How am I going to afford a bigger ship with only 10cr a run?

So I'm in the starter ship - I buy some goods and sell them at the best profit I can find and make about 10Cr..... thinking I did pretty good I stop by a shipyard to see how many runs I need to buy a ship and they are obscenely expensive.... How can I carry more than 4 items so I can make some money to buy a bigger ship?

Trading in the Sidey is a bit dicey at first, but you should be able to get up to ~50k easily enough to get the hauler (if you want to do trading). There are guides around, but generally, buy stuff that is in high supply at your station, travel to a station that uses the item, and you will be making a lot more than 10cr in profit. Should be making several hundred credits per item. Also take trade missions, because they pay several thousand credits which far exceeds the cost of getting the item. If you are struggling as to where to find trade items, open the commodities market and click the item and see where it is imported from, and go there.

Really, you should be getting much more than 10cr per run, even with the limited cargo hold of the Sidey.
 
So I'm in the starter ship - I buy some goods and sell them at the best profit I can find and make about 10Cr..... thinking I did pretty good I stop by a shipyard to see how many runs I need to buy a ship and they are obscenely expensive.... How can I carry more than 4 items so I can make some money to buy a bigger ship?

dont bother trading til you get to a cobra or t6. Do bounty hunting, then mining THEN trade.
 
A few posts have mentioned rare trading... These are special commodoties that you can buy reasonably cheaply in limited quantities at specific stations. The price that you can sell them for increases the further you go from where you bought them, maxing out at around 140 light years away. You can easily get around 15-20k profit per tonne if you cover some ground, and it really doesn't feel like grinding. Go to http://eliteraretrader.co.uk/ to find a route that works for you.

Doing a few missions should build you up a few thousand credits to use as a trading float. I'd also advise getting a fuel scoop and learning to use it if you want to do rare trading as it saves time refuelling in stations and saves you on gas money as well.

This is good advice for anyone reading as well (even if the OP was trolling). Also, upgrade your frameshift drive -- it's key to traveling longer jumps, and anyone trying to start the game as a trader will find soon enough that they are blocked due to the limited jump capacity of the starting drive in the starter Sidey.
 
As has been said but can't stress this enough for all new pilots , check your 'rebuy' cost on right panel and Never have less money than this in your bank when launching (with any ship except starter ship)
Everything else is fun and a steep learning curve, you will have ' i*' moments but keep insurance and the rest is just experience.
Have fun!
 
Rare trading will always be the best way to get on the ladder and fast track to better ships, and still have fun at Nav Beacons along the way

https://forums.frontier.co.uk/showthread.php?t=63119

Travel to the old systems (Lave etc) stock up and go exploring across 130-160ly then sell them for near 16,000cr profit per tonne. Have fun.

That is literally the worst advice to give to a player in his first hour.

The USS thing is pretty good. Fly around a bit, explore the stations in your system until you find an outpost with a black market, then just fly around the USS and pick up everything you find, then return to the outpost (not a station!) and sell whatever you found there. Be aware of cops.

That is how you start making money FAST as a true newbie.
 
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So I'm in the starter ship - I buy some goods and sell them at the best profit I can find and make about 10Cr..... thinking I did pretty good I stop by a shipyard to see how many runs I need to buy a ship and they are obscenely expensive.... How can I carry more than 4 items so I can make some money to buy a bigger ship?

Wow, I don't know what went wrong on your end.
I started a fresh game on Sunday. Basic Sidey, 1000 Cr. start capital.

I found I started in an agricultural system, and in the bulletin board I found a mission to bring 2 tons of scrap to a neighboring system for almost 4k. I bought 2 additional tons of food, because thats what agricultural exports and all other buy.

I flew to the neighboring system, found it was a refinery, and delivered my mission. Got 4k. I bought some waste, because thats what I could sell back at the agricultural system, and explored the rest of the refinery system, as I had no map data at all. Additionally there was a mission bringing intel back to the system I came from.

While doing so, I got interdicted and attacked by a Competent NPC Viper. Okay, I must admit I had some fighting experience from the Alpha and Beta stages. I killed the Viper in my stock sidey with 53% hull left and almost all systems between 80 and 95 percent, but gained a bounty voucher of over 8k Cr.

I explored the rest, flew to the agricultural system again, sold the scrap, redeemed the bounty voucher.
I am now at 13k Credits after all repairs, and I have almost 4k worth of exploration data I will be able to sell some lightyears away.

And that was about 2h game time. So 2h flying, making 13x your start capital isn't that bad.

So my advise: Look at the bulletin board and run missions if you can. Look what additional cargo you can haul along your missions.
If you are attacked and see the guy is wanted, try to go for the bounty too. You will loose your ship one day, but since you do not have that much cargo to loose, it's not that much of a problem when in your basic sidey until you made enough for a bigger ship.

Also, if you have the Mercenery edition, you could also sell your 'Freeeagle' for about 40k, but I did not do that on purpose.
 
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