Ships Hm you know what, I don't think Anaconda does have the furthest jump rang potential

The main thing hold back the anaconda is, you really can't strip it down, you need to take max class slot D rated on everything, except thrusters, which you need to A rate(worse turning in the game, just engineer it to lower the engine's weight).

You can't down grade the Distributor or plant ortherwise the Anaconda wont beable to boost, and without the plant 7D or better, so goobuy to usind the FSD booster.

Where as the Phantom can be stripped down like no other ship, you think the ship designers stripped it down alot as is, oh you can go way further, and not even notice a downgrade.

Don't get me wrong, I think at the end of the day, the Anaconda will be pound to pound lol the better explorer Size 6 SRV bays are godly, 7A fuel scoop, and enough high class slots left over to do whatever the hell you want. However unless there's a very OPed engineering option, that is only available to large sized ships, I can't see how the Anaconda can out jump a Phantom.

If there is a special engineering option that effects only large ships, that will lead to a sizable increase in jump range, by all means let me know?
 
You can't down grade the Distributor or plant ortherwise the Anaconda wont beable to boost
Who said anything about boosting? Also, my jumpaconda boosts just fine with a 4D engine focused distributor. It is also sporting 5D thrusters, a 3A overcharged powerplant, a 7A fuel scoop, and a 5H FSD booster. It handles a bit sluggish, but perfectly ok in supercruise and has no problems landing on planets.

If you want to start putting things on the conda and make it do anything but jump it may be a different story, but it is hands down the furthest jumping ship if you optimize for jump range.
 
Who said anything about boosting? Also, my jumpaconda boosts just fine with a 4D engine focused distributor. It is also sporting 5D thrusters, a 3A overcharged powerplant, a 7A fuel scoop, and a 5H FSD booster. It handles a bit sluggish, but perfectly ok in supercruise and has no problems landing on planets.

If you want to start putting things on the conda and make it do anything but jump it may be a different story, but it is hands down the furthest jumping ship if you optimize for jump range.


All I know, is when I tried a 4D Distributor, and a 5D plant(so I had more then enough power technically), it refused to allow me to boost. Also it didn't let me pick a engine lower then 7(though don't know why you want to, you need to beable to turn to find the next jump point), and I doubt It's my station.
 
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All I know, is when I tried a 4D Distributor, and a 5D plant(so I had more then enough power technically), it refused to allow me to boost.

4D Engine Focused 5 will allow you to boost in an Anaconda with any experimental other than Super Conduits. Doesn't matter what your power plant is, just have to have enough juice in the capacitor.

Anyway, the reason the 'Conda can get the longest jump range, and longest by a massive margin to boot, is that it has a 400 ton hull and a size 6 FSD, meaning its laden mass is so far below the optimal for the FSD it gets a gigantic multiplier.
 
4D Engine Focused 5 will allow you to boost in an Anaconda with any experimental other than Super Conduits. Doesn't matter what your power plant is, just have to have enough juice in the capacitor.

Anyway, the reason the 'Conda can get the longest jump range, and longest by a massive margin to boot, is that it has a 400 ton hull and a size 6 FSD, meaning its laden mass is so far below the optimal for the FSD it gets a gigantic multiplier.


Oh ok, yea that sounds plausible, didn't think of that.
 
Also noted, if you want the absolute longestest jump range possible, there's no downside to undersizing your distributor because it doesn't do anything in supercruise anyway.

If you just want to jump as far as humanly possible, once, the build that will do it is this:


Anything past that requires legacy engineered modules (god rolled sensors can be a bit lighter than current tier 5 max).
 
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Use Coriolis to tweak your build, it’ll give you the big picture and let you plan out your modules better.

The ‘Conda is definitely capable of the biggest jumps in the game, wether it does so comfortably with adequate statistics is down to the owner. I’d rather sacrifice a little jump range and keep her strong...

Remember to use an A rated power plant (for heat) and its sensors absolutely need light weight, g5 if you can manage it...

Also, I rather like adding a little extra fuel tank to her as she can only manage 2 or 3 big jumps, but that’s just a personal creature comfort of mine...
 
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Use Coriolis to tweak your build, it’ll give you the big picture and let you plan out your modules better.

The ‘Conda is definitely capable of the biggest jumps in the game, wether it does so comfortably with adequate statistics is down to the owner. I’d rather sacrifice a little jump range and keep her strong...

Remember to use an A rated power plant (for heat) and its sensors absolutely need light weight, g5 if you can manage it...


Yea I hear that, infact at very least I feel so good having a class 6 SRV bay(It's the most efficient for the wight in the game, the class 4 only holds 2 SRVs, and is heavier), also yea I couldn't bear flying a Anaconda with a crappy engine, it wouldn't be fun at all.
 
