Hotas vs dual joysticks

Source: https://www.youtube.com/watch?v=vw7vCsnfycU


My X52 pro is coming in the mail today for me to experiment with the setup this guy is showing off in the video above.

But I plan on getting a second joystick eventually because I want to also experiment with the dual joystick method I've seen and read about. However, before I do that I'm trying to find a control-binding map that can show me how the second joystick is used. The video above does direct me to a link where I was able to see how his controls are mapped out.

I've been googling and youtubing for a control map of the dual joystick method and haven't found it. I'm putting this post here to ask if anybody here has a control-map for me to look at so I can compare the difference between the hotas vs dual joystick method. I want to do my own research and make up my own mind on which one I'll be using in the long run, but the control-map is the last bit of information that I need. Thanks in advance for anyone who can provide me that info because I couldn't find it via google.
 
Most throttles are essentially single axis joysticks turned sideways. There are very few mapping changes you'd have to make between a HOTAS and HOSAS to get an acceptable experience...other than binding the addition axes sensibly.
 
lol I spent like an hour or more watching the tutorial video above, learning how to install the stuff mentioned in the video, etc. only for half the stuff to not really be binded. So any other noobs like me reading this thread, DO THIS INSTEAD:
Just plug your new X52 PRO into your PC, follow the installation instructions that comes with the package, and then select X52 Pro in the in game control settings.

When I did that instead, the tutorial I went through to earn my pilot license was much MUCH more pleasant. I'm starting to see why folks here in the forums are warning me to stay away from Youtube lol.

Only thing I had to rebind so far was the "i" button on the throttle. That was supposed to be for boost (keyboard default is TAB). For some reason, that button's input is not working in this game. When I brought up the profile editor for the throttle it showed that the button is working, however that "i" button for boost does not work in game. Is this a bug? Anybody know how I can fix this?

For now, I just binded "pinky trigger + D" for boost. That way if I never find a solution to that problem, I only have one button I can't use. All the other default commands that come with the game seem perfect for the X52 Pro.
 
When I brought up the profile editor for the throttle it showed that the button is working, however that "i" button for boost does not work in game. Is this a bug? Anybody know how I can fix this?

Run joy.cpl, select your X52, go to Properties, choose MFD tab, untick Enable Clutch Mode and then "OK"

Hope that helps.
 
But I plan on getting a second joystick eventually because I want to also experiment with the dual joystick method I've seen and read about. However, before I do that I'm trying to find a control-binding map that can show me how the second joystick is used. The video above does direct me to a link where I was able to see how his controls are mapped out.
I'm using dual Virpils - which means that my mapping would be of little use for you, as these have different controls (and since they weren't mapped at EDRefcard, I only have my handwritten refcard). But leaving the buttons, triggers and ministicks aside, I use the right stich for the three rotational axes and the left stick for the three translational axes (twist as throttle). Since, except for combat and landing, fine throttle control is unnecessary (for me), I've set a secondary (digital - up/down, 12.5% increments) throttle control to a (digital) thumbwheel on my right stick. Yes, you can map analog and two digital inputs to throttle control. Last one used wins, so simply flicking my left stick instantaneously takes over for analog throttle. Also useful for cutting engines e.g. when I drop into a SS - no need to mess around with the scroll wheel to cut thrust.
 

Deleted member 121570

D
Dual virpil is indeed nice.
I didn't even bother with the wheel increments. Just 0 / 50 / 75 / 100% on a hat for supercruise purpose.
I have similar axis setup.. Just fwd/back thrusters rather than throttle on left twist. Can't even remember if it matters.
 
I'm using dual Virpils - which means that my mapping would be of little use for you, as these have different controls (and since they weren't mapped at EDRefcard, I only have my handwritten refcard). But leaving the buttons, triggers and ministicks aside, I use the right stich for the three rotational axes and the left stick for the three translational axes (twist as throttle). Since, except for combat and landing, fine throttle control is unnecessary (for me), I've set a secondary (digital - up/down, 12.5% increments) throttle control to a (digital) thumbwheel on my right stick. Yes, you can map analog and two digital inputs to throttle control. Last one used wins, so simply flicking my left stick instantaneously takes over for analog throttle. Also useful for cutting engines e.g. when I drop into a SS - no need to mess around with the scroll wheel to cut thrust.

mmmmmm duel virpils nom nom nom
 
Aye duel virpils pls. I'd be lost till it all fell into place...some weeks later with rebinds aplenty.
For now I'm on an old x56 hotas. And l love it.
Yes it's not as good fa off as twin sticks or mouse keyboard. But it feels fab.
I can imagine duel sticks do too.
 
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