How about a mining CG for a change Fdev..?

Please Fdev, can we have a proper, good old mining CG for a change? Last mining CG was in April and that was in Colonia. Before that there was mining CG in the bubble back in January..
Bounty hunting and trading, im done for, no more of those please.
 
A mining CG would be nice. I've just about recovered from the last one: travel to Colonia, mine a load of Osmium, travel back.

Surely it can be run in parallel with a traditional bounty hunting CG so no-one feels left out.
 
Well the game can support 5 CGs, as we've seen.

Would it be too hard to have;
  • 2 Colonia CGs (any kind)
  • 1 Bounty Hunting/CZ CG
  • 1 Trade CG (normal or rare)
  • 1 Mining CG (not linked to a trading CG!) / Or 1 Exploration Data CG (alternating)
every week, except for special events, like competing Fed/Empire CGs, and whatnot.

CMDR Cosmic Spacehead
 
I agree. It's been ages since there's been a mining CG. Trade CGs wanting palladium or other metals don't count, as there's no way a miner can keep up with a trader.

I've submitted a couple so far, but it appears they haven't been accepted.
 
How about a mining CG to establish an asteroid station or outpost, in say Electra, the Pleiades sector seems to be a hotspot recently.

Or a station between SOL & COL 70 Sector.

Both easily thwarted by existing FD plans for both areas, though.
 
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How about a mining CG to establish an asteroid station or outpost, in say Electra, the Pleiades sector seems to be a hotspot recently.

Well, if i were to submit a CG, it would be for our faction and i would like it to end up with an asteroid station for our faction of course.. :D
But i doubt thats gonna happen, Fdev isnt going to give asteroid bases to everyone who wants them.

So, im just going to wait and see if there would be mining in the near future. :)
 
Well the game can support 5 CGs, as we've seen.
But can the player base?

Increase the number of CGs at once and the results per CG go down. A normal Sol bubble bounty hunting CG (which is the sort to attract the most participants) has about 10,000 participants clearing 100 billion in bounties, pretty consistently.

They ran four bounty hunting CGs this week with Tier 8 at 30 billion each. Results so far are approximately 15 billion, 30 billion, 8 billion and 8 billion - the total is only about half that of the standard ones as everyone gets spread out, but the one that was focused most finished pretty early.

Certainly it would be practical for the player base not to have Colonia CGs *instead* of Sol bubble ones but in addition to them, as it's mostly different people taking part ... but from what Frontier has said, setting up a CG is a relatively time-consuming task, and so Colonia ones are instead-of, and 5 CGs at once is for special occasions only.
 
Mining and bountyhunting CGs attract mostly different players. They have often run in parallel quite successfully. Tiers are completely artificial anyway, so can be adjusted.
 
Personally, I'd like to see some smuggling CGs come back. Haven't really seen those in awhile and found them quite fun. Both the buying goods and bringing it back as contraband, as well as going into USSes.
 
Well the game can support 5 CGs, as we've seen.

Would it be too hard to have;
  • 2 Colonia CGs (any kind)
  • 1 Bounty Hunting/CZ CG
  • 1 Trade CG (normal or rare)
  • 1 Mining CG (not linked to a trading CG!) / Or 1 Exploration Data CG (alternating)
every week, except for special events, like competing Fed/Empire CGs, and whatnot.

CMDR Cosmic Spacehead
Good idea, though I'd add smuggling and piracy in there to involve those professions that FD rarely show love to...


  • 2 Colonia CGs (any kind)
  • 1 Bounty Hunting/CZ CG - mirrored with a smuggling community goal in the same area? or mixed with the below.
  • 1 Trade CG (normal or rare) - mirrored with a piracy CG as the faction opposing hires 'privateers' to take the goods their rivals need.
  • 1 Mining CG (not linked to a trading CG!) / Or 1 Exploration Data CG (alternating)

Honestly, there's no reason the story of a BH or trade CG can't support a piracy CG running parallel, and adding a smuggling one would be pretty easy to think of too.

So instead of 5 CG spread all over the galaxy you would have 2-3 CG, one in colonia, and 1-2 in the bubble:


  • There could be a large crossover goal in both colonia and the bubble, with seperate sub-goals for BH, Trade or Mining, Piracy (and potentially smuggling). Goals for these objectives can be weighed according to their popularity, a piracy goal might have a lower aim to encourage more to play it, and this can be tweaked to give a fair number of players to most goals.
  • Then you would have your alternating exploration CG which shows up occasionally and lasts long enough for explorers to actually get back and take part if they want to.

Added to this, large combined goals like this mean most are taking part in the same stories, albeit remembering them from different angles. so not only does it encourage more players into the same areas to interact, it creates a potentially more meaningful and memorable story.

You aren't just RES grinding, you're working to oppose the piracy goal in the same system.
You aren't just trading, you're bringing in a steady supply of legal goods to undermine the local smugglers (or vice versa).
You aren't just pirating, you're vehemently opposed to the expansion of federal territory represented by the building of this station (the trade goal), and you're willing to pirate and bring those goods the the rebels.
 
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I'm completely in favour of a mining CG to help introduce our new PS4ers to the pleasures of mining. But it might be worth putting it off for long enough for them to get decent mining ships.
 
How about a mining CG to establish an asteroid station or outpost, in say Electra, the Pleiades sector seems to be a hotspot recently.

Or a station between SOL & COL 70 Sector.

Both easily thwarted by existing FD plans for both areas, though.

HYADUM would be a great spot for a mining asteroid base, just outside the bubble enroute to the Pleiades sector. Beautiful pristine ring system with a giant yellow/white star.
 
Personally, I'd like to see some smuggling CGs come back. Haven't really seen those in awhile and found them quite fun. Both the buying goods and bringing it back as contraband, as well as going into USSes.
Noone is going to volunteer their system for a smuggling CG though, since the BGS effect of all that smuggling is guaranteed to lose the controlling faction the system.
 
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