If only carriers could be squadron owned instead of strictly personal...
Yeah, that is the good thing in EVE - citadels and engineering complexes and the like are owned by corporations and the management of the station can be assigned to officers of the corporation which fulfill certain roles as a team. Good suggestion.

But tbh I doubt that FDev would have the intention to implement those tools required to manage a carrier properly by a bunch of people - it requires role management and permissions and the like - ED isn't fleshed out in any way near to what EVE is like yet.
 
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I'm convinced that Fleet Carriers should have been Squadron owned. They're perfect for a guild base of operations.

I still hope that Frontier will add a smaller "Personal Carrier" that has none of the market/shipyard/outfitting stuff, is maybe a quarter the size of the current carriers (2 Large pads, 2 medium, 4 small), and is much more affordable for the more casual players. And isn't persistent. Just usable by you and maybe your wing/friends if they're online with you.
 
I'm convinced that Fleet Carriers should have been Squadron owned. They're perfect for a guild base of operations.

I still hope that Frontier will add a smaller "Personal Carrier" that has none of the market/shipyard/outfitting stuff, is maybe a quarter the size of the current carriers (2 Large pads, 2 medium, 4 small), and is much more affordable for the more casual players. And isn't persistent. Just usable by you and maybe your wing/friends if they're online with you.
it would add so much more game play - when CCP introduced citadels and engineering complexes and moon mining facilities, the game exploded in activity - stations all over the place and those added to the game play so much, EVE got dimensions in the commercial sector with it, but as well in wormhole space, where we never really could have stations with services - now we can have those as well there - it's just awesome.
 
it would add so much more game play - when CCP introduced citadels and engineering complexes and moon mining facilities, the game exploded in activity - stations all over the place and those added to the game play so much, EVE got dimensions in the commercial sector with it, but as well in wormhole space, where we never really could have stations with services - now we can have those as well there - it's just awesome.

To be fair, having all the fleet carriers floating around has added what feels like a lot more activity in the galaxy. Or at least better visibility of that activity.

It would be truly awesome if a Squadron owned carrier was able to move towards creating more player ran economy like EVE has. Imagine a flotilla of trade carriers. A Squadron carrier with a bunch of smaller carriers following it around selling rare (player crafted) goods and mats.

Initiatives like the DSSA are fantastic player ran organisations that wouldn't be as possible without carriers. (And wouldn't be as possible if carriers were squadron locked... so maybe having player own big carriers is fine in that regard, just need/want an option for smaller ones)

Alas, I feel this has gone beyond the purpose of this thread, and we've mentioned EVE a few times now... we'll summon the "ELITE ISN'T EVE" crowd if we're not careful :censored:
 
I will say that the current carrier display in the sysmap proved useful to me recently when I got to a guardian system on my alt and was missing an SRV bay. Checked EDDB for the tags of carriers in-system which had them available, then panned over all the carriers on the map to find the one I was looking for. Niche case though, and there are better ways that could work.
 
To be fair, having all the fleet carriers floating around has added what feels like a lot more activity in the galaxy. Or at least better visibility of that activity.

It would be truly awesome if a Squadron owned carrier was able to move towards creating more player ran economy like EVE has. Imagine a flotilla of trade carriers. A Squadron carrier with a bunch of smaller carriers following it around selling rare (player crafted) goods and mats.

Initiatives like the DSSA are fantastic player ran organisations that wouldn't be as possible without carriers. (And wouldn't be as possible if carriers were squadron locked... so maybe having player own big carriers is fine in that regard, just need/want an option for smaller ones)

Alas, I feel this has gone beyond the purpose of this thread, and we've mentioned EVE a few times now... we'll summon the "ELITE ISN'T EVE" crowd if we're not careful :censored:
Well, yes i experienced that crowd when I was advocating for a player driven economy like in EVE - it is a key element in my books for emergent game play. But it seems that a lot here are more space truckers than entrepreneurial minds.

EDs concept is more that of servitude, you have to do jobs for NPC factions and be rewarded for it. There is not really an element of entrepreneurial activity - trading is as well just moving stuff from A to B in the end, there is not much more to it. A whole lot more could be achieved if there would be a dynamic fully player driven economy and carriers or stations which are owned by squadrons and managed in a team.

Or establishing and owning a settlement on a planet - this would lead to populating the galaxy outside the bubble.
 
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I will say that the current carrier display in the sysmap proved useful to me recently when I got to a guardian system on my alt and was missing an SRV bay. Checked EDDB for the tags of carriers in-system which had them available, then panned over all the carriers on the map to find the one I was looking for. Niche case though, and there are better ways that could work.
I like it as well - and to figure out why there are so many carriers in a system is fun as well.
 
I'm convinced that Fleet Carriers should have been Squadron owned. They're perfect for a guild base of operations.

I still hope that Frontier will add a smaller "Personal Carrier" that has none of the market/shipyard/outfitting stuff, is maybe a quarter the size of the current carriers (2 Large pads, 2 medium, 4 small), and is much more affordable for the more casual players. And isn't persistent. Just usable by you and maybe your wing/friends if they're online with you.
I'm not sure who decides what "should" happen apart from FD.

In the case of carriers I guess they may have realised in time that making them squadron-owned would destroy the squadron feature. Anyone who wanted their own carrier would leave their squadron and form their own one-person squadron.
 
I'm not sure who decides what "should" happen apart from FD.

In the case of carriers I guess they may have realised in time that making them squadron-owned would destroy the squadron feature. Anyone who wanted their own carrier would leave their squadron and form their own one-person squadron.

For sure, it is their decision. But I believe it would have been a great way to allow a Squadron to have a mobile base of operations.

Allow a Squadron owned carrier, while letting players purchase them too. Both subsets of players can be happy.

I could be part of a squadron that has a carrier, but also have my own.
 
I think system map would be easier to visually parse if:

1) They simply changed the colors of Station icons so they didn't blend in with FCs
and/or
2) FCs were displayed in opposite orientation to stations. Meaning, if Stations orbiting Planet A are depicted below the planet, FCs would be depicted above it.

It is perhaps not a perfect solution but hopefully a low-effort way of making it significantly more bearable.
 
As said already, the number of carriers isn't a problem, we just need UI improvements. The minimum UI features we need are:-
1. A filter to hide all but my carrier from the system map.
2. Filters to show/hide categories of carriers from the Navigation pane.
3. Ways to know what carriers offer while in supercruise. Can I land? What's for sale? What will you buy? Is there a shipyard I can use? Etc.
 
As said already, the number of carriers isn't a problem, we just need UI improvements. The minimum UI features we need are:-
1. A filter to hide all but my carrier from the system map.
2. Filters to show/hide categories of carriers from the Navigation pane.
3. Ways to know what carriers offer while in supercruise. Can I land? What's for sale? What will you buy? Is there a shipyard I can use? Etc.
well, we can gain information about those carriers in EDDB at least - so I just removed them from my list and if i really want to go to one, i use EDDB and mark the one in the system map as destination. I'm personally not bothered by having them in the system map, for as long as i don't have them in the nav list. But a simple toggle to show/hide them in the system map would be nice to have.
 
THIS! So much this! Especially in the trade viewer. I don't need to see the people selling silver/gold/(insert valuable item) for 2 credits but not allowing anyone to dock. Like, it'd be awesome to have the option to remove them from the viewer just like you can remove planetary ones as well
 
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