High Speed Scavving?

Just something I was thinking about...

I suspect most of us probably now have a ship capable of schlepping around, collecting the mat's and scans we need.
It occurs to me that, when 3.3 rolls around, the paradigm for this might shift significantly.

With persistent USS's, it's going to be desirable to get around as many HGEs as possible before they fade away.
That being the case, we're going to need a ship that's agile in both SC and real-space and has enough slots for sufficient Collectors and Cargo Racks for limpets.
Add to that the need for an SRV for surface scavving, a DSS for locating surface POIs, decent jump-range and enough power to run a decent wake scanner.

Anybody got any suggestions for a suitable ship?

Dolphin?
T6?
Phantom?

Any other suggestions?
 
I've always used an AspX as a general stuff collector. Then around came the Krait Mk. II, the perfect upgrade.
I couldn't test it in the beta (PS4 CMDR), but I guess in 3.3 the Phantom will take over.
Some of the more stylish ships like the Clipper or Orca would also do a great job though.
 
Last edited:
Python is pretty nippy with engineering.

What we really need though is for ships supercruise acceleration and deceleration to be different based on .. something.

Then we can have ships that can also be fast in supercruise!
Interceptors, blockade runners, long haul mission runners, etc.
 
Add to that the need for an SRV for surface scavving, a DSS for locating surface POIs, decent jump-range and enough power to run a decent wake scanner.

Anybody got any suggestions for a suitable ship?
Cobra III is probably the cheapest. DSS, SRV, Collector in the size 2s, cargo racks and shields in the size 4s (or cargo, shields, guardian booster if you really want jump range)

You only get one limpet at once but you're agile enough in normal space to scoop the other half yourself. Excellent supercruise performance, decent sized power plant. 30+LY range easily, close to 40 with the booster.

If you want "Cobra III but bigger" then the Krait Phantom looks like it will be ideal - not as agile, but very good for its size.
 
Just something I was thinking about...

I suspect most of us probably now have a ship capable of schlepping around, collecting the mat's and scans we need.
It occurs to me that, when 3.3 rolls around, the paradigm for this might shift significantly.

With persistent USS's, it's going to be desirable to get around as many HGEs as possible before they fade away.
That being the case, we're going to need a ship that's agile in both SC and real-space and has enough slots for sufficient Collectors and Cargo Racks for limpets.
Add to that the need for an SRV for surface scavving, a DSS for locating surface POIs, decent jump-range and enough power to run a decent wake scanner.

Anybody got any suggestions for a suitable ship?

Dolphin?
T6?
Phantom?

Any other suggestions?

Orca

600m/s of smooth shafted spacecraft for easy gliding with ribbed wings for maximum Schlepping



Python is pretty nippy with engineering.

What we really need though is for ships supercruise acceleration and deceleration to be different based on .. something.

Then we can have ships that can also be fast in supercruise!
Interceptors, blockade runners, long haul mission runners, etc.

this is how spaceships should have been designed from the off - Higher agility out side of SC then faster acceleration and deceleration speeds, also higher SC speeds 2001C should be Viper / Ieagle territory, where as a conda should be ~400C MAX and take an age to get there.

*scurry's off back into the woods before the conda pilots descend with their salt shakers.
 
Last edited:
higher SC speeds 2001C should be Viper / Ieagle territory, where as a conda should be ~400C MAX and take an age to get there.

*scurry's off back into the woods before the conda pilots descend with their salt shakers.

I'd never actually yhtought of different SC speeds for different ships, but now you mention it it makes so so so much sense! +1
 
Back
Top Bottom