IMO you and some others do not consider the implications on other people's gameplay by NOT taking the economy seriously enough.
FTR what I am talking about is not the economy per se, but individual gameplay balance. The economy model is merely a tool for regulating that/
I call rubbish on that one - what many people do not appreciate about ED is that it is a multiplayer environment with a shared NPC-centric economy. What I mean by that is that there are at least some that expect their individual actions to have an unjustifiable level of influence on the shared universe state. There are also those that seemingly expect to be flying the higher tier ships in a matter of hours without taking into account there are good reasons NOT to allow it to happen.
The apparent volatility of the VO (and similar) markets are perhaps an indicator of how selfish and thoughtless at least some players are over their in-game activities.
Every game - especially MMOs - include a high degree of repetitiveness but the main factors that some are seemingly unable to accept in regards to ED are:
- It is not a personal story focused game - we are all just cogs in the wheel, not individuals of marked significance that game-play is centred around
- Universe state is shared across all platforms and instances - all are behaviours have impact on the universe state, and some object to not being able to directly intervene with regards to those that are working against them
- There is a notional road of progression but it is not true progression - what I mean by that is that the ships follow a notional correlation of increased capability with increased hull cost but it is perfectly viable for an individual to pick a less capable ship and stick with it. It is not a hard progression like with RPG MMOs where if you are above a certain level then you need to have the higher level kit otherwise you will either not survive or not be able to beat the enemies at that level. Further more, it is ill-advised to skip-level in ED due to the fact that flying lesser crafts for a period of time helps prepare you with skills for the higher level craft - this again is different from the situation with typical RPG MMOs where there is little difference in gameplay between L1 and LXX.
But we digress, the point here is gradual ship progression is a natural part of games like Elite and those that try to speed run things are missing out on that. That is why the situation with VO (and similar) mining money earning exploits needed to be capped ideally quicker than it was.
yes, a shared economy and whatever you want, but the truth is that there are enough stations / systems so that the economy is not really affected .... if there is low demand in one season, you just have to jump to the other part of the bubble to find a better price, that you want to give more depth than you have is your problem.
But whatever, the truth is that when I play I am not observing what other players do, that is the real problem in this forum, I have even seen people believing how deep mining works without having tried it.
im not wanting to go around, looking for information on taxes, I found this thread of 2015, all veterans have been talking about the same thing for 5 years, and even at that time, there were people who complained that the progression of doing Money was slow, apart from the threads of pure speculation.
Man, you don't have to be a masochist and I know that speaking here could cost me 5 years of conversations to me too, but I entered the elite after following it for a few years because they talked about a game with a development for 10 years, but I never imagined that progression will be based on repetitive mechanics, and such a slow development because part of the community prefers a "realistic" economy, in a large galaxy, on the other hand empty.
I like this game, but in a year and a half 3000 hours it is excessive, if I am sincere, I hope that frontier will someday launch the final content to not continue expectantly to this game , life is short, I can not explain it but surely many understand it, I just want to get to other things, which I do, but I keep thinking about what this game could have been and that keeps us attentive to it, apart from its slowness to add content, that is what really keeps people still playing elite.
You can call rubish that you want in a game , but it's just that, a game, and I use it to play, not to speculate on how something or not should be realistic, the only thing that really matters to me is not to pass so many hours in front of a video game while life and other games go by, I have seen what makes people elite and I prefer that it does not happen to me, and I play videogames since I have reason, but this is too much.
And please don't tell me to stop playing elite, I'm not tired yet and I wait for other things, simply elite forces you to spend half a day playing to make a progress of 0.000000000001 percent.
If things were raised differently, it might be worth it, but not like that.
Doing things repetitively without meaning and without a real mmo component, I don't think it means making progress. This game should have, at this time ,more varied mechanics and content that involves real players, but then they do not want fighting, or wing fights, or wars .... discovering that was quite disappointing for me, I am not a pvp in elite or a pure pvp in other games, I just hoped that was normal. However, now I know a lot of definitions, whether children, men / women or older, for someone who likes to shoot a lasers gun in a video game, simply.
Don't talk to me about mmo game when you can´t even intercept other players to influence the economy truly by breaking his ship loaded with goods, you can do the same from alone. By the way, I spent a year playing open to play alone, there is no big difference, only I can leave the keyboard/hotas without thinking that another player can explodes my ship.