Hotspots Project

I'm creating this thread to gather all my updates about the progress with this zoo and asking my fellow forum colleagues whenever I doubt about the next step in the zoo design. innovative suggestions and constructive criticism are appreciated 🙂, as always.

The rules are simple: the whole idea is based on the concept of biodiversity hotspots, 36 areas of very high diversity of plant and animal species which have suffered great loss of their natural habitats. I've divided all the hotspots in 5 geographical areas 🌏, and each hotspot will have 1 habitat enclosure (no more, no less). Enclosures can include mixed species, and for hotspots with no real representative in the game (☹️) I will use the most similar alternative. If there is some good 1-2 exhibit species, I will include them somehow. I'll put an education board about the most characteristic threat for the hotspot (if the default PZ image for the conservation topic doesn't suit the hotspot, I'll make a custom one). Visitor facilities, animal shelters and other buildings will be designed with a strong inspiration in local architecture and other features typical from the hotspot, I'll try to make it my most themed zoo ever (which maybe isn't that much but still).

The Entrance

Quick tour around the entrance area and near facilities before going with each enclosure. For these first steps I used some of Frontiers blueprints and also some workshop help, with a small bus parking with an underground station (https://steamcommunity.com/sharedfiles/filedetails/?id=2834387876). As I was going to use all the themed stuff in the proper zoo, I wanted the entrance to be as neutral as possible, so everything is built with lots of New World pieces and some other basic zoo styles.
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There is a big shop right before the only exit, so the guests are forced to go through it (or at least that would be IRL, I don't think that can be made in PZ and they will use entrance and exit indifferently). I built part of its interior with some more useful workshop items (https://steamcommunity.com/sharedfiles/filedetails/?id=2895720668). Next to the shop there is a small rest area with vending machines and a small statue ensemble in an outdated style. In both sides of this area we can also find big staff facilities, specially those basic ones like quarantine
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After that, guest reach a kind of a hallway with meander-like paths and various education boards about conservation topics (in fact, every single one). After that, we find the Visitor Center, which includes a restaurant with an open terrace upstairs, and a education area mainly for children, which I've called Discovery Outpost (notice that you can see our real scientists working in the research building through the windows). There is also a big map of the world with the hotspots, of course.
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Finally, crossing the Visitor Center, there is a coffee truck and the central lake where the paths for every geographical area of the zoo start around. Tomorrow we will start with the African area, and we will see the first animals!
 
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Here we can see a general view of the round central lake, with the central path being the access to the African area. The entrance buildings are blueprints from the North African style, mildly customized by me, and with North African plants, because I thought it was a nice and typical African style but difficult to use in future habitats, as there are few hotspots in Northern Africa.
Entrance (11).jpg
Madagascar (1).jpg


Madagascar

Starting with the lemur island, they will be obviously the inhabitants of the enclosure as we don't have any other options (it could be argued that the Aldabra tortoise also belongs here, though). Literally the lemur island, as I made an island with a kinda detailed shape of Madagascar, although it can't be seen that much since I placed the trees. Speaking of that, I also tried to recreate the difference between the wet north and eastern coasts and the drier west and southern coasts (the path being its separation), with every plant species being native to Madagascar AFAIK, and some mangrove trees where there are mangrove forests IRL. I've named "Antananarivo" the big climbing frame (with toys and shelter) in the center of the island. Notice I sometimes use a 3-colour scheme (red, green, and white) taken from the country flag.
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The island isn't small at all so it has room for about 10 individuals from the 3 lemur species. Each end of the walkthrough path has a bamboo-and-rope bridge and a small house, which work as a double gate (the wooden one for walkthrough habitats, and the plastic one for walkthrough exhibits) walk to prevent breakouts. Sadly, the traversable area map indicated some escape points for the lemurs in the smaller house, even though they could't reach them, and they kept running there all the time (without escaping, because they really couldn't), so I had to cheat a bit and disable breakouts from the sandbox menu ( :rolleyes: ). These buildings are square and made of bamboo walls and lots of wooden beams, which is a very traditional Malagasy style. We have no conservation board that fits about Madagascar, so I made a custom one about deforestation. A third more basic and modern building, but also somewhat inspired by Malagasy architecture, include a keeper hut and some staff resting area.
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Next time, we will reach mainland Africa, starting with the 3 South African hotspots. I've already planned the broad architecture styles of each enclosure, but I could use a little of brainstorming about topics from the South African coastal areas (not the Kalahari or the inland grasslands, as those are not hotspots): the Karoo plant biodiversity, the vineyards in the Cape, Table Mountain... :unsure:
 
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Hallo! I thought that maybe a map of the hotspots would be useful for everyone following this thread. With some edits and a bit of Planco language, it's the same map I used in the main hall of the Visitor Center.
Biodiversity Hotspots Map.jpg


