General Hide 'player' ship on scanner and on the description - additional option

I would like to add the suggestion about the visibility of player ship on the radar, scanner and description

The option to 'mark me as player' should be in the menu as a choice for players to allow them to be recognized as human players or other 'world characters'.
At now the NPCs are filled by colour and players only stroked. In my opinion it should be the matter of choice.

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It would be harder to find a player to gank in world 'full of NPC', without radar recogniction, and better gameplay for other side to hide like the shadow in npc crowd to catch a player.
More players could be able to play 'on the Open' because other will be never sure they are players or NPCs.

Only profits, for all.

As an addition to this option, for example the KWS could be able to detect a ship belong to human or NPC.
 
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Just block ganker. Problem solved.

Good for you he will not be able to write you, nothing else :)

The suggestion is not for blocking other players, but for better gameplay, without invisibility modes, combat logs, blocking each other etc. It would simply bring better gameplay and less tensions between different player groups and will allow everyone to play a game with more rich playerbase - more crowd, more ships no one know who is who till someone decide to 'coming out' and simply will switch the button and show 'i am human'.
 
Nope, a common rumor :) He will be still able to instance with you and gank you.

Anyway, if you want to block other people in game then this topic is not for you and suggestion will not influe your gameplay. The topic is about to play in more crowded game.
 
he will not be able to instance with u,meaning u will never meet him again even in open.
Not necessarily. Blocking simply reduces the chance of you instancing with them, but you can still very well end up in their instance.
 
I would like to add the suggestion about the visibility of player ship on the radar, scanner and description

The option to 'mark me as player' should be in the menu as a choice for players to allow them to be recognized as human players or other 'world characters'.
At now the NPCs are filled by colour and players only stroked. In my opinion it should be the matter of choice.

View attachment 204359

It would be harder to find a player to gank in world 'full of NPC', without radar recogniction, and better gameplay for other side to hide like the shadow in npc crowd to catch a player.
More players could be able to play 'on the Open' because other will be never sure they are players or NPCs.

Only profits, for all.

As an addition to this option, for example the KWS could be able to detect a ship belong to human or NPC.

So while I’m not neccesssrily against the idea; I can confidently say this wouldn’t have the effect you intend. The short of it is victims will gain a false sense of security and worsen an already pandemic level of ‘not paying attention-itis’ while giving the gankers an extra layer of actual protection because of the aforementioned ‘not paying attention-itis’.

While we still had a Mac client, that platform was bugged and players showed solid the same as npc’s so people on Mac actually had to target and scan people to determine if they were players. That however didn’t change the fact that if you obtained experience, observing the behavior of a ship in supercruise almost immediately gives away whether it is a player or not. Moreover gankers are typically camping locations waiting for targets to come in; which means when you arrive at the star or pop into cruse they just scan and target you like they would anyways because they are actively hunting, at which time your status as a commander is revealed.

If you take this the step further as implied and require a kill warrant scanner to confirm someone is a player even with targeting data from a normal scan... you only make the problem worse for victims as most players would no longer have ANY means to identify another ship as a player as KWS usage isn’t common among non combat ships. So you either have non combat players with no KWS unable to determine if someone is a player for certain at all, or you have a situation where those non combat players outfit the KWS then have to behave like hunters to be defensive, meanwhile reducing their defensive capability.

Curious how you feel about your idea with these points in mind?
 
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and the key word here is to scan a target - its not a big deal to browse targets quickly to see who is 'CMDR', so in your situation the bug changed nothing - that is why i mentioned about KWS - it could consume the utility point at least, scanning should take longer and 'cmdr' should not be visible till scan completed.

You may have KWS or not, on both sides - matter of decision. If someone could be interested who is the player then can have it, no matter its combat ship or not.
Usage of KWS is not common at all, maybe it would change.
As i mentioned, the KWS is an option for me, the main point to have possibility to send or not send 'i am human' marker.

Of course you may learn how to recognize human vs npc, but that is the good point to develop npc behaviour and make space more crowded. I can assure you - nobody want to watch NPC's then guess its really NPC or not in longer period - it may lead to madness.

And if you may recognize easily the combat/gank ship by the loadout, then it will not be so easy with normal player ship.

I am feeling the perfect.
 
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So the first players to engage in this settings would be the GANKERS... what a great way to sneak attack players....

So you minding your own business, get interdicted and now you have basically no good information if you are interdicted by a player or a NPC....


then we have the mentioned, players and NPC fly differently, so it does not take much effort to learn to identify what ships are most likely players or not...


So this is nothing more than to create a false set of security, and this was already discussed in during the kickstarter and I have not seen anything new or game changing argumentation compared to the kickstarter discussion about this.
 
So the first players to engage in this settings would be the GANKERS...

You missed it may be engaged by deafault, so who will 'mark as huaman' first ? :)

Ho Ho Ho - what a merry jest ...

I do not think so @Kyokushin - you will have to remain identifiable as a potential PKer on people's scanners.

Such fun ....

And what it will mean? A nothing if they will not identify you as potential victim. It works in both sides. Anyone will be able to hide and onyone to show. A choice is good.
 
All this setting would accomplish is sending more new or inattentive players sent to the rebuy screen because that hollow square/triangle that serves as a warning would be gone. The gankers are already scanning every ship that enters their SC instance. Might as well pick up some data while waiting on prey.

Also, blocking someone makes it incredibly unlikely they will ever, ever, instance with you again after a log off/on. It is not a myth at all. Instancing with you practically requires that a player on the blocked party's friend listed and/or wing mate, is already in an instance with you, and even then odds are good they will just not instance with you.
 
While this proposal takes things a little far (I can happily rationalise Pilots’ Fed ships being clearly identifiable), I would like if things like Q-ships were more viable and scanning was less passive perhaps?
 
All this setting would accomplish is sending more new or inattentive players sent to the rebuy screen because that hollow square/triangle that serves as a warning would be gone. The gankers are already scanning every ship that enters their SC instance. Might as well pick up some data while waiting on prey.

But scanning by KWS will take longer and maybe a scanned ship may get info is scanned (for example to make a jump in meantime, drop from SC or take other countermeasures).
In my opinion it would be nice - but that is the option to consider.

The point is to make all ships - player and NPC same with only a possibility to mark as human on owner wish.
 
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