Joking aside, there's reviews of these guys that play the game for you if you pay them, so real people are using their services. Where do you draw the line between trading in a Sidewinder for 10k an hour, RES farming in a Python for 6 mil an hour, scanning planets in a Diamondback for 30 mil an hour, ferrying passengers in an Anaconda for 80 million an hour and paying someone to wake up in the morning with an extra 50 million in your account?
Basically, every game mechanic is an exploit. The moment you double your cargo capacity in the basic Sidewinder, you've found some mechanic in the game that allows you to make money faster. Why would you want to do that, when it will reduce the playing time to get to the ship of your choice? If your goal is to get a Cutter, is it good to get it sooner than later? The whole structure of the game is designed to improve the rate at which you earn credits. You invest the credits you earned into ships that will make you earn faster, otherwise, what's the purpose of the Cutter. Would the game be more enjoyable if there were only Sidewinders? Would that stop people wanting to do any get rich missions?
Coming back to the guys that you pay to play for you, what about parking your ship on a Sunday night in Sol and coming back on Friday night to find it in Colonia after you paid a guy $50 to fly it there while you were at work.? Would that be a good thing? What about if there were an in-game shortcut to getting to Colonia - after all, they did introduce the neutron star highway. What if they introduced a new FSD with 10 times the range? Would the discovery of a wormhole that took you directly to Colonia in one jump steal from you the experience of travelling all that way? How many people would prefer to do the 800 jumps to get there, or why don't people do it in economical mode to make it 4000 jumps?
Lots to think about!