It should be an option though, since I find the headtracking works just fine for me when on footAt the very least, all I'm asking for is to automatically switch off head-tracking when you go on-foot so I don't have to do it myself manually each time.
Yes, the game responds to head-tracking input but the way it processes it is the problem.it's not the head tracking that's broken: the actual tracking works great... it's the UI not following where you're looking that's the issue.
Yes, I've always said this should be optional, though I'm not sure how it can be working for you though when we can clearly see from the screenshots that GraphicEqualizer posted above that the game is tracking the movement of the head inside the helmut and not the entire head. This is demonstrated by the HUD moving on-screen in response to the input from the physical head-tracker (eg TrackIR). Anyway this whole topic has been a long drawn-out process of discussion and if you feel it is working correctly for you then I'm happy for you.It should be an option though, since I find the headtracking works just fine for me when on foot
the issue has a green tick, which means it's Acknowledged by fdev. I guess it's on an internal list there now, but priority - who knows.Just thought I'd bump this thread again as I wanted to find out if anyone has heard any news about whether Frontier have acknowledged the Odyssey on-foot headtracking issue? I've not been playing for a while now (this issue, amongst others a contributing factor), so I'm a bit out of the loop.
I note that the Issue Tracker Report is not showing anything new.
Thanks. I should have noticed the green tick.the issue has a green tick, which means it's Acknowledged by fdev. I guess it's on an internal list there now, but priority - who knows.
Thanks for link, voted because I have same problem.Just thought I'd bump this thread again as I wanted to find out if anyone has heard any news about whether Frontier have acknowledged the Odyssey on-foot headtracking issue? I've not been playing for a while now (this issue, amongst others a contributing factor), so I'm a bit out of the loop.
I note that the Issue Tracker Report is not showing anything new.