High Grade Emissions and Improvised Components?

FWIW, one of the most "pleasant" (relatively speaking) ways I've found to search for HGEs is to take a ship like, say, an AspX, bung one passenger cabin in it, along with a cargo rack and a collector controller, and then take one of those short-range tourism missions which pay in G5 mat's.

When I do that I always seem to stumble across a couple of HGEs during the trip, I get the mat's as part of the payment and I get to visit some pretty cool locations.

Probably not as productive as deliberately hunting for specific mat's but at least you have some agency rather than just sitting around and relying on the RNG to be kind.
 
Improvised Components - Dav's Hope

HGE's - Go to Empire Sace. Park at a MFGR'd Material Trader. Open Galaxy map and filter for Empire systems only. Select any system about 200 LY away. Go to the route ploter and select Most efficient route.

Jump, scan Nav Beacon, go to SC, select Nav Panel and set filter for signal sources. Browse the list for HGE's collect if any present. Jump to next system and repeat until full.

You'll be full of Imperial Shielding long before you get to the plotted destination. Once full, jump back to the Trader station. Depending on the ship you're using. you'll likely only be one or 2 jumps away if you switch back to fastest route. Swap Imperial Shielding for whatever you need. Rinse and repeat. I should be full of all materials by tomorrow except for the Guardian junk. Not sure I want to do that...
Improvised components NOT Dav's Hope, there are none there. Interestingly, for the first time since the BGS reset, we have some civil unrest in Federation space. I have taken advantage of this and farmed up quite a few Improvised Components from the HGEs in Phanes, Wyrd and Eranin, but this has been a rare glut of Civil Unrest, the usual case is that these things are rarer than hen's teeth.

The current best way to get Improvised Components ofr any other rare material that drops from HGEs is to farm any and all HGEs you come across (someone mentioned missions, but I find those to be uneconomical for time spent vs reward, but if that works for you go for it) and just trade for what you wanted.

And, yeh, holy necro batman, just thought I'd post since Improvised Components are still a 'thing'
 
All of these people talking about "Just Trade For Them" are missing the point!

The Point is that its been almost a full year of this being talked about and reported and still has not been fixed. HGE in Civil Unrest either just straight up dont appear at all or are so rare that you spend most of your time looking instead of actually dropping into one to gather resources. Even in High Population systems HGE are still so rare that the Only Opiton to actually get them is to trade for them!

Difficult is one thing F***ing Impossible is another. This needs to be investigated as to Why HGE dont spawn while under certain System States!

Because saying that someone wants Improvised Components so they have to go do passenger missions to get something else to trade for them is not an answer or a solution.

An Actual fix would be to implement Improvised Components to the Drop Table for Bust, Civil War, and War not just Civil Unrest as there are never any systems with any population in just Civil Unrest on top of making sure that HGE will actually consistently spawn in these System States and stop being so damn dependent on population. How are we supposed to find these if you dont even give us a proper chance to!?
 
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I hate to say it, but I think you're being a bit too focused, and that's making it a chore for you. Engineers can be rough if you fire up the game one day, decide to get DD5s and then work your way down the ingredient list, jumping through hoops for the stuff.

Instead, start keeping an eye out for HGE and other mats while you're about your business. Make keeping an eye out for materials part of your regular play, then it will not need to become such a time sink. You'll have still spent the time, but it won't have been all at once, when you didn't want to do it.

That was my original approach. I gathered up everything I could for about eighteen months, then decided to fully engineer my mission runner. My year and a half's worth of materials didn't last me through my first engineer. I probably should have been more careful what I traded at the materials trader, but that only shows just how broken the 'solution' to random material gathering is... ☹

It's Gambler's Fallacy to think that RNG not throwing up something for a while means that it 'should' soon. That's not how random works. Dice have no memory. Grinding your teeth and getting frustrated at 'RNG' because something 'should' pop is just going to give you ulcers, because your head is telling you something which is not mathematically true.

Personally, I put myself in the position to bump into things when I am about my business - check the system state and favour 'working' in systems that are likely to spawn unusual stuff or stuff that you do not have much of, then keep an eye out for it in the course of play - en route to CZ/Rez, for example. That way you maximise your chances of finding it - by being in a system in the correct state - without having to invest any effort over normal play, other than pointing the nose at USSs, to see if they are 'good', and popping in if they are.

If you're in a large ship, always carry a collector controller, and pop a limpet after each combat [except in CZs, obv...]

Oh and mission rewards. Money is pretty meaningless after a while, so I'll always plum for high grade mats that I might need later on, rather than just the cash.

