How are people making there millions so easily?

I started from the get go murdering people and was making 100-200k an hour depending on weapon loadout. In just under a week of playing i've grossed over 2 million credits. What I did was stalk the resource extraction zones, killing atleast 3-5 of the 10k and above CObra bounties that would be there as well as some high value sidewinder kills, then head out and search USS's for bounties. sometimes you can get lucky in the Unidentified Signal Sources and find 2 big money bounty ships just waiting to get farmed. But I'm also on winter break so i'm on this game almost all day.
 
People are so scared to share any money making tips because they are afraid the Devs will nerf it, and rightly so, the Devs are trying to balance this game to suit it as an MMO RPG but this game is not an MMO RPG, it is an online PVP'er only.

If you strip down a hauler, remove shields, lasers, put on 16-20 cargo, best flight frame.
you need to be able to do 18 jump range fully loaded you can do rare commodities trade.

it is boring, very boring oh so very boring but can earn about 350K-500K an hour.
bounty hunting about $120-200K an hour if you are also hitting un identified scanners and happen across some stolen loot.

Bounty is more fun.

games fixed the early exploits which gave gamma testers a massive advantage and also one of the reasons I no longer play.
As a casual player I just don't have the time to play catch ups.
The cheaper ships do not offer much interest to me and a fully kitted Cobra costs too much time to invest.

i tried, but with the Devs reducing every possible money earner just so they can try and classify this game as an MMo is a total failure.

Elite D feels like such a broken mess the Devs just need to return it how it was and leave it. MUlti play for PVP.

this is not an MMo RPG, it is just not fun enough, no content, grief and boring non RPG, no skill tables feeling like we are still testing Beta.
Star Citizen will be an MMO RPG, ED was never designed to be on that level of multi play.

wait till you get unlucky enough through lag during a fight that you get blown up and 4 mil of insurance 3 times, reducing you back to where you started..... Fun? Nope, no game should punish casual players for dying, it is a stupid Mechanix from EQ days, that EQ changed for that very reason.
 
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I keep wondering this there i am in my Cobra i was making at least 200k a day with bounty's so i thought ok i now have enough for a type 5 so i got that and im like ok lets do trading *30 mins later....* 8k PROFIT?! REALLY? i can get more than that in less that 4 mins with bounty hunting. So then i tried mining *5 mins later* UGH this is taking forever... and its so slow... *30 mins later* Ok so now im back in my cobra that i traded the type 5 for and now ill do bounty hunting Again... still 200k tops per day if lucky.

So now im sitting here wondering how are people making millions so fast? the other day i saw a guy in a asp... the game has been out for 6 days or 8 and he has an asp... REALLY? those are 6 million

Can anyone help me out here on how to make millions super easily?

EDIT: I also play this every single day and yes i play at least 5-10 hours straight

Some people have no life and play 12 hours a day, so you cannot beat them, if you have job and family.
 
Its worth moving out from the starter systems, the trade values there are depressed from so many players trading there.

Go out, find your own trade route away from everyone else. You should be able to make 200-400 per unit for the cheaper goods or up to 1k per unit for the expensive stuff with a bit
of scouting and comparing market prices. Then once you get a bigger ship, even more cash, the type 6 can easily carry 100 with shields, the type 7 200, the type 9 500, but its still
a very long up to bigger ships.

I agree. My starter system (Mokosh) and the ones close by have a very poor trading. 10-15,000 k each run, at the most. Then a bunch of stations has even worse prices, I don't even bother to pick up anything from those, because it's just not worth the fuel. As soon as I moved away about 20lyears , I was making more money in a neutral station, than I was in my "allied" and "friendly" stations.

I think, the devs need to look into how reputation and friendliness effect tradings, because frankly it's not very motivating to work up my rep to "friendly" or "allied", if I'm not getting any benefits out of it! At least, let me have a discount? Offer me better missions?
 
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Imperial Slaves were selling/buying today for between 10-11K and 16K. So a lot of people were making 5K a ton. I didn't have time to capitalise on the endeavour, or I could have made 160K per run in my Cobra.
 
Imperial Slaves were selling/buying today for between 10-11K and 16K. So a lot of people were making 5K a ton. I didn't have time to capitalise on the endeavour, or I could have made 160K per run in my Cobra.

I think that was a temporary glitch. I sat and watched this evening as all those 10k high supply high-tech systems suddenly went *poof* and reverted to 16k high demand...
 
Wow, you're certainly full of happy thoughts, aren't you? I've seen other posts by you recently too that were nothing but negativity. Guess what? It isn't all the game's fault.

First off, Gamma players have an advantage, yes, and it's a big one. But it isn't bugs. Their advantage is in knowing how the game works. I personally hardly played at all during gamma, as I was too busy at work to do anything but crash into the couch and relax when I got home, and since release I've had time for at most two hours of playing per day, usually less, sometimes none. I'm still into a reasonably tricked out Cobra with enough money banked to cover several deaths should the inevitable happen (as it has before).

Second, you don't need to catch up! It's your game, your galaxy, do with it what you will. What other players do has exactly zero bearing on your gameplay unless you choose for it to be so. Trading, bounty hunting, exploring, pirating, it's all potentially profitable... but it all also takes some time and work to find the best way. But other players are not ruining it for you.

The game definitely has problems. The galaxy is huge and beautiful, but it lacks meaningful choices since the background simulation doesn't seem to be working correctly. The faction progression is trivial and needs serious work to make it interesting (honestly, Fed and Imp rank progression should be turned off for the time being until they have a real system in place for it with challenging and interesting missions). I am firmly of the opinion that the game would have profited from another month or two in development before release. But that does not make it a bad game. It's a good game as it stands, with many things to do, just not a great game... yet. But you need to set your own goals and make your own way, and if you can't do that, then perhaps you'll see it as a bad game. But again, that's entirely not the game's fault. It may just not be the game for you.
 
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