Hmm, might take a break until the next patch.

As some have been saying in another thread, you've got to make the most out of it for yourself.

For the first year (more like 8 months or so) I had no aim whatsoever, I was just tootling around, never read the forums, never knew about the great resources outside the game, felt the universe was a bit cold and lifeless, but the excellent flight model and satisfyingly tough combat (when I was limited to unengineered small ships) kept me coming back. I used to do a rares loop for money. Then I had enough of that and took a break of about a year until around May this year, where I suddenly picked the game up again and started really 'playing it'. I set myself some goals. The first was to get a Federal Assault ship, so I started grinding fed rank deliberately. When I'd accomplished that I needed some money to outfit my new ship, so I ground passegner missions and liked it, then I got bored of that, and had some money, so I built my assault ship. Then I decided to look into engineers, and I'm glad I did, this has been a grind worth doing, the results are excellent. While I find some mats tiresome to farm, the overall gameplay of using the engineers is something I can never get tired of, it's the minmaxing I crave, and motivated me a lot more to play the game. I then did some exploring and some mining (naturally, cos you have to for the engineers), and realised I didn't really like either and will try to avoid doing those again.

Once I'd unlocked all the engineers, I went back to money making and bought a Python as a mission runner. Soon got bored of running missions again, and subsequently got bored of the python. So then I decided to build a bunch of dedicated ships, I built and engineered a DBX for bubble hopping, I sold my Dolphin and bought and engineered an Orca, then just recently I sold the python and bought and engineered a gunship for multliple contact PvE to go with my FAS for one on one pve and pvp. I am VERY happy with my 4 ships. My DBX jumps 53ly, my Orca fits 4 passenger cabins, 64t of cargo and jumps 44ly, the FAS is unstoppable onen on one, and the FGS is a raging tank beast for maximum survivabliity and firepower in CZs. I have also really bonded with my new first mate, a coloured fella with blonde corn rows (lol), as I find myself talking to him all the time, in and out of combat.

That's all my gameplay so far in a couple of paragraphs. What relevance does all of that have to the op? Well, I too find that my main earner (massacre missions and passenger missions) are no longer worth the time taken to complete, so I have switched to pure combat focus and couldn't care less if the missoin board doesn't have something I want. That just means a trip to the CNB in Avik for some freestyle white-knighting. :)
 
Last edited:
Well, in theory the game can give that with the rank requirements for missions (which are not really requirements, but suggestions). The problems seems to be that that part is borked. Elite missions often seem to be about as difficult has Harmless missions.

The mission ranking system typically does work, it's just that some missions are easier than others. Pirate lord assassinations are more difficult than deserter assassinations, because the deserter ones always have a bunch of system security laying into the target too, whereas with the pirate you are typically one on one. And I find the ranking of the mission is reflected in the rank of the pirate, and Deadly and Elite are, at least IMHO, quite a challenge.

Personally, I'd like to see less RNG in whether a mission will have opposition, so for example high ranking delivery missions should pretty much always have someone sent against you. That said, it's a bit of an issue that the only kind of challenge seems to be combat, which is somewhat limiting for those wanting to trade, and is in general really quite a challenge (pun intended) for FD to balance.

It also occurs to me that there are plenty of challenging planetary missions given out by anarchy / pirate factions. These always come with opposition as far as I am aware (unless the outpost is low security), and you will get attacked by skimmers, turrets and ships, either when you approach the base, or as soon as you do the scan / shoot the generator. Presumably this is where we should be going if we want guaranteed opposition.

On the few occasions that I have had private beacons to scan, the only issue has been that I get a 400 credit bounty for an illegal scan, other than that I can't say that I have found them that different from the public ones.
 
The mission ranking system typically does work, it's just that some missions are easier than others. Pirate lord assassinations are more difficult than deserter assassinations, because the deserter ones always have a bunch of system security laying into the target too, whereas with the pirate you are typically one on one. And I find the ranking of the mission is reflected in the rank of the pirate, and Deadly and Elite are, at least IMHO, quite a challenge.

Isn't that the other way round? I tend to stack two or three pirate missions to the same system, if I can. That way, as soon as one interdicts you the others drop in shortly after. After a few minutes, system security will show up (which can be helpful if you took a higher rated mission :) ). I've only ever done one deserter mission, and I simply had to find and interdict the ship - dealing with it was very straight-forward.
 
Oh, & very few off board/alternate contract missions. So sad :(.

The rares CG that was in Lockdown, I wasn't part of the CG, but flew out to bounty hunt. Much to my surprise, during each session with my doing nothing more than shooting ships at the Nav Beacon and handing in the Bounties, I had 2 Inbox/off-board mission offered per play session. These arrived while I was playing at the Nav Beacon, and of course my FdL wasn't setup for taking these.

The mission offers were for data delivery, and even cargo delivery.

I guess I was most surprised by this, as I had never been in that system or ever run a mission for any of those factions, as far as I'm aware. Just the bounty claims was enough to trigger the offers.

EDIT: And double surprised, because the offers were all non-combat missions! I must say I never seem to get non-combat offers or follow-on missions when I'm doing non-combat play. And since I rarely (never) do combat (assisting this CG was an exception), it means that most of my offers from Passengers, Cargo, and Data missions have been Assassinations or whatnot, and I don't accept them.
 
