When thinking about the crew pilots you can hire, you probably think only of them being used in PVE as pilot fighters. However, I think there is potential for them to be used in many other ways. When it comes to community goals and trading, I always find it hard to haul items from my carrier to the station because of how time-consuming it is, but I believe there is a solution: the hired crew. Using your hired pilot to haul things from your carrier to a station using your ship or some variant of the fighter hanger ship and taking a percentage of what they sell would make it much easier to haul things to stations from the carrier. It would make hired crew useful outside of just fighting. I am not sure how this wasn't introduced to the game when fleet carriers were released because it just makes sense that you should be able to hire people to work for your carrier.
You may argue that you can get other players to haul your items for you by selling to them, but let's be realistic: that is not always guaranteed. However, a hired pilot can haul your cargo to the station or take a percentage like they do with combat if you are buying from a station. This would solve the hassle of waiting for people to decide whether to haul from your carrier and make trading from a carrier more interesting and fun rather than hours of mind-numbing time going back and forth between your carrier and a station.
Obviously, this should not be overpowered form of trading. I think depending on how much you want to buy from a station such as 20,000, it would take an hour for the NPC to haul 1,000 so a total of twenty hours to finish hauling. While that may be long I can still enjoy playing the game during those twenty hours and it would still maintain the player hauler being a much faster alternative keeping them a relevant form of hauling.
You may argue that you can get other players to haul your items for you by selling to them, but let's be realistic: that is not always guaranteed. However, a hired pilot can haul your cargo to the station or take a percentage like they do with combat if you are buying from a station. This would solve the hassle of waiting for people to decide whether to haul from your carrier and make trading from a carrier more interesting and fun rather than hours of mind-numbing time going back and forth between your carrier and a station.
Obviously, this should not be overpowered form of trading. I think depending on how much you want to buy from a station such as 20,000, it would take an hour for the NPC to haul 1,000 so a total of twenty hours to finish hauling. While that may be long I can still enjoy playing the game during those twenty hours and it would still maintain the player hauler being a much faster alternative keeping them a relevant form of hauling.