Newcomer / Intro Home Station

I can't see any sense in having a home base. I think it's better to leave all your ships where they're needed, then use a DBX to scoot around the galaxy. I always buy ships and outfit them in Jamesons Memorial because nearly everything is there. For that reason, many of my disused ships have ended up there. It makes sense to leave your anti-thargoid ship near Merope, your miner near Boran, your combat ship near LTT 15574, your PvP ships in Shinrarta Dezhra or Deciat, your passenger ship in Robigo, etc.

Now, with a 70LY jump range the galaxy has become much smaller. You could say that the bubble is my home, but I also have stuff in Colonia. Also, with limitless credits from mining, the cost of moving stuff around is irrelevant.

Been thinking about this ahead of more game time and I kinda stopped at LP 355-65 on the way to Diaguandri (just for the discount) and kinda stayed there! Closer to the start of one of the Rares runs, and if I want to kit out a starter miner and head to Borann it is closer as well.

Will probably use a stripped down Adder as a shuttle to begin with...

By the time I get a Jameson permit, I will be able to afford to have ships either spread out around the place or pay for them to be in one place.
 
Whats the significance of an "Ocellus starport."?

None, really. Like Para said it's about the model for me. Orbis are my favorite, but Ocellus work too and seem far more numerous. It's also partly a matter of my dislike for Coriolis stations. When you drop at a "O" station you instantly know where to go to find the slot. Not so with Coriolis. It's not exactly difficult to find the slot of a Coriolis, but with the O stations its clear and automatic. So for me it's a combination of a more beautiful and visually interesting station and ease of portside operations that makes me seek these stations out of for my home.
 
It's interesting to see how many are uninterested in establishing a home. I completely get it, but for me it's something I like. Setting up shop somewhere leads to raising faction rep and results in better missions on offer, and this spreads through the neighboring systems. Partly due to factions at your home station also having a presence in nearby systems, and partly from rep gained turning in missions in other stations. Before long, you've established a web of allies in the region. For mission-runners this is very advantageous, allowing follow-on missions from the destination station, or good missions returning to your home.

It's often the difference between having an 800k transport run and a 5 million transport run on the mission board. The difference between missions at Cordial and at Allied is striking. And not only money, but more G5 mat rewards and more Rep+++++ missions too.

Plus there's the whole notion of having a home that appeals to me, the roleplay aspect of it all. I don't expect many will put a premium on this sort of thing, but like the idea of having a place to call home in the cold, vast expanse of space.
 
Whilst my current "Home" is convienient for my stage in progression , Im for example not interested in Credit rewards from missions only Rep, Rank and more importantly good mats

My intention was always to return to Hackworth and resume with my 5-6 local sytems in which Im still allied but it is also possible that I will find somewhere I feel inspired to connect with even more.

I only have one favourite minor faction that seems to be doing better without me there Innara shows it as a player faction "The Angus Impirium" https://inara.cz/galaxy-minorfaction/77402/

They were only on 2-3% when I was helping them for two months now 7%+ but ive no idea why?
 
My home is pretty awesome. Very little traffic there, so much so that I pretty much have an idea that there is maybe a couple other CMDRs sometimes making their way through regularly. I've lived there so long that I know all the star systems around it and what good mats I can get, has some good haz res sites. I kind of bonded with my home and the faction there that I support. And it's not too terribly far from Jameson, I mean nothing is that far away with a 70 LY jump taxi. It was a nice little place to learn about BGS too and how it works.
 
I suspect that with many of the advanced players who buy a carrier, the carrier will become their "home" and everywhere else they'll be "just visiting".

I have a "home sphere", 25 LY in radius, within which I try to push my favoured faction in each system. I don't have one particular faction I favour, though I have one system at the centre of the Sphere I push more than others. I've worked this SPhere for several years now, and as a result I'm Friendly or ALlied with most of the factions there - even the Anarchies and other factions I don't particularly like and even actively oppose, because they keep getting offered as mission beneficiary targets for factions I do like and support.

It's often the difference between having an 800k transport run and a 5 million transport run on the mission board. The difference between missions at Cordial and at Allied is striking. And not only money, but more G5 mat rewards and more Rep+++++ missions too.

You'll find that "credits" and "other high-value stuff" are actually one and the same thing. A mission has a given "value" of reward, and that value can be expressed in several different ways in the two or three optiions given to you to accept. A standard packet of five G5 mats, for example, is worth 1.25 million value points. So if an Allied mission has a total of 2 million value points, the options it gives you might be 2 million credits (1 point = 1 credit), or 5x G5 mats and 750,000 credits, or 20 tonnes of Consumer Technology (at 6810 cr/t) plus 1,863,800 credits. Rep+++++ and Inf+++++ are also worth value, depending on the class of mission involved. Leftover value points, once the value of the special item is deducted, are converted into credits and this becomes the credits portion of the overall mission reward.

Low-grade missions never get up to 1.25 million points of value, so you never see G5 mats offered as a reward. Same as you never see Rep+++++ and Inf+++++ rewards when not Allied. The obvious exceptions are the occasional "follow-up" mission you might get offered, which are usually much more valuable than the standard missions.
 
I made an interesting find on my way back from LTD delivery a High Tech Fleet Operations carrier in Zende called Saddlers Song it said it was leaving in 4 hours for another system no missions but im curious to know if i could have been transported with it?
 
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I used to have a definite home station, but now it's a bit fuzzier. More like a few hubs of operation: The old home system, that is now more of a shipyard for unfinished ships, an other one for the finished ships, and whatever system I'm doing extended BGS work on, provided it has convenient stations.
 
I made an interesting find on my way back from LTD delivery a High Tech Fleet Operations carrier in Zende called Saddlers Song it said it was leaving in 4 hours for another system no missions but im curious to know if i could have been transported with it?
Yes it jumps once a week (IIRC) out towards Guardian space and will ferry any ship that is docked before it leaves, its sister ship jumps the other at the same time.

To be honest it isn’t very useful but if you planned your ship movements right it was handy for the CGs that gave us the Advanced weapons with their dual purpose ammo.
 
I've had a few home planets over the years, the current one having the plus that I got to first map dozens of systems around it. But with carriers coming that era is over for me. My only problem now is what ships to leave behind since I have more than 40 engineered and finished ones..

I think it took years for me to first settle down on an area of the bubble, since roaming free is so great in this game..
 
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