High res logging?

Actually 'small potatos' is american slang for minor, immaterial, not worth much, etc.

Equivalent to small fry but on the west coast at least, hardly anyone ever says small fry, but does use small potato. Although 'pocket change' and 'chump change' are more popular slang synonyms than small potato where I live.

Well, colour me edumacated! :D
 

Carro

Banned
Don't punish players for RES logging. That they can do it is just bad game design. Fix the game so RES logging either isn't needed or has no benefit.

They won't punish players. It's only certain, er, "people", in this thread who want them punished.

"Some scientists claim that hydrogen, because it is so plentiful, is the basic building block of the universe. I dispute that. I say there is more stupidity than hydrogen, and that is the basic building block of the universe." - Frank Zappa
 
why don't they just make high intensity load the bigger ships?
Its stupid to only see Eagles and Cobras for hours...... Makes no sense.
This^^^
I made around 3mil/hr yesterday in a high RES just chaining pythons and clippers with a KWS. Then logged out for dinner for an hour or two. Came back and all I could get were dropships and cobras. The rate dropped to around 400k/hr. I exited, logged, then came back 5 minutes later. (I didn't log inside instance.) Now the ships were eagles, sidewinders, and the occasional vulture.
Complete waste of time so I went and watched Naked and Afraid.
 
Don't punish players for RES logging. That they can do it is just bad game design. Fix the game so RES logging either isn't needed or has no benefit.

This.

Resetting the RES (or whatever content) randomly when logging out and logging straight back in is stupid and immersion breaking. How can the exact same spot be tottaly different just because one was logged out for 2 seconds? Its like closing my eyes for 5 seconds and then suddenly i'm not at work anymore, but in a pool surrounded by large chested women in bikinis, then close my eyes again and suddenly those women are now hungry nile crocodiles.

Just make RES piracy level and pirate type be tied to things like system security, quality of mineral reserves, type of system government, something that makes sense and is tangible. It would finally make the phrase "found a good RES" actually meaningful, and it would finally be worth to look for different RES in search a good res and not just a good res bingo.
 
This.

Resetting the RES (or whatever content) randomly when logging out and logging straight back in is stupid and immersion breaking. How can the exact same spot be tottaly different just because one was logged out for 2 seconds? Its like closing my eyes for 5 seconds and then suddenly i'm not at work anymore, but in a pool surrounded by large chested women in bikinis, then close my eyes again and suddenly those women are now hungry nile crocodiles.

Just make RES piracy level and pirate type be tied to things like system security, quality of mineral reserves, type of system government, something that makes sense and is tangible. It would finally make the phrase "found a good RES" actually meaningful, and it would finally be worth to look for different RES in search a good res and not just a good res bingo.

I actually think the good res and mining could be fixed in 1 go:
Simply change the composition of the asteroids at the res by quality based on the level of the res. Low res would have 20% gold, regular res gets 50% and high res might have 90%. Obviously, gold could be any high quality mineral/metal.
Now you simply create a feeding frenzy of pirates ganking miners based on the level of the res.
This should mean the miners should have better ships so you will need better pirate ships to take them out. So it would be unlikely to see a pirate sidey because there would be dropship miners.
 
But what about high-res logging? If you are opposed to trade logging, shouldnt you be opposed to high res logging as well?

I have never done any kind of logging. Never even heard of high-RES logging before.
I am personally against logging of any kind, but that is because it would destroy my personal immersion.
If others want to 'play' Elite that way, that is their own business.
They can cheat their way to the top for all I care.


i suspect there are people who high-res farm all the time via high-res logging, but are vocal against trade logging. What's the difference?

I wonder why you would presume that?
Do you want to create a controversy?


I think the Station Logging (trade logging is a wrong name) could be fixed if the game registered whether you were in a station at the moment of logging.
It could then place you back into the bowls of that station after you logged in. Should not be to difficult and FD should fix it asap.


Combat Logging should be repairable too I think. The game can register whether you are in a combat situation and when you log out in such a situation it could warn you that you would lose your ship if you do so. It should simply be counted as self-destruct.


