C'mon, that is what we need for on-carrier exploration. Now you can play 2-3 days / week, make round - galaxy trip on carrier solo and don't afraid to lose anything. It's just self sustained now. Last piece of the puzzle was put in. I will think to add pioner supplies even as could be useful for years long journeys.Yeah... that was missing, when i ran, flew, drove for hours, searching that last third scan... while passing by dozens of other species i need to scan too after that...
It was not the need for more memory on that damn sampler (what the hell are all those memory sticks in settlements?!?), so i can scan more than one species. It was not a missing indicator on my suit, my SRV, my ship. I never, really, i swear, never i was annoyed to fly back to orbital cruise to see the "heat map".
All i was missing was more credits... so i could buy more fleet carriers than just the one i got, or pay the fee not just for years, pay it for decades, centuries!
I think you know..... deep down, inside, you know.Hope this isn't the only improvement they have planned for it.
Now if we could just move trit without getting in the ship...C'mon, that is what we need for on-carrier exploration. Now you can play 2-3 days / week, make round - galaxy trip on carrier solo and don't afraid to lose anything. It's just self sustained now. Last piece of the puzzle was put in. I will think to add pioner supplies even as could be useful for years long journeys.
Damn, do they ever have something between next to nothing and fire-hose?confirmed; deep space carrier exploration will now pay for itself. 204mil from one planet with 1st discovery bonuses. Could be a long time before coming back to the bubble.
Well .... that was old bug like that., before multiplication. Best way to avoid - sell things each carrier jump, like 5-7 planets at once.I'm not getting full balance though...anyone else?