Hired Crew use as haulers for FC

When thinking about the crew pilots you can hire, you probably think only of them being used in PVE as pilot fighters. However, I think there is potential for them to be used in many other ways. When it comes to community goals and trading, I always find it hard to haul items from my carrier to the station because of how time-consuming it is, but I believe there is a solution: the hired crew. Using your hired pilot to haul things from your carrier to a station using your ship or some variant of the fighter hanger ship and taking a percentage of what they sell would make it much easier to haul things to stations from the carrier. It would make hired crew useful outside of just fighting. I am not sure how this wasn't introduced to the game when fleet carriers were released because it just makes sense that you should be able to hire people to work for your carrier.

You may argue that you can get other players to haul your items for you by selling to them, but let's be realistic: that is not always guaranteed. However, a hired pilot can haul your cargo to the station or take a percentage like they do with combat if you are buying from a station. This would solve the hassle of waiting for people to decide whether to haul from your carrier and make trading from a carrier more interesting and fun rather than hours of mind-numbing time going back and forth between your carrier and a station.

Obviously, this should not be overpowered form of trading. I think depending on how much you want to buy from a station such as 20,000, it would take an hour for the NPC to haul 1,000 so a total of twenty hours to finish hauling. While that may be long I can still enjoy playing the game during those twenty hours and it would still maintain the player hauler being a much faster alternative keeping them a relevant form of hauling.
 
Another use for hired crew would be as "sub contractors". The player takes a delivery type mission (data courier etc) and delegates the hireling to do the work via APEX whilst leaving the player free to ...AFK?

Not going to happen. More chance of an asteroid hitting the earth ..... oh wait, that has happened a couple of times and they are worried that we are due another.....

Steve
 
Just set a market order, make sure your FC is on Inara and other players will do the shipping. Might need to make sure they get enough profit to make it worthwhile (y)
I'm an affiliate carrier in Pilot Trade Network, and I offer fair prices such as 65k profit, but I’m still sitting right outside a station having to fill my carrier. This is the main reason this popped into my head because player hauling isn’t always guaranteed. The last time I checked Steam charts the peak player count was around three thousand, and where I posted my order in the PTN discord has less. It goes on to show that a consistent NPC hauling would be much better and would allow me to play the game during that time. Besides new players might not even know what Inara is or use it which makes it even harder to find players to haul goods.

I still think that player hauling should be the best method because as I mentioned in my post could be done much faster than the NPC and there can be other negatives added to NPC hauling which make it a less profitable, but more convenient method.
 
I'm an affiliate carrier in Pilot Trade Network, and I offer fair prices such as 65k profit, but I’m still sitting right outside a station having to fill my carrier. This is the main reason this popped into my head because player hauling isn’t always guaranteed. The last time I checked Steam charts the peak player count was around three thousand, and where I posted my order in the PTN discord has less. It goes on to show that a consistent NPC hauling would be much better and would allow me to play the game during that time. Besides new players might not even know what Inara is or use it which makes it even harder to find players to haul goods.

I still think that player hauling should be the best method because as I mentioned in my post could be done much faster than the NPC and there can be other negatives added to NPC hauling which make it a less profitable, but more convenient method.
Why does it have to be faster? Why do you need a game where npcs do the work? Ive made over 2 billion with my cutter during the latest CG (inc time to mine stuff) and honestly have no need for the credits.
I don't use Inara, i don't care for Discord, i don't by goods from carriers because they are more expensive than fetching it myself, more automation would just turn Elite into a space version of Transport Fever and as i said before we have X4 for that.

Isnt this just another case of folks wanting to make afk money like the T10 brigade?

O7
 
I'm an affiliate carrier in Pilot Trade Network, and I offer fair prices such as 65k profit, but I’m still sitting right outside a station having to fill my carrier. This is the main reason this popped into my head because player hauling isn’t always guaranteed. The last time I checked Steam charts the peak player count was around three thousand, and where I posted my order in the PTN discord has less. It goes on to show that a consistent NPC hauling would be much better and would allow me to play the game during that time. Besides new players might not even know what Inara is or use it which makes it even harder to find players to haul goods.

I still think that player hauling should be the best method because as I mentioned in my post could be done much faster than the NPC and there can be other negatives added to NPC hauling which make it a less profitable, but more convenient method.
The problem would be how do you make it non exploitable.
 
The problem would be how do you make it non exploitable.
I suppose the alternate question is "does it need to be?" given the number of other routes to vast riches available.

But given the originally suggested numbers ... 1000t/hour, only while you're logged in anyway, you have to transfer both in-and-out so the rate station->station is only 500t/hour and the NPC takes a cut of the profits. So it's making about a tenth of what you'd make flying it yourself (or, looked at another way, it gives you a 10% bonus on your trade profit if you also fly it yourself at the same time)

It's not necessary, but it's way less exploitable for earnings than, say, the existence of Fleet Carriers to start with, or a reasonable knowledge of exobio and a suitable Spansh search for likely worlds.
 
I wonder if this wouldn't open a back door to BGS manipulation. Let me fire up my alts, the carrier automation, and then send out my minions to buy and deliver..
 
So in other words, if I read the OP correctly, you want to score in a CG without actually having to participate.

Of course player hauling isn't guaranteed to be successful. For a CG, why should they haul for you when they can do the same hauling for themselves. For other uses of player hauling, namely Tritium hauling, I have a 100 percent success rate. I move my carrier next to a station with a very low price and a good supply, set a buy order for a few thousand tons at 100k or so, refresh my market data on Inara, and it is filled in a few hours.

This is a non issue. Don't like hauling? Don't do it. But don't try to have your cake and eat it too. The point of a CG is that you put the time in, not have magic NPCs play the CG for you.
 
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