The main thing hold back the anaconda is, you really can't strip it down, you need to take max class slot D rated on everything, except thrusters, which you need to A rate(worse turning in the game, just engineer it to lower the engine's weight).

You can't down grade the Distributor or plant ortherwise the Anaconda wont beable to boost, and without the plant 7D or better, so goobuy to usind the FSD booster.

Where as the Phantom can be stripped down like no other ship, you think the ship designers stripped it down alot as is, oh you can go way further, and not even notice a downgrade.

Don't get me wrong, I think at the end of the day, the Anaconda will be pound to pound lol the better explorer Size 6 SRV bays are godly, 7A fuel scoop, and enough high class slots left over to do whatever the hell you want. However unless there's a very OPed engineering option, that is only available to large sized ships, I can't see how the Anaconda can out jump a Phantom.

If there is a special engineering option that effects only large ships, that will lead to a sizable increase in jump range, by all means let me know?
Using the following link, I dare ya to prove it. Build for build, loadout for loadout. The Conda is gonna get better range!

 
Use Coriolis to tweak your build, it’ll give you the big picture and let you plan out your modules better.

The ‘Conda is definitely capable of the biggest jumps in the game, wether it does so comfortably with adequate statistics is down to the owner. I’d rather sacrifice a little jump range and keep her strong...

Remember to use an A rated power plant (for heat) and its sensors absolutely need light weight, g5 if you can manage it...

Also, I rather like adding a little extra fuel tank to her as she can only manage 2 or 3 big jumps, but that’s just a personal creature comfort of mine...


Yea, screw the anaconda's default fuel tank, what were the developers thinking, it sucks up so much fuel, even 64 Isn't enough. I like to put a extra 64t fuel tank in any explorer ship with a size 6 fuel tank, but It's not a "option" for Anaconda, It's a must have.

I've seen people try flying a fully engineered Anaconda with only the 32, and I nearly died laugh, what a POS. Good thing they weren't using it to explore at that moment, because it could only make like 2 jumps before needing to refuel.
 
Yea I hear that, infact at very least I feel so good having a class 6 SRV bay(It's the most efficient for the wight in the game, the class 4 only holds 2 SRVs, and is heavier), also yea I couldn't bear flying a Anaconda with a crappy engine, it wouldn't be fun at all.

The class 4 is not heavier than the equivalent class 6.

There are two type of SRV bays, G and H.

6G - 4 x SRVs - 17 tons
6H - 4 x SRVs - 34 tons

4G - 2 x SRVs - 10 tons
4H - 2 x SRVs - 20 tons

2G - 1 x SRV - 6 tons
2H - 1 x SRV - 12 tons

A class 4H is heavier than a class 6G for sure but a class 6G is less than twice as heavy as a class 4G and carries double the SRVs.

Nothing wrong with using a class 6 at all, I had one on my conda when I went to Beagle because with detours that ended up as a trip well over 150k LY and I'm hard on SRVs, but with synthesis to repair, there's really no point taking more than two as long as you keep an eye on their hulls and repair them before you do something daft like trying to jump over a canyon.
 
The class 4 is not heavier than the equivalent class 6.

There are two type of SRV bays, G and H.

6G - 4 x SRVs - 17 tons
6H - 4 x SRVs - 34 tons

4G - 2 x SRVs - 10 tons
4H - 2 x SRVs - 20 tons

2G - 1 x SRV - 6 tons
2H - 1 x SRV - 12 tons

A class 4H is heavier than a class 6G for sure but a class 6G is less than twice as heavy as a class 4G and carries double the SRVs.

Nothing wrong with using a class 6 at all, I had one on my conda when I went to Beagle because with detours that ended up as a trip well over 150k LY and I'm hard on SRVs, but with synthesis to repair, there's really no point taking more than two as long as you keep an eye on their hulls and repair them before you do something daft like trying to jump over a canyon.


Yea I know that, forgot to mention it was only 7 tons heavier then the best 2 SRV bay, my bad.
 
Engineering the sensors and life support for minimum mass does have a significant effect on the 'conda.
Similarly with thrusters (stripped down).
My exploraConda doesn't boost, but that isn't a particular problem with expiration. I reckon I could get a similar jump range with the DBX, but wouldn't have a SLF, nor the massive fuel scoop.
The Phantom and AspX also have a respectable jump range, and can scoop quickly.
 
Yea I hear that, infact at very least I feel so good having a class 6 SRV bay(It's the most efficient for the wight in the game, the class 4 only holds 2 SRVs, and is heavier), also yea I couldn't bear flying a Anaconda with a crappy engine, it wouldn't be fun at all.
Lol, how many SRV’s do you plan to crash? You can only drive them one at a time and you can repair them while upside down and bouncing down a 10,000ft cliff...

If you’re being cautious just have a rule to repair them at 50% hull. Taking the size 2 SRV leaves room for a fighter hangar, you’ll have more fun...
 
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