I'm not really clear about what the big deal would be. It would seem, that if we want to simulate maintenance and upkeep costs as a realistic level that we would want NPC's to trade and interact with the carriers as a means of generating income from tariffs. I would love it if I could get NPC's to load and unload my carrier over several hours by setting the right prices. For that matter, I really love the idea of providing services to sparce systems that I calculate that NPC's would want and need.
It seems to me that Fdev are missing a golden game-play opportunity, but I say that as someone who only engages with the commodities market as far as the trade system requires. Are there good reasons not to allow carriers to directly affect the trade simulation?
It seems to me that Fdev are missing a golden game-play opportunity, but I say that as someone who only engages with the commodities market as far as the trade system requires. Are there good reasons not to allow carriers to directly affect the trade simulation?
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