High-RES Logging to me seems a different kind of problem. For me it points to a problem with the game rather than a problem with player's gaming 'ethics'.
I myself jump out and back in to get a better instance and in fact that is just as gamey as High RES Logging. The game should not demand such player actions.

What we are looking for in High-RES is action. We were used to getting it there and it has become problematic because of the way enemies spawn. The solution seems obvious.
I have done a lot of hunting in RES and I really loved that, but these days it has become quite irritating. It takes a long time for ships to spawn and even in High-RES areas I mostly get small fry. And the time between spawns can be excruciatingly long. I could accept the small target spawning if there was a steady stream of it, but even that is not the case. It would be great if FD could tweak it a bit.

Yesterday I had a number of very good fights again in a High-RES. Some of the best ever in a long time. In the end I got battered and chased away by a Python and 2 Dropships who were in cahoots. It was epic and eventually I fled the scene with 65% hull.
But encounters like that rarely happen to me. It would be great if the action in High-RES could be upped a bit.
 
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There is a problem with your program if people regularly find ways around the "approved" method of play. The curiosity in me would love to see the game some people on these boards are asking for, would be about as exciting as a yawn competition.
 
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- snip -


To answer the original poster's question of "if you are against one, why not the other?", most likely people view manipulating the random nature elements as not cheating as much as avoiding time sinks.

Hope this helps.

great post have a rep
 
I wonder why you would presume that?
Do you want to create a controversy?

I don't presume anything - you presume by assuming I did, without reading fully this thread, nor educating yourself on the recent trade logging specific conversation that happened prior to me starting this tread. Trade logging megathread here - https://forums.frontier.co.uk/showthread.php?t=167152

In that thread, at the time I created the OP of this thread - there were various supporters of trade logging, and there were those vocal against. Yet not a single one of those being vocal against trade logging mentioned high res logging as bad (at the time of creation of this thread). Hence a logical conclusion that a) worth starting separate thread which I did here so as not to hijack the other thread, and b) raise the topic for consideration

So YOU assume without understanding by even the most cursory glance at the general forum that conversations on both trade, res, and combat logging have been going on. I excluded combat logging as specifically noted in my OP since FD has taken an official position on that - so no point rehashing a closed issue. Reopening that would have been the trying to cause controversy that you falsely accuse without doing any homework.
 
I don't presume anything - you presume by assuming I did, without reading fully this thread, nor educating yourself on the recent trade logging specific conversation that happened prior to me starting this tread. Trade logging megathread here - https://forums.frontier.co.uk/showthread.php?t=167152

In that thread, at the time I created the OP of this thread - there were various supporters of trade logging, and there were those vocal against. Yet not a single one of those being vocal against trade logging mentioned high res logging as bad (at the time of creation of this thread). Hence a logical conclusion that a) worth starting separate thread which I did here so as not to hijack the other thread, and b) raise the topic for consideration

So YOU assume without understanding by even the most cursory glance at the general forum that conversations on both trade, res, and combat logging have been going on. I excluded combat logging as specifically noted in my OP since FD has taken an official position on that - so no point rehashing a closed issue. Reopening that would have been the trying to cause controversy that you falsely accuse without doing any homework.



Oh get of your high horse. You could have just explained what was your reasoning behind this.
I am already sorry I invested my time in this thread.

Goodbye.
 
I get why they have to reset on a technical level. But , just make HiRES have an 85-90% chance of spawning big baddies and be done with it.

They don't have to though. NPCs can be procedurally generated and persistent across instances instead of just randomized and reset every time you enter the RES. In fact, randomized anything is a special case of procedural generation, so I really don't understand why we have the current system in place considering Frontier are pretty good at the whole PG thing.
 
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Oh get of your high horse. You could have just explained what was your reasoning behind this.
I am already sorry I invested my time in this thread.

Goodbye.

I DiD explain my reasoning - in the OP and follow up responses which you clearly did not read before knee jerk response.

You obviously did not invest any time.
 
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