So before 2.4 they were disabling our ships so we coudnt do anything.
Now in 2.4 when they stopped disabling our ships on sight - all it took was CG of 6236723754 tons of tantalum and we suddenly have anti-xeno rockets developed in 2 days? Really?
How it should be (more less) :
1. Dont give weapons right away, just xeno scanner, let players attack them (but without a chance to success for now)
2. As you attacking them with scanner active - you gain "attack pattern data" data or something similar
3. As you get hit by them with scanner active - you gain "defense pattern data" data or something similar
4. The longer you attack/defend against Thargoid the more data you get
5. From using xeno-scanner - you also gain some universal data
6. Make CG's that required this kind of data - for weapons needs "attack pattern data" or a lot more universal data, for defense needs "defense pattern data" or a lot more universal data
7. Let this CG's be multistage and roll till they finish without time limit - i.e "Laser CG" :
tier 1 opens S pulse laser,
tier 2 opens S burst laser
tier 3 opens S beam laser
tier 4 opens M lasers
tier 5 opens L lasers
tier 6 opens Huge lasers.
The rewards start being available the moment tier is achieved (spreading from point of origin/production) and CG goes on till last tier is achieved (no time limit).
Obviously after being equipped with anti-xeno weapon you still get data so you can participate in CG's to unlock stronger and stronger weapons.
Tier 1 should also take the most time and data to achieve, so we cant start killing aliens on day2, developing technology is hard, making bigger/different versions is easier and should last like week or two.
Discussion welcome.
Now in 2.4 when they stopped disabling our ships on sight - all it took was CG of 6236723754 tons of tantalum and we suddenly have anti-xeno rockets developed in 2 days? Really?
How it should be (more less) :
1. Dont give weapons right away, just xeno scanner, let players attack them (but without a chance to success for now)
2. As you attacking them with scanner active - you gain "attack pattern data" data or something similar
3. As you get hit by them with scanner active - you gain "defense pattern data" data or something similar
4. The longer you attack/defend against Thargoid the more data you get
5. From using xeno-scanner - you also gain some universal data
6. Make CG's that required this kind of data - for weapons needs "attack pattern data" or a lot more universal data, for defense needs "defense pattern data" or a lot more universal data
7. Let this CG's be multistage and roll till they finish without time limit - i.e "Laser CG" :
tier 1 opens S pulse laser,
tier 2 opens S burst laser
tier 3 opens S beam laser
tier 4 opens M lasers
tier 5 opens L lasers
tier 6 opens Huge lasers.
The rewards start being available the moment tier is achieved (spreading from point of origin/production) and CG goes on till last tier is achieved (no time limit).
Obviously after being equipped with anti-xeno weapon you still get data so you can participate in CG's to unlock stronger and stronger weapons.
Tier 1 should also take the most time and data to achieve, so we cant start killing aliens on day2, developing technology is hard, making bigger/different versions is easier and should last like week or two.
Discussion welcome.
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