See above. Mileage varies, but just picking up stuff as you go along didn't work for me, I suspect I'm not alone in that.

Wolf 497 ? Needed some last night, was expecting a couple of hours of slog to get them. Decided to make a very slow 57ls crawl to Buffett Vista to try and spawn high grade emission USS'es, got one about halfway & lo/behold, 4x improvised components. Like another poster on the first page, I consider this payback for all the times I have had to fly around for hours trying to find crap like this.

I knew reading this thread was going to be a mistake... So now we have to hit the hazard lights and slow to a crawl to get the damn things to spawn? :rolleyes: I don't know about anyone else, but I'm sick to the back teeth with the ridiculous number of things we have to do to get mats to even appear. It's beyond frustrating. Has RSI infiltrated a professional troll into FDs office? Why is it so bloody contrived to get the coins needed to buy upgrades? There might be a worse crafting system out there, but I wouldn't play it, so why in the name of all that's Holy do Frontier think I want to play their stupid grind just to get my ship halfway competitive?

They are also common rewards for Passenger Missions.

Yeah, of course they are. Because tourists would be bound to have half a dozen engineering materials rolling around their Samsonite bags, next to the flip flops and duty frees... 😒

If anyone from Frontier is reading this, consider the following: I gave up on Elite last month. It was my childhood dream, it was fantastic to see it realised and I had close to five great years playing it. But power creep makes engineering mandatory, my fleet (five year's work! :mad:) is obsolete and the engineering process is such an enormous pain in the arris I just can't be bothered flashing the game up.
If you see long time players leaving, maybe you might want to take a look at why they're going. Turning away loyal customers in droves, making the people most invested in your game, those most likely to pay for future content, look elsewhere for their entertainment, really isn't good for business.
I haven't uninstalled.
At this point I'm in denial, telling myself I'll be playing again soon, but I've got shelves full of games that I thought I'd get around to playing again. Right now I'm back to flying sims. Study level models are insanely difficult to learn to fly, much less hold your own in PvP matches, but they're also immensely rewarding to get right. There's no RNG to contend with in a sim, either your skill and luck hold or you crash. That has long term appeal, an incentive to do better each flight. It beats nine Hells out of hoping that the random number generator will be kind next time around...
 
In a year and a bit I have never found PI's or IC's in a HGE USS, lots of other nice stuff, but...
The trade to get enough PI's to DD5 one drive was dreadful in terms of exchange, so I guess I'll be stuck with just one DD5 drive for a while yet :)
Frustrating, but the 'way it is' I guess.
 
Surprisingly, I found a PI recently after a kill from a mission to take out a pirate.

Just one floating in the wreckage.

Other than that, I haven't seen one since they introduced USS faction associations.
 
If anyone from Frontier is reading this, consider the following: I gave up on Elite last month. It was my childhood dream, it was fantastic to see it realised and I had close to five great years playing it. But power creep makes engineering mandatory, my fleet (five year's work! :mad:) is obsolete and the engineering process is such an enormous pain in the arris I just can't be bothered flashing the game up.
If you see long time players leaving, maybe you might want to take a look at why they're going. Turning away loyal customers in droves, making the people most invested in your game, those most likely to pay for future content, look elsewhere for their entertainment, really isn't good for business.
I haven't uninstalled.
At this point I'm in denial, telling myself I'll be playing again soon, but I've got shelves full of games that I thought I'd get around to playing again. Right now I'm back to flying sims. Study level models are insanely difficult to learn to fly, much less hold your own in PvP matches, but they're also immensely rewarding to get right. There's no RNG to contend with in a sim, either your skill and luck hold or you crash. That has long term appeal, an incentive to do better each flight. It beats nine Hells out of hoping that the random number generator will be kind next time around...
Customer retention and satisfaction isn't their forte. You paid for the game, they got your money, anything you might purchase in the cosmetic section is gravy. Next customer please!

I got a good 2000 hours into this and I gave up too. I really rather grind Nephalem rifts in Diablo 3 hoping for something shiny to drop, with an ACTUAL chance of getting it, or even team up with others and just TRADE WITH THEM! You know... open a trade window and I give you this, and you give me that and we are both happy. Or just plop it on the floor and someone else can have a go at it.
It's really weird - Diablo 3 is basically a pure grind. Open rift, kill stuff, loot, repeat. If you find a better item, upgrade and try something more difficult. But it's engaging, things change constantly, no 2 rifts are the same, I have to watch what i'm doing, not just zone out to the next screen and watch Netflix for an hour while "I play the game".
 
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