A Shieldless Mandalay, with Guardian Plasma Chargers and Frags. Takes down NPCs with ease and its a LOT of fun!
Build links:
EDSY
https://edsy.org/s/vkFjCI0
Coriolis
https://s.orbis.zone/qO8o
The build in action:
Source: https://youtu.be/humynWqvgdo?si=HRc3Wfs2MWkQshOz
Only problem with that (like a lot of similarly fun weapons), is ammo' capacity.
10 years on, I'm (basically) still using the same "big beams & smaller MCs" combo' on my combat ships that I first used in 2015.
It's boring as hell but it means I can, basically, explode small/weak ships without expending
any ammo' which, in turn, means don't have to RTB or burn through valuable mat's to synthesise exotic reloads.
Said it before but I really,
really, wish FDev would implement some kind of "Magazine" module for carrying extra ammo'.
It'd be suitable for normal
or military slots.
Once you fit it, you click on a drop-down list that shows all the types of ammo' your ship needs, select one and then, when you re-arm, it fills up with a heap (depending on size) of extra ammo'.
Maybe they could even set it up so that magazines, say, C5 and bigger allow you to store more than one type of ammo?
From a "balance" POV it'd probaly be handy too because it'd mean players building combat ships would have something besides HRPs/MRPs to fit in
every slot, so there'd be fewer ships that end-up like flying anvils.
Sorry to go a bit OT but, basically, I just think it's a shame that so many cool weapons are reduced to "novelty" status due to ammo shortage.