General Hide 'player' ship on scanner and on the description - additional option

Such contract is only possible if there is consequences to breaching the terms of piracy. C&P is still a bit simplistic and until pointless and unlawful killing is properly punished, there is really little need beyond roleplaying and that annoying "I like to cripple myself" excuse for not using some game-play options for avoiding the killing a human (or otherwise) opponent.

Turned on its head, this is a game and people playing outlaw and scoundrels should also have game-play options. However, they should be restrictive and potentially end up in a dead end (breaking rocks on foot on a prison planet comes to mind, when Odyssey hits the fan) if not done with skill.

As it is, it is practically impossible to "lose" the game. So no risk and all reward. This is reflected in the overly simplistic "do right and live - do wrong and 'die'" ruleset we have at the moment.

:D S


So this sort of change could then make it a bit more unwanted to actually kill you pirate target... as you now would gain notoriety....expecially if play in open.
 
Well normally if you engage in piracy, you will not kill your intended target, so for most of the time, you would not have notoriety as a pirate.

It is usually a bad idea to kill your "customers", so I would expect pirates to beat you up but leave you alive but crippled if the "customer" decide to fight back
If they fight, they die.
This encourages others to hand over the goods without fighting.
A threat is pointless if you don't intend to follow through on it. So if someone decides not to drop the cargo and runs or fights instead... well.

You tell them "your cargo or your life", and if they don't make with the cargo, you take their life.
 
If they fight, they die.
This encourages others to hand over the goods without fighting.
A threat is pointless if you don't intend to follow through on it. So if someone decides not to drop the cargo and runs or fights instead... well.

You tell them "your cargo or your life", and if they don't make with the cargo, you take their life.

Death is no great cost in this game though. You win a lot or you win less, but you can't really lose.

:D S
 
I get what you're trying to say, but pirates don't intend to kill their victims, so this could maybe work only if you destroy another player ship? This should also exclude powerplay enemies killing eachother of course... nevertheless It was just a thought - I don't really feel that current way of showing player ships is particularily wrong, or anything.
What I'm trying to say is that even if pirates kill, they do it for profit, concrete physical profit, not for some kind of emotion.
 
Well normally if you engage in piracy, you will not kill your intended target, so for most of the time, you would not have notoriety as a pirate.

It is usually a bad idea to kill your "customers", so I would expect pirates to beat you up but leave you alive but crippled if the "customer" decide to fight back
Yes, I read the history of piracy.
 
My translation of the word : Notoriety
means : fame, renown, prominence, celebrity, repute
disrepute, ill fame, infamy, bad repute, disreputation
celebrity, notability, eminence, luminary, worthy.

That is, the poster with his wanted poster is shown every hour on TV. Why don't such people stand out immediately on the scanner ?
After all, somehow it is reported by NPCs since the 5th level begin to arrive ATR
 
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