As some have been saying in another thread, you've got to make the most out of it for yourself.
For the first year (more like 8 months or so) I had no aim whatsoever, I was just tootling around, never read the forums, never knew about the great resources outside the game, felt the universe was a bit cold and lifeless, but the excellent flight model and satisfyingly tough combat (when I was limited to unengineered small ships) kept me coming back. I used to do a rares loop for money. Then I had enough of that and took a break of about a year until around May this year, where I suddenly picked the game up again and started really 'playing it'. I set myself some goals. The first was to get a Federal Assault ship, so I started grinding fed rank deliberately. When I'd accomplished that I needed some money to outfit my new ship, so I ground passegner missions and liked it, then I got bored of that, and had some money, so I built my assault ship. Then I decided to look into engineers, and I'm glad I did, this has been a grind worth doing, the results are excellent. While I find some mats tiresome to farm, the overall gameplay of using the engineers is something I can never get tired of, it's the minmaxing I crave, and motivated me a lot more to play the game. I then did some exploring and some mining (naturally, cos you have to for the engineers), and realised I didn't really like either and will try to avoid doing those again.
Once I'd unlocked all the engineers, I went back to money making and bought a Python as a mission runner. Soon got bored of running missions again, and subsequently got bored of the python. So then I decided to build a bunch of dedicated ships, I built and engineered a DBX for bubble hopping, I sold my Dolphin and bought and engineered an Orca, then just recently I sold the python and bought and engineered a gunship for multliple contact PvE to go with my FAS for one on one pve and pvp. I am VERY happy with my 4 ships. My DBX jumps 53ly, my Orca fits 4 passenger cabins, 64t of cargo and jumps 44ly, the FAS is unstoppable onen on one, and the FGS is a raging tank beast for maximum survivabliity and firepower in CZs. I have also really bonded with my new first mate, a coloured fella with blonde corn rows (lol), as I find myself talking to him all the time, in and out of combat.
That's all my gameplay so far in a couple of paragraphs. What relevance does all of that have to the op? Well, I too find that my main earner (massacre missions and passenger missions) are no longer worth the time taken to complete, so I have switched to pure combat focus and couldn't care less if the missoin board doesn't have something I want. That just means a trip to the CNB in Avik for some freestyle white-knighting.
For the first year (more like 8 months or so) I had no aim whatsoever, I was just tootling around, never read the forums, never knew about the great resources outside the game, felt the universe was a bit cold and lifeless, but the excellent flight model and satisfyingly tough combat (when I was limited to unengineered small ships) kept me coming back. I used to do a rares loop for money. Then I had enough of that and took a break of about a year until around May this year, where I suddenly picked the game up again and started really 'playing it'. I set myself some goals. The first was to get a Federal Assault ship, so I started grinding fed rank deliberately. When I'd accomplished that I needed some money to outfit my new ship, so I ground passegner missions and liked it, then I got bored of that, and had some money, so I built my assault ship. Then I decided to look into engineers, and I'm glad I did, this has been a grind worth doing, the results are excellent. While I find some mats tiresome to farm, the overall gameplay of using the engineers is something I can never get tired of, it's the minmaxing I crave, and motivated me a lot more to play the game. I then did some exploring and some mining (naturally, cos you have to for the engineers), and realised I didn't really like either and will try to avoid doing those again.
Once I'd unlocked all the engineers, I went back to money making and bought a Python as a mission runner. Soon got bored of running missions again, and subsequently got bored of the python. So then I decided to build a bunch of dedicated ships, I built and engineered a DBX for bubble hopping, I sold my Dolphin and bought and engineered an Orca, then just recently I sold the python and bought and engineered a gunship for multliple contact PvE to go with my FAS for one on one pve and pvp. I am VERY happy with my 4 ships. My DBX jumps 53ly, my Orca fits 4 passenger cabins, 64t of cargo and jumps 44ly, the FAS is unstoppable onen on one, and the FGS is a raging tank beast for maximum survivabliity and firepower in CZs. I have also really bonded with my new first mate, a coloured fella with blonde corn rows (lol), as I find myself talking to him all the time, in and out of combat.
That's all my gameplay so far in a couple of paragraphs. What relevance does all of that have to the op? Well, I too find that my main earner (massacre missions and passenger missions) are no longer worth the time taken to complete, so I have switched to pure combat focus and couldn't care less if the missoin board doesn't have something I want. That just means a trip to the CNB in Avik for some freestyle white-knighting.
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