Now I'm not on about anything overly complicated but something that perhaps advances with the three elite rankings?
Say for combat ranking we could have manoeuvrability, speed, small percentile dmg increase (very small like 1% or something in each of these stats?)
Trading maybe we become better at haggling with experience and get bonus to buy/sell prices? perhaps lower fines for smuggling and trespassing? things like that?
Exploration maybe increase the range on the basic and advanced scanners? maybe increase range of detail scans on objects? Use less fuel due to knowing how to fly economically, you get the idea..
I think this would give us something that we could take to new ships and not be totally gimped when we start in them because were a certain elite ranking, another advantage is it would make these ranks more meaningful in that you would know that the deadly pilot has better stats than you because your mostly harmless..
What do you think commanders/developers?
It could also be a starting place for forward thinking on what stats we might have on land or in eva suits, hunting, oxygen preservation, survival etc
Really it could get as detailed ( including also naval ranks in some way, maybe use a dice roll somewhere -skill check- to see if successful on many of these skills), or as simple as you like!
Say for combat ranking we could have manoeuvrability, speed, small percentile dmg increase (very small like 1% or something in each of these stats?)
Trading maybe we become better at haggling with experience and get bonus to buy/sell prices? perhaps lower fines for smuggling and trespassing? things like that?
Exploration maybe increase the range on the basic and advanced scanners? maybe increase range of detail scans on objects? Use less fuel due to knowing how to fly economically, you get the idea..
I think this would give us something that we could take to new ships and not be totally gimped when we start in them because were a certain elite ranking, another advantage is it would make these ranks more meaningful in that you would know that the deadly pilot has better stats than you because your mostly harmless..
What do you think commanders/developers?
It could also be a starting place for forward thinking on what stats we might have on land or in eva suits, hunting, oxygen preservation, survival etc
Really it could get as detailed ( including also naval ranks in some way, maybe use a dice roll somewhere -skill check- to see if successful on many of these skills), or as simple as you like!
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