Cape Floristic Region

Our first stop in mainland Africa is its southernmost point, the Cape region. I decided going for a small mixed enclosure for aardvarks and meerkats, limited with a concrete and glass fence that I think it kinda represents the modern city of Cape Town. There is some rockwork resembling Table Mountain and providing a flat surface so that guests can see the meerkats at eye level. The visitor area is partly covered with blue metal pieces in refurbished shipping container style, as another tribute to the importance of Cape Town harbour.
Cape (1).jpg


Being its own floristic kingdom, I tried to use the weirdest local plants (proteas, quiver trees...), but they alone didn't quite achieved the fynbos feel (bushy, flowering) I was looking for, so I had to put some non-African bushes with flowers. Then I also added some vineyards growing in the background walls, to hide some of the concrete and to represent the South African wines.🍷😎
Cape (2).jpg


A second shipping container becomes the first exhibit of the zoo, and shelters a couple of puff adders. This area also has an education board about land sharing, and offers an inside view of the main shelter area of the habitat.
Cape (3).jpg


However, given that meerkats and aardvarks are burrowers, they may not be content enough with just a tall and wide shelter, so they also have their narrower burrows (both in big and small sizes). Guests can see them with the cameras, just behind the sitting area.

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P.S.: Just while I was writing this post it came that update announcement which will probably overshadow every other forum thread, what a bad timing! 😅
 
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Maputaland-Pondoland-Albany

Next stop in South Africa is this hotspot which includes very different landscapes, from valleys with dense rainforests to plains with thickets and grasslands. My main tribute to those rainforests were some tree ferns, but I mainly went for a more typical shrubby savanna because this is the place where the southern white rhino was saved from extinction in the early 20th century, after being reduced to 20-50 animals (so even worse than the Sumatran rhino nowadays). Sharing the enclosure with this pair of rhinos we find 3 warthogs and 3 nyalas, another typical species from the area.
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All the tree ferns, the rest of the plants are typical from the bushveld and other South African shrublands: dragon trees, river bushwillows, fever trees... The edge of the visitors fence is furnished with lots of aloe vera. There are 2 shelters, which I've built inspired by the rondavel concept, the traditional rounded huts found all over Southern Africa. Obviously, I took the chance to use the Africa rhino statue, although it's so big it was a bit more difficult than expected... In a real zoo that bronze horn would probably be a safety hazard for guests.
Maputaland (2).jpg


While looking for more vernacultar architecture of South Africa to build this area, I discovered the incredible house painting of the Ndebele people, and I couldn't help designing a visitor facility to decorate it that way, even though I knew it was going to be a lot of painstaking work. Luckly, I went to the workshop just in case, and I found a wonderful Ndebele building which I could use with some edits (https://steamcommunity.com/sharedfiles/filedetails/?id=2863034939), thank you very much! Look at how detailed it is, crazy!
Maputaland (3).jpg


This was my first big enclosure in this zoo and I find it a bit emptier than the previous two, at least the building part saved the overall look, I think... Although I guess most savannah habitats for big mammals look the same, as there aren't many landscape features that you can use in them :unsure:
Maputaland (4).jpg
 
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Succulent Karoo

This region is bordering another hotspot, just at the north of the Cape Floristic Region. The Succulent Karoo continues up to southern Namibia, following the coastal desert of Namib without reaching its most arid dunes seas. Gemsboks and springboks are probably its most iconic inhabitants, so I designed this enclosure for a small group of both species, along with a couple of ostriches. So, the basic concept of this habitat is similar to the previous one, a typical savannah with mixed ungulates.
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The need for broad spaces for the big mammals and their herbivore diet wouldn't have made realistic having the ground full of bushes, as a recreation of the Succulent Karoo would require. "Luckily" the plant roster of the game lacks succulent plants and other species typical of the South African deserts, so that was never an option. Apart from the very iconic quiver tree, I had to be content with some Acacia caffra, candelabra trees and some non-South African grassland bushes. The two rocky formations have some more delicate flowers, as another way to represent the Karoo.
Karoo (2).jpg


My inspiration for the animal shelter and other buildings in this area was the ghost town of Kolmanskop (check it out), a former mining settlement, famous for its abandoned buildings that are being slowly filled with desert sand (sadly, it wouldn't have been convenient filling the stable with sand dunes). So I used a lot of Australian theme pieces, with their rusty metal roofs, with some decals in the walls to give them a dilapidated look. I also used the German colonial architecture as an excuse to use a bit of European theme (specially the rustic stone), as I am not going to have many more chances to use it in other hotspots.
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Finally, finishing this fourth habitat means we are already halfway (🙌) through the African area of the zoo. I have more or less planned what comes next, but there is a hotspot where I haven't yet decided which animal include: the Horn of Africa. The perfect animal for them would be a Grevy's zebra or a Somalian wild donkey, but we don't have them, so it's the best chance for using a big carnivore (the rest of African hotspots I have planned have either very small carnivores like the meerkat or herbivores in mixed enclosures). The most representative carnivore of the region is probably the stripped hyena, but as the only big African carnivore maybe the cheetah or the spotted hyena are more iconic from the overall continent :unsure:. Other iconic options like African wild dog or the lion aren't as realistic as they have been extirpated from this region. I'd be grateful if you tell me your carnivore choice for the Horn of Africa.
 
