I'm creating this thread to gather all my updates about the progress with this zoo and asking my fellow forum colleagues whenever I doubt about the next step in the zoo design. innovative suggestions and constructive criticism are appreciated
, as always.
The rules are simple: the whole idea is based on the concept of biodiversity hotspots, 36 areas of very high diversity of plant and animal species which have suffered great loss of their natural habitats. I've divided all the hotspots in 5 geographical areas
, and each hotspot will have 1 habitat enclosure (no more, no less). Enclosures can include mixed species, and for hotspots with no real representative in the game (
) I will use the most similar alternative. If there is some good 1-2 exhibit species, I will include them somehow. I'll put an education board about the most characteristic threat for the hotspot (if the default PZ image for the conservation topic doesn't suit the hotspot, I'll make a custom one). Visitor facilities, animal shelters and other buildings will be designed with a strong inspiration in local architecture and other features typical from the hotspot, I'll try to make it my most themed zoo ever (which maybe isn't that much but still).
The Entrance
Quick tour around the entrance area and near facilities before going with each enclosure. For these first steps I used some of Frontiers blueprints and also some workshop help, with a small bus parking with an underground station (https://steamcommunity.com/sharedfiles/filedetails/?id=2834387876). As I was going to use all the themed stuff in the proper zoo, I wanted the entrance to be as neutral as possible, so everything is built with lots of New World pieces and some other basic zoo styles.
There is a big shop right before the only exit, so the guests are forced to go through it (or at least that would be IRL, I don't think that can be made in PZ and they will use entrance and exit indifferently). I built part of its interior with some more useful workshop items (https://steamcommunity.com/sharedfiles/filedetails/?id=2895720668). Next to the shop there is a small rest area with vending machines and a small statue ensemble in an outdated style. In both sides of this area we can also find big staff facilities, specially those basic ones like quarantine
After that, guest reach a kind of a hallway with meander-like paths and various education boards about conservation topics (in fact, every single one). After that, we find the Visitor Center, which includes a restaurant with an open terrace upstairs, and a education area mainly for children, which I've called Discovery Outpost (notice that you can see our real scientists working in the research building through the windows). There is also a big map of the world with the hotspots, of course.
Finally, crossing the Visitor Center, there is a coffee truck and the central lake where the paths for every geographical area of the zoo start around. Tomorrow we will start with the African area, and we will see the first animals!

The rules are simple: the whole idea is based on the concept of biodiversity hotspots, 36 areas of very high diversity of plant and animal species which have suffered great loss of their natural habitats. I've divided all the hotspots in 5 geographical areas


The Entrance
Quick tour around the entrance area and near facilities before going with each enclosure. For these first steps I used some of Frontiers blueprints and also some workshop help, with a small bus parking with an underground station (https://steamcommunity.com/sharedfiles/filedetails/?id=2834387876). As I was going to use all the themed stuff in the proper zoo, I wanted the entrance to be as neutral as possible, so everything is built with lots of New World pieces and some other basic zoo styles.
There is a big shop right before the only exit, so the guests are forced to go through it (or at least that would be IRL, I don't think that can be made in PZ and they will use entrance and exit indifferently). I built part of its interior with some more useful workshop items (https://steamcommunity.com/sharedfiles/filedetails/?id=2895720668). Next to the shop there is a small rest area with vending machines and a small statue ensemble in an outdated style. In both sides of this area we can also find big staff facilities, specially those basic ones like quarantine
After that, guest reach a kind of a hallway with meander-like paths and various education boards about conservation topics (in fact, every single one). After that, we find the Visitor Center, which includes a restaurant with an open terrace upstairs, and a education area mainly for children, which I've called Discovery Outpost (notice that you can see our real scientists working in the research building through the windows). There is also a big map of the world with the hotspots, of course.
Finally, crossing the Visitor Center, there is a coffee truck and the central lake where the paths for every geographical area of the zoo start around. Tomorrow we will start with the African area, and we will see the first animals!
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