Last edited:
Marc, taking break is fine, I am doing it all the time.

As for payouts, take a screenshot of regular scenario you see and let's hope devs take a look. It might be disbalance, it might be ok.
 
I think FD are possibly listening too much to one of the sides of the player base.

Some people love milk runs, and "the grind" and don't seem to want any hiccups or challenges to overcome.
This is perfectly fine if that's what you enjoy. (I'M NOT SAYING ITS WRONG!)

But then 'our side', which likes the game to bite back, get left with milk runs galore. Lol

Unfortunately, it's really hard to please both sides.

Basically, every single mission type needs an alternate version that is most definitely not a milk run. Lol

Even a cargo run should be chaos, fail on scan, etc.

Well, in theory the game can give that with the rank requirements for missions (which are not really requirements, but suggestions). The problems seems to be that that part is borked. Elite missions often seem to be about as difficult has Harmless missions.

It would be good if there was a selection of missions.
Some saying hey, we need this run over there, low priority, should be a milk run.
Others would be Hey, we need you to sneak this into our agent, don't get scanned.
Still others look, this data is critical. We have a double agent in our organization we are trying to smoke out. If you take this our enemies are coming after you...

You could pick your own level of challenge...
 
I really don't want to do it, but at the moment the missions just haven't been quite as enjoyable since 2.4.03. The incredibly low levels of follow-on mission spawning was already bad enough, but the latest patch has seemingly turned all the surface scans back into milk runs again :(. As well as a handful of other reasonably trivial mission bugs (like garbled mission text). I'll do one more session to confirm, but after that I might take time off until 2.4.04? is released......hopefully that will fix the problems.

Out of interest, is anyone else seeing these problems, or is it really just me?!?!

Been mission running for the Dark Wheel and I am getting about a 50% follow on rate. Sometimes it's because it was the wrong name on the contract killing, other times it is another delivery. In my experience it's seems higher than for previous versions/patches.
 
Isn't that the other way round? I tend to stack two or three pirate missions to the same system, if I can. That way, as soon as one interdicts you the others drop in shortly after. After a few minutes, system security will show up (which can be helpful if you took a higher rated mission :) ). I've only ever done one deserter mission, and I simply had to find and interdict the ship - dealing with it was very straight-forward.

Hmm... The pirate lord ones I take, they rarely interdict me (I'm usually there before the window of opportunity), and when you drop into the mission USS it is like a compromised nav beacon, system links down, so no help from the authorities. The deserter ones on the other hand already have a bunch of authority ships in there. I guess that is a difference if you use the USS or interdiction mechanic.

So many variables... :)
 
The garbled text--and the amount of meaningless texts (passengers disembarked, anyone?) are annoying for mission / passenger folks like me. Was making good progress rank grinding towards my vette, but for what?

Mission selection isn't too bad, but I'm finding a fair number of high payout easy to do scan missions pretty much everywhere. Wait, did I say high payout? No, no, FD, I meant very fair compensation, and it's the data delivery missions that are far too low. :D

Anyhow, since I'm approaching burnout again, I'm taking a break...went and configured my FWCS Throttle to drive a truck in American Truck Sim, and it works awesome. :D Probably play a bunch of other games I've been neglecting, too.
 
Allied with a faction, I'm finding sightseeing adventure missions of about 80 to 150 lyrs for one or two sites to visit at about 1.5 to 3.5 million.
 
I don't know if it's just me, or the game, but I'm actually feeling a little burnt out.

Been trying to unlock the Corvette for some time now, but I'm just not "feeling it" at the moment.
Possibly because I've had loads and loads of CTD issues since 2.4, which has made trying to run the game a complete chore. Lol

I probably just need to play a different game for a while.

This but for the Cutter. Flown past 300mil credits, still a Squire. Lost the will to live. Xcom2 awaits!
 
I am on a break also. This new patch didn't hit my "sweet spot" mostly because of all the nerfs and changes, and to be honest all that killed my hype over new Thargoid content which is pretty cool.

I tried to do 3 stacked surface scan missions and it was a pain... instead of spawning 3 bases on planet surface few km away, to actually have some buggy driving fun and maybe even collect some materials on my way - only one base spawned so I guess I was supposed to fly back to space and land to planet 3 times to finish them all?
Well, no thanks, that is just too boring.

Regarding actual mission system as a whole - it needs huge leaps in upgrading imho, and not just some ocasional tweaks in numbers. I don't expect this any time soon, even 3.0 changes will probably bring just a bit more variations of doing basically just the same things in different packages...
I totally lowered my mission system criterias when I heard how everything is "hard and complex" on a stream few months ago.
If at this stage everything is "hard and complex", I don't really see any way how they can make improvements toward things people are expecting and suggesting regarding mission variety and more advanced craft in it's structure.
 
My ED Gaming cycle is:

1. Get hyped at announcement of new features.
2. Play game in anticipation of new features.
3. Play for about a week after new features are released.
4. Take 6 month break.

Guess what I'm doing at the moment.
 
Last edited:
Back
Top Bottom