat's" over the last 3 days so I thought I'd keep score as I went along...

Looked in 7 different systems (in deep space).
Found HGEs in 4 of them.
No HGEs at all in 3 of them.

In one of the systems where I found no HGEs I jumped out, jumped back in again and spent another hour doing the same thing to see if it'd be different.
No HGEs found 2nd time around either.
Only tested that once because it was soul-destroying.

I also found that I was getting barely any HGEs in any system until I'd been at it for at least 30 minutes, which put me >20Kls away from the primary.
Wondered whether the distance might be the important factor so I twice tried jumping out, jumping back in and flying straight to >20Kls and then started looking for HGEs.
That didn't seem to make any difference to the spawn-rate.

One of the systems I looked in was LHS 20, where I pretty-much couldn't throw a rock without hitting Potato Radio Alloys prior to 3.0.
Now I found only a couple of HGEs in 2 hours of searching.

Stuff I found in 10 hours:-

Degraded Emissions: 312
Encoded Emissions: 126
Convoy Dispersal Patterns: 68
Distress Calls: 46
High Grade Emissions: 41
Weapon Fire Detected: 21
Ceremonial Transmissions: 8

What does this tell me?

- The first thing that it tells me is that you have to be patient. Expect to spend an hour looking for HGEs and that you might not see any for at least half that time.
- It looks like HGEs spawn as a result of the RNG playing "catch-up" rather than because there's any kind of "sweet spot" where they can be found.
- It also looks like some systems just flat-out aren't spawning HGEs, so if you don't find any after an hour, go elsewhere.

In summary, they're still around but you have to be patient.
It seems like the RNG only spawns them when it absolutely has to - statistically speaking.
 
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stormyuk

Volunteer Moderator
I've been scouting about for Pharmaceutical Isolators for a couple days and I haven't seen even ONE High Grade.

I know all the requirements and tricks to get them to spawn: Outbreak, Independent system, High population, orbiting the star in SC 1-1.5kls away, all of that. Even tried the whole shipping lane and by planets that FDev claimed to improve the spawn rates for. The fact that I've had Encoded emissions spawn for me 4-5 times in a row several times tells me that this is not just a sprig of bad luck.

Has anyone else had this issue with other spawns? I refuse to believe that it's just bad luck because HGEs were NEVER this few and far in between.

Not been looking for specifically Isololators but have had HGE in Fed, Empire looking for Core Dynamics Composites and Imperial Shielding of which I got a few but mostly Proto stuff.

Players have different methods to get HGSS, for example flying in deep space from 500 ls to 1000 (optimal 800) from star. It works fine, I also use method of goind 10,000 ls from star and scout there in low speed and have good ratio of encoded and high grade there. I found out about it when I was looking for Generation Ships and found tons of HGSS in the process of doing that. Works in 3.0.3 too. Find your own method.

I used to do this religiously but last night I decided to test a theory just heading at 10c in one direction, result HGE still spawned along with others. It was much easier to do rather than messing around for 1000ls that I used to do.
 
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Well, spent 10 hours (mostly in 1 hour sessions in a single system) looking for various "HGE mat's" over the last 3 days so I thought I'd keep score as I went along...

Looked in 7 different systems (in deep space).
Found HGEs in 4 of them.
No HGEs at all in 3 of them.

In one of the systems where I found no HGEs I jumped out, jumped back in again and spent another hour doing the same thing to see if it'd be different.
No HGEs found 2nd time around either.
Only tested that once because it was soul-destroying.

I also found that I was getting barely any HGEs in any system until I'd been at it for at least 30 minutes, which put me >20Kls away from the primary.
Wondered whether the distance might be the important factor so I twice tried jumping out, jumping back in and flying straight to >20Kls and then started looking for HGEs.
That didn't seem to make any difference to the spawn-rate.

One of the systems I looked in was LHS 20, where I pretty-much couldn't throw a rock without hitting Potato Radio Alloys prior to 3.0.
Now I found only a couple of HGEs in 2 hours of searching.

Stuff I found in 10 hours:-

Degraded Emissions: 312
Encoded Emissions: 126
Convoy Dispersal Patterns: 68
Distress Calls: 46
High Grade Emissions: 41
Weapon Fire Detected: 21
Ceremonial Transmissions: 8

What does this tell me?

- The first thing that it tells me is that you have to be patient. Expect to spend an hour looking for HGEs and that you might not see any for at least half that time.
- It looks like HGEs spawn as a result of the RNG playing "catch-up" rather than because there's any kind of "sweet spot" where they can be found.
- It also looks like some systems just flat-out aren't spawning HGEs, so if you don't find any after an hour, go elsewhere.

In summary, they're still around but you have to be patient.
It seems like the RNG only spawns them when it absolutely has to - statistically speaking.

And, just to demonstrate how ED likes to troll it's players....

Arrived back in LHS 20 and found 2 HGEs on the way back to Ohm City. [rolleyes]

First one was right at the LHS 20 star and the 2nd one was in the shipping lane about 800Ls from the star.

The 3.0 patch-notes said that they'd increased the likelihood of spotting HGEs in those places so I guess, perhaps, they also reduced the likelihood of finding them in deep space so the overall probability would remain the same.
 
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