Housing Stegosaurus

Quick Question:

Has anyone found a way to house these beasties and make them happy? Specifically on a mission objective for Entertainment on Sorna. You have to breed and house a certain list of animals. Stegosaurus, triceratops, t.rex, brachiosaurus and spinosaurus. Obviously you don't house them together.

Well, every animal but the stego seems to be just fine once its hatched and put in the proper habitat.

The stegos....well...no.

I hatched four other stegos to go with it, since they like it be in social groups of at least five. The other four non-mission stegos are happy as clams and don't cause any trouble. The mission objective stego, the first one hatched, stays in a constant state of alarm and agitation, no matter if its needs are met or not. I've tranq'd it and moved to its herd only for it to wake up and immediately begin panicking and attacking the fences. The same thing happens with mission based pentaceratops. Suggestions?
 
Hmm thats a bit odd if all its needs are met, I recently did that mission and had no issues with it. I personally made a total of 6 stegos and threw them in an enclosure with some apatosaurs and diplos but I don't think that should change anything. If you are sure all the needs are met and its not just getting a comfort agitation from the mission you might have some sort of bug. Some of the missions do introduce a comfort agitation to mission objective dinos to make them harder to contain but I do not remember that mission doing that.
 
Hmm thats a bit odd if all its needs are met, I recently did that mission and had no issues with it. I personally made a total of 6 stegos and threw them in an enclosure with some apatosaurs and diplos but I don't think that should change anything. If you are sure all the needs are met and its not just getting a comfort agitation from the mission you might have some sort of bug. Some of the missions do introduce a comfort agitation to mission objective dinos to make them harder to contain but I do not remember that mission doing that.

I found that despite having a group of five or six, one or two were constantly wandering off on their own and then breaking out because they were lonely, leading the others to break out because they were now also lonely
 
I found that despite having a group of five or six, one or two were constantly wandering off on their own and then breaking out because they were lonely, leading the others to break out because they were now also lonely

Sounds like your enclosures are too big then. I keep my Stegos on their own and in an rather small enclosure with a Hammond Lab, so I can keep their social rating always on a maximum (to have some sort of puffer if two die in quick succession). Obviously I still try to meet their needs for grassland and forest, although it is some work to find the sweet spot between small size and environmental needs. I also use an heavy electric fence (or how that thing is called) to house them.
For the mission: Yes, the Stegos were somewhat annoying and I kept an ACU unit and a ranger unit nearby and had to re-capture them a few times. But it worked out in the end.
 
Last edited:
I also find it pretty easy to house them, it must be too large of enclosures for you guys as Astaran said. I have had a group of 6 stegos in an enclosure with 4 diplos and 4 apatosaurs for at least 8 hours of game time now and not once have they tried to escape or had their comfort drop below the threshold. I honestly don't find them to be annoying to keep at all, none of the dinos if you build the enclosures properly give me any challenge to keep. The only time I ever have any dino trying to escape is after a storm or if a twister knocks out a fence and they run out. Sometimes comfort will drop while I am initially optimizing enclosures but after I let them wander around and adjust the balance of grassland/forest so that needs are met in all parts of the enclosure I never have any problems. It must be enclosure design/optimization that is causing everyone comfort issues.
 
I’ve noticed that mission creatures can be a bit buggy: in the 3rd island mission, where you have to raise and keep a hyper-aggressive Deinonychus contained, mine just stepped out of the creation lab and froze on the spot, not satisfying its hunger or thirst requirements - not seeming to notice the 2nd Deinonychus, judging by its non-existent social status.
 
I’ve noticed that mission creatures can be a bit buggy: in the 3rd island mission, where you have to raise and keep a hyper-aggressive Deinonychus contained, mine just stepped out of the creation lab and froze on the spot, not satisfying its hunger or thirst requirements - not seeming to notice the 2nd Deinonychus, judging by its non-existent social status.

Yeah I have had at least one bug with a mission dino as well. The security mission dinos from sorna kept getting comfort agitations well after the mission was over, ended up having to sell and rebreed the 2 that I chose to keep in my park and had no issues after that.
 
Normal Stegos are fine as long as you have enough of them and the enclosure isn’t so big they can wander off from each other.

Mission dinos will occassionally be intent on escaping whatever you do. If you’re lucky and only have one mission dino trying to escape, you can just sit there in a jeep manually fixing the fence as it tries to break out
 
Back
Top Bottom