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Coastal forests of Eastern Africa

Wow, this one took longer than I expected. But I had a lot of fun mixing our African, Indian, Arabian and European pieces into a consistent style. The central part of the Eastern African coast is also known as Swahili coast, so that's the culture I draw the inspiration from. And more specifically from Zanzibar and its Stone Town, with those wood-carven doors and balconies.
East African Coast (1).jpg


As you can see right from the entrance, the habitat species I chose for the hotspot is the Nile monitor (although I had to use the Asian water monitor for the billboard...) and the Egyptian fruit bat is the first walkthrough exhibit animal in this zoo. The main feature of the mini-area is that big 2-storied building with the Indian wooden balcony, the European windows and metal columns, the North African porch... The humble annex at the front has some ATM while the stone tower at the back hides the stairway to the second floor.
East African Coast (2).jpg


The outdoor path allows to see a view of the lower part of the enclosure, where there is a cave shelter for the monitors. Guests are shielded from the sun by those basegame African sunshades, and can improve their education with the monitor board and a conservation board about habitat fragmentation (custom design). There is also a small gate to some backstage areas for staff that will be very useful when the zoo starts functioning at 100%.
East African Coast (3).jpg


The main part of the monitor enclosure is higher and can't be seen from that path. The animals can walk up using a natural rock stair to reach their other shelter or the swimming pond. The vegetation is pretty lush, all of it being plants native to the East African coast, with papyrus and both species of mangroves being used a lot as iconic marsh plants from Eatern Africa. I also put a lot of nest fern in the understory, and a lot of antler fern in the rocks and tree branches as they are native to the region. I'm also very happy because I finally found a realistic use for the Typhonodorum semiaquatic plant, which can be found in Zanzibar, and I normally don't use in PZ because it's too big and it doesn't really look neither a typical understory bush nor a underwater plant.
East African Coast (4).jpg


Entering the building, the first room is the proper walthrough exhibit. I don't know how good this idea would be in real life (they are probably predator and prey, sometimes), but one wall of the exhibit is an underwater view of the monitor pond (hopefully they will be added diving and this feature will be a bit more useful). For the decoration I tried to avoid the overused cave look and be inspired on the real forest habitat of the bats. But then there isn't really much light in here, so the only true plants are some more ferns and then some vines and the fake tree rocks from the Aquatic pack. I think it turned out fine. In the picture you can also see two typical Swahili wood-carven doors, which I made with Indian, Arctic and Indonesian pieces.
East African Coast (5).jpg


And then, using the stairs, you reach the big balcony. It's the best spot to watch the monitors, from above them, maybe sitting in a fancy table, with one of the drinks sold in the two stalls behind. This part of the building is mostly based on the famous House of Wonders from Stone Town.
East African Coast (6).jpg


I have more or less planned what comes next, but there is a hotspot where I haven't yet decided which animal include: the Horn of Africa. The perfect animal for them would be a Grevy's zebra or a Somalian wild donkey, but we don't have them, so it's the best chance for using a big carnivore (the rest of African hotspots I have planned have either very small carnivores like the meerkat or herbivores in mixed enclosures). The most representative carnivore of the region is probably the stripped hyena, but as the only big African carnivore maybe the cheetah or the spotted hyena are more iconic from the overall continent :unsure:. Other iconic options like African wild dog or the lion aren't as realistic as they have been extirpated from this region. I'd be grateful if you tell me your carnivore choice for the Horn of Africa.
Finishing with good news for the former myself, the Arid Animal DLC has solved all my doubts about which animals should I use in the last African enclosures. I'm really happy! 🙌 Everything is working at the end! Now I just need a chameleon for the exhibits I made in the Madagascar area... But for the moment, for our next enclosures I'll keep in wet tropical areas...
 
