nice..
normally not too concerned about a few missions failing due to inability to connect, but I will say that since the release of 3.0, failing 1 mission now has the effect of dropping a person down from allied to friendly...so it would be nice if they could fix that, it used to take 3 failed missions to get that effect. so now I guess I get to find out what 3 failed missions will cost me.....
And before anyone decides to comment on that, realize that I do 20 to 60 missions a day for the same faction, so it has zero to do with maybe I'm not allied enough... I am a Player Faction/Group CEO/Commander, controlling the BGS in my systems