Pretty frustrating RNG youve got coded FD. MAYBE, just MAYBE would you go ahead and up the % chances like, lets say, 1000%. That way, maybe, more people can get an counter to spawn.
Pretty frustrating RNG youve got coded FD. MAYBE, just MAYBE would you go ahead and up the % chances like, lets say, 1000%. That way, maybe, more people can get an counter to spawn.
I got 23 hours split between barnacle camping and efficiency jumping around Aries dark region, including the brief period of the E3 CG where encounter chances were rumored to have been increased. Nothing. It's probably because I'm a save-the-princess low attention span fast-food gamer who wants everything handed over on a silver platter. Or possibly because I don't have a YouTube or twitch channel. Apparently if you have a YouTube or twitch channel you're guaranteed success within a maximum of an hour's effort.
I spent days actually looking. Days. Then I just gave up. Eventually I moved some of my ships to the Pleiades as a temporary home for other reasons and forgot about it. A couple of weeks ago - nearly six months later - I got interdicted after taking a look at one of the large wreck sites.
I have literally spent days looking for unknown probes too, still never seen one. Maybe I'm doing it wrong, or maybe they're just really rare, but it seems to me there are a few problems with the RNG.
tin foil hat in full effect.
I see why they don't want the Thargoid stuff to just happen to every player twice an hour or something - it needs to be slightly more "special" than that. Which I'm ok with. They could have put these glorified cutscenes behind some kind of actual gameplay sequence. That would have made it so it wasn't happening to everyone all willy-nilly, but if you went looking for it you could trigger it by doing something more interesting than just flying around waiting for hours or days at a time. But in typical FDEV fashion, they substituted interesting gameplay systems with RNG nonsense. They've done some portions of this game very well, and other parts are the laziest, most un-interesting implementation I can think of. They are quite good at coding the technical stuff, and absolute garbage at proper game design. I also think they prioritize the wrong stuff. The game needs the core mechanics to be fleshed out and tied together in interesting ways, but instead they give us half- implementations of power play, CQC, multicrew, etc. MAYBE when they finally get around to fixing up the core game a bit after 2.4 they'll finally get it right. Not holding my breath tho.
Maybe I am wrong, but when I read your post all I can see is "they fail to deliver a single player story campaign" which is something they never intended to do. Sure, they could improve their story telling skills but this isn't related to your complaint, which seems to be specifically about story + gameplay.
PS
And by improving their story telling skills I mean giving us better clues and summaries via galnet or random NPCs chatting about the latest rumours...