I think it would be cool in a more role-playing sort of galaxy for a wider variety of ships to be purchased in varying versions and states and prices though perhaps E
isn't that game.
I'm imagining in such a scenario that component's health/condition is on a curve such that perfect condition is quite expensive to obtain or repair, you can buy working-but-beat-up for a significant discount, etc. I don't think this mechanic would go over very well in the E
community though, most don't seem like they'd want to bother with that sort of career/economy immersion.
I'm imagining in such a scenario that component's health/condition is on a curve such that perfect condition is quite expensive to obtain or repair, you can buy working-but-beat-up for a significant discount, etc. I don't think this mechanic would go over very well in the E