People are so scared to share any money making tips because they are afraid the Devs will nerf it, and rightly so, the Devs are trying to balance this game to suit it as an MMO RPG but this game is not an MMO RPG, it is an online PVP'er only.
If you strip down a hauler, remove shields, lasers, put on 16-20 cargo, best flight frame.
you need to be able to do 18 jump range fully loaded you can do rare commodities trade.
it is boring, very boring oh so very boring but can earn about 350K-500K an hour.
bounty hunting about $120-200K an hour if you are also hitting un identified scanners and happen across some stolen loot.
Bounty is more fun.
games fixed the early exploits which gave gamma testers a massive advantage and also one of the reasons I no longer play.
As a casual player I just don't have the time to play catch ups.
The cheaper ships do not offer much interest to me and a fully kitted Cobra costs too much time to invest.
i tried, but with the Devs reducing every possible money earner just so they can try and classify this game as an MMo is a total failure.
Elite D feels like such a broken mess the Devs just need to return it how it was and leave it. MUlti play for PVP.
this is not an MMo RPG, it is just not fun enough, no content, grief and boring non RPG, no skill tables feeling like we are still testing Beta.
Star Citizen will be an MMO RPG, ED was never designed to be on that level of multi play.
wait till you get unlucky enough through lag during a fight that you get blown up and 4 mil of insurance 3 times, reducing you back to where you started..... Fun? Nope, no game should punish casual players for dying, it is a stupid Mechanix from EQ days, that EQ changed for that very reason.