Holo-mes are giants?

Is it me or are holo-mes huge.

Created an avatar in VR and they are so tall.

Using a tape measure, they seem about 6'9"?

Maybe this is normal for a low gravity environment?
 
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Maybe we need to swap settings of some kind, because my commander is teeny tiny in his chair :p! I'm nearly 6'7" so, your guys seem more my speed :)
 
Unusual - I think for most of us its the other way round. I'm just on 6' but my avatar has always felt small.

Something to do with the stereo viewpoint separation as the game uses it, not the Rift/Vive driver.
 
only looking tall standing up, or do they as well sitting down? aint got no beta, but as a general rule, holome looks small sitting down in regular game.
 
Is it me or are holo-mes huge.

Created an avatar in VR and they are so tall.

Using a tape measure, they seem about 6'9"?

Maybe this is normal for a low gravity environment?

And the prportions are well ballsed up. How long are those torsos when standing and when they are in the chair their legs just are lanky as.
 
Well, I finally got into VR beta (see other thread for why), and my commander is about 5'4", male or female! I would love to know how to make them bigger!
 
It's become a running joke in my wing, since one evening a few beers in I look down, and just blurt out "My feet are too small".
Since they don't have VR they don't get it.

Those feet are small, I'm used to my foot long feet darn-it, and they are only growing wider with age :p

And don't get me started on head sizes..
I honestly swear the head on my commander is just barely twice the size of my cat's, and he's not a big cat..
 
Weird.

I am on Vive with the over-sized holo-mes.

IPD is correct at 61.5.

I guess it is possible my floor calibration is mucked up.

I will check this later.
 
Is it me or are holo-mes huge.

Created an avatar in VR and they are so tall.

Using a tape measure, they seem about 6'9"?


Maybe this is normal for a low gravity environment?

The legs are a bit small.

Are we also maybe from Pandora?
 
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Well, I finally got into VR beta (see other thread for why), and my commander is about 5'4", male or female! I would love to know how to make them bigger!

I did find :

Code:
<IPDAmount>0.001000</IPDAmount>

in :

Code:
C:\Users\<user>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\Settings.xml


I did not mess with it tho so I have no idea if it's actually a way to change IPD via ED client, or even if it would make any difference if it was. Twiddling the IPD on the Vive seems to have little effect.
 
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I'll test more tmrw.

But it seems like my seating position isn't aligned correctly with the ships.

In that if I put my head on the lounge floor I am about a foot or so below the ship floor.

Which seems odd because the Vive should know where my floor is, but I guess it's just the in game head position for seating must match the real world head position. For all ED knows I may be sat cross legged on the floor and it all still has to work as though I'm sat in the cockpit chair.

But this isn't the only issue, I seem to have two more.

1) I was testing in the Vulture, it seems the Vulture floor isn't level? Is that right? In that if I configure it so my head is on the floor in the cockpit when my head touches the floor in real life, and THEN walk over to the holo-me my head goes through the floor at the holo-me's position, which implies the floor rises slightly to the back of the ship?

Can anyone confirm this? It seems odd Frontier would add an inclined floor. Perhaps somehow my Vive calibration is off?

2) Even if I calibrate my head position so that when standing next to the holo-me the floor is correct to match my lounge, the holo-me still seems to be about 6'5" or so, so still oversized.
 
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OK.

Could anyone confirm this.

All ships in 2.3 have inclined floors that rise towards the back of the ship.

But in 2.2 the floors don't do this.

It means when you walk to the holome, the avatar is effectively hovering about a foot above you, or more accurately you are standing about a foot below the ship's floor.

It's 1am so haven't tested fully but on checking Vulture and Asp in 2.3 they both seemed to have the incline.

But an Asp in 2.2 seemed to have a perfectly flat and non-inclined floor.

If it's the case I'm guessing it's been done because it looks better in 2d. But it's just plain wrong for someone with a VR headset.

I'm thinking this should be reported as a bug if it's genuinely like this?
 
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OK.

Could anyone confirm this.

All ships in 2.3 have inclined floors that rise towards the back of the ship.

But in 2.2 the floors don't do this.

It means when you walk to the holome, the avatar is effectively hovering about a foot above you, or more accurately you are standing about a foot below the ship's floor.

It's 1am so haven't tested fully but on checking Vulture and Asp in 2.3 they both seemed to have the incline.

But an Asp in 2.2 seemed to have a perfectly flat and non-inclined floor.

I'm thinking this should be reported as a bug if so?

I think it will differ with whatever the cockpit has set for floor level and your setting for viewing height in vr.

To me it seems to have the floor set at some point on the chair, and sometime the floor in game is lower than this.
It's just a design oopsie.
Keep in mind elite isn't really meant to be a room game, so it's perfectly reasonable some bugs are left in for aesthetics.
 
