HIGH YIELD SHELL...? More like LOW Yield Shell!

So i was waiting for the BETA to come online to see if this was touched on... it was not.

Can this experimental be revisited? -50% damage was a horrible choice for a "fix"

i know a lot of people complained about it shredding modules (should've just beefed up with MRPs), hence the "fix".....buttttttttt c'mon?

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Here Few potential/spitballed ideas: give it a more drastic "damage fall-off" curve. or give it a lower maximum range. could decrease shot speed. or decrease rate of fire even more (currently 10%)


*obviously not all of them, but something needs to happen*
 
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