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Hallo! I thought that maybe a map of the hotspots would be useful for everyone following this thread. With some edits and a bit of Planco language, it's the same map I used in the main hall of the Visitor Center.
View attachment 349305

Cape Floristic Region

Our first stop in mainland Africa is its southernmost point, the Cape region. I decided going for a small mixed enclosure for aardvarks and meerkats, limited with a concrete and glass fence that I think it kinda represents the modern city of Cape Town. There is some rockwork resembling Table Mountain and providing a flat surface so that guests can see the meerkats at eye level. The visitor area is partly covered with blue metal pieces in refurbished shipping container style, as another tribute to the importance of Cape Town harbour.
View attachment 349309

Being its own floristic kingdom, I tried to use the weirdest local plants (proteas, quiver trees...), but they alone didn't quite achieved the fynbos feel (bushy, flowering) I was looking for, so I had to put some non-African bushes with flowers. Then I also added some vineyards growing in the background walls, to hide some of the concrete and to represent the South African wines.🍷😎
View attachment 349310

A second shipping container becomes the first exhibit of the zoo, and shelters a couple of puff adders. This area also has an education board about land sharing, and offers an inside view of the main shelter area of the habitat.
View attachment 349311

However, given that meerkats and aardvarks are burrowers, they may not be content enough with just a tall and wide shelter, so they also have their narrower burrows (both in big and small sizes). Guests can see them with the cameras, just behind the sitting area.

View attachment 349312View attachment 349315


P.S.: Just while I was writing this post it came that update announcement which will probably overshadow every other forum thread, what a bad timing! 😅
What is Planco language?
 
The language that Frontier made up for Planet Coaster, therefore the name "Planco," they even made an online dictionary for that game (and it's my main source for my custom PZ signage).
In Planet Zoo the easiest way you can find Planco words is in the education boards (whether the species boards or the conservation panels).
OK, thanks.
 
Guinean Forests of West Africa

Today's hotspot take us to the northern coast of the Gulf of Guinea, a region of rainforests (or two regions, split by the Dahomey savannah gap) which shares a lot of species with the more famous Congo jungles. This is a very populated area, so deforestation for agriculture is a big threat, but also bushmeat hunting and mining (remember blood diamonds). Talking about Planet Zoo, I had two options for this enclosure: either Western chimps, or a mixed herbivore habitat. Given how destructive are chimpanzees I though the second option allowed me to recreate the local vegetation more realistically, although I had enough African mixed herbivore habitats and still not a single ape in the zoo. Also, I think that mixed 3 species habitats are usually funnier than just one species. The chosen herbivores to represent the Guinean forests are: red river hog, bongo, and pigmy hippo.

Guinean Forests (1).jpg


The overall layout of this Guinean mini-area can be see in the above picture. A long corridor (veranda?), partly roofed, with some underwater view so that guests properly enjoy the hippos (deepest water at the left, shallow at the right). Then a bigger square building with a courtyard, with an invertebrate exhibit and a closer view of the habitat, where the animals should come close as it works as a small roofed refuge and there is also a food tray. The main shelter though is that big building at the opposite side of the habitat, with the most privacy for the animals. Zookeepers enter the enclosure through a door at the left side, connected to a very simple staff building made of concrete bricks.

Guinean Forests (2).jpg


I know, it looks like I'm lazy and/or I was uninspired and I threw some pieces from the basegame African style and called it a day. But the thing is that it's very similar to the traditional architectures of this region! I underestimated Frontier's designers, I'm sorry, I had always seen that particular style as the most steretypical of the game, like "generic African".😅

Guinean Forests (3).jpg


After a bit of research I managed to get inspiration from some local styles (Yoruba, Igbo) and mix into these two buildings some of their characteristics: verandas, courtyards, tall thatched roofs... Some walls are just painted but others are decorated with mud reliefs. Also a couple of masks (they are not exactly like the West African ones but it's the closest we can get, obviously) and statue holding a watermelon (slightly inspired by vodun altars).

Guinean Forests (4).jpg


In the picture below you can see the interior of the courtyard building, with the stairs coming down from the main path, the vodun-inspired "altar", the conservation board, the windows to the main habitat (one-side glasses for more privacy), and the colour scheme in every flexicolour element (red-green-yellow, the Pan-African colours so common in the flags of West African countries). But specially the exhibit box, whose big size I tried to disguise covering it with different kinds of wood. Now its giant tiger land snails can only be seen through those smaller two windows with wooden frames.

Guinean Forests (5).jpg


I'm happy about how it turned out the vegetation mix, it looks as lush as it can be a big herbivore habitat, and I managed to use only native species: strangler fig, tamarind and oil palm as the big trees; and then custard apple, banana palm and bamboo for the understory. The water area has papyrus and water lilies. The rocks are greatly improved by the staghorn fern and specially the not-so-new basket fern, I don't know how we could build without them before the Tropical DLC.😂

Guinean Forests (6).jpg


As you can see, since my last update I learned how to hide the UI to take better screenshots. 👍 Sadly, it's also obvious that I'm very bad at taking screenshots, I think when I see pictures from other people's zoos not only those look better but also they show more clearly what they are supposed to show, which is something I think I fail every time. 👎
 
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