I think it will differ with whatever the cockpit has set for floor level and your setting for viewing height in vr.

To me it seems to have the floor set at some point on the chair, and sometime the floor in game is lower than this.
It's just a design oopsie.
Keep in mind elite isn't really meant to be a room game, so it's perfectly reasonable some bugs are left in for aesthetics.

Sure, but what I mean is where ever the floor level is, in 2.3 it's inclined. As in it's not horizontal.

Which unless your lounge also happens to have an inclined floor, is a bit awkward if you want to check out your holo-me or move around a bit.

Actually I can;t test right now but it might just be in holo-me view mode.
 
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This has been observed and commentend on by several users. (EDIT: The camera thing, that is - not the giant one)

The zero-degrees-pitch of the Holo-Me camera appears point down somewhat, relative to the bridge floor, so that if you stand up and walk toward the back, you will "wade" deeper and deeper into it. :7

(EDIT2: The "normal" camera is still parallel with the floor)

I am pretty sure FDev are aware of the matter.
 
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The inclined floor is an issue with the Holo Me creator I believe. It just rotates the camera so it appears everything is slightly tilted.

Walking around the cockpit seems otherwise normal to me. (Outside Holo-me)

Floor height should not be much of a relevant concern, as ED to my knowledge is not designed to be a roomscale game. All it's interested in is your head position, which normally should match the head position of your pilot.

Turning the IPD on your headset having no obvious visible effect on scale is normal. SteamVR (or the HMD itself, I'm not sure) takes care of adjusting the scale of rendering to match your IPD.

I think it should be reported as a bug. Both the scale issue and the inclined floor.

Only a portion of the users are reporting issues with scale. I haven't noticed any common factor between these users:

-Both Vive and Rift users have reported the issue, I believe. Though it seems to skew towards Vive users. However, not all Vive users have the issue. It's not strictly HMD dependent.

-Some people who have both have also reported having the problem in their Vive, but not their Rift. So it's probably not the physical size of their RL body affecting their perception of scale. (i.e. it's not a "fat people problem") Unless, I suppose, Rift has a larger, but incorrect scale that just happens to match these people's expectations? But that's probably far-fetched.

-Some users report a too small scale, while for others it's too big.

-The reported effects (like avatars looking like 12-year olds, or "pixies") sound too extreme to be caused by minor, expected IPD discrepancies.

-I don't recall any of these people having reported that they'd had similar problems in other VR games.
 
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I also having issue with the size of my commander, been the same since early 2015 when i was on dk2 to these last 11 months on the vive.

The commander is tiny, comparing the x52 in hmd to in world it looks small and it can kinda feel like ive got no neck, like the body is so short that my arms are almost sticking out from the sides of my head, i tend to lean forward a little and reset head position to get the hands a little bit further away and that helps with my immersion a bit but if im not careful with this ill get clipping with the neckrest.
 
I also having issue with the size of my commander, been the same since early 2015 when i was on dk2 to these last 11 months on the vive.

The commander is tiny, comparing the x52 in hmd to in world it looks small and it can kinda feel like ive got no neck, like the body is so short that my arms are almost sticking out from the sides of my head, i tend to lean forward a little and reset head position to get the hands a little bit further away and that helps with my immersion a bit but if im not careful with this ill get clipping with the neckrest.

Your ipd is bigger than 64mm so that's why everything is smaller in elite, cause elite doesn't take the ipd settings from oculus/steam like other games do. Hopefully something they will fix eventually
 
I'll say this about perceived scale: Taking a Dolphin for a test drive, brought back one matter, which I have not felt quite so strongly for some time, having for the past few months flown an Asp, which has its nice all-sided Lakon canopy, and lands on a medium docking pad.

Coming in to land by the "diving" method with the Dolphin, it really feels like I'm plunging right through the pad, and should just about be able to touch it with my feet. Out of range of stereopsis, and with detail as large as it is (both texture and geometry; footlocker-to-Car-size light fittings etc...), the small pad really doesn't give any sense of being anywhere near as huge as it is. :p
 
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Is it me or are holo-mes huge.

Created an avatar in VR and they are so tall.

Using a tape measure, they seem about 6'9"?

Maybe this is normal for a low gravity environment?

I actually measured mine with a tape measure, using one Vive controller to accurately place her on the floor, since in the Holo-editor, the deck is actually slanted upwards, away from you. That took a fair bit of wiggling around, seated on the floor, to get her to stand exactly in the right spot to measure her. The other controller I used to find the top of her head. I got a height of almost exactly 180cm, or about 5'11".

Which means my avatar is a bit taller than me, and I always considered myself tall. So yes, they ARE giants. ;)
 
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