How are you getting on with the mat' traders?

Exchange rates need to be improved, especially up/down the columns. With 11 rolls at G5 to get it all the way up to max it's never 'just one' of anything your short of.
 
Thanks for that.

Yeh no. The butt-pain is the G5 material gathering. Broken RNG that is weighted so far against the player on only works occasionally ain't my fault.

If you don't enjoy grinding at it all at once maybe you should do it differently.
 
Yeh no. The butt-pain is the G5 material gathering. Broken RNG that is weighted so far against the player on only works occasionally ain't my fault.

This is my gripe. I'm done waiting aimlessly for those pesky CDC's and Imperial Shields, I've ran out of Netflix! The exchange rates across need to be 1 to 1 so we're not forced to go down that road. It won't make collection any easier but will greatly increase the options.
 
This is my gripe. I'm done waiting aimlessly for those pesky CDC's and Imperial Shields, I've ran out of Netflix! The exchange rates across need to be 1 to 1 so we're not forced to go down that road. It won't make collection any easier but will greatly increase the options.

Heck yeah! I'm on board with that idea.
 
Useful. As long as I have some G5 mats of some description (usually do, Corvette hoover is best hoover) I'm good to do whatever I want!
 
Material traders are extremely handy when trading down. One tier 5 material turns into 81 tier 1 materials in the same category, which saves me a lot of collecting.

Is that actually worthwhile very often though?

Looking at my inventory, I've got over 100 of pretty-much all the G1-G3 mat's and I don't think I've ever gone looking for any of them... and that's despite binning almost all my G1-G3 mat's before 3.0 arrived.
 

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Material traders are extremely handy when trading down. One tier 5 material turns into 81 tier 1 materials in the same category, which saves me a lot of collecting.

If 81 G1 Mats turned into 1 G5 in return, we'd be calling that "fair exchange".
If 162 G1 Mats did the same, we'd still call that "an okay deal".

However : instead it either takes 1226 of same type (!) or 7776 cross-type (!!?!) to get one G5 Mat - which is so bizarre off-grid it's not even physically possible within the System.
The whole System is designed from ground up to make Players waste Materials left & right like there's no tomorrow. Literally throwing them out of the Window.

They announced "Material Traders will help you get what you need [*]"
They implemented [*] ... but the exchange rates will put even the Wolf of Wall Street to shame
 
I love the new system, especially the traders.

It rewards organization and foresight.
If you use those, it's a breeze.

If not, well, I could see anything being unnecessarily difficult.

People often insist on doing things the most difficult way possible.
Some of them even recognize it, or enjoy it.


I've had guests in town so my hours have been much lower these past couple of weeks, but I've already modified my 20+ ship fleet to G5 values on most modules.
I'm experimenting with different weapons and builds now, just fine tuning the little trade offs.
Having multiple ships of the same type makes much more sense now.

While I was never able to do that before, considering the time and mats required for getting decent rolls,
I managed that in a couple of weeks in the new system.
 
If 81 G1 Mats turned into 1 G5 in return, we'd be calling that "fair exchange".
If 162 G1 Mats did the same, we'd still call that "an okay deal".

However : instead it either takes 1226 of same type (!) or 7776 cross-type (!!?!) to get one G5 Mat - which is so bizarre off-grid it's not even physically possible within the System.
The whole System is designed from ground up to make Players waste Materials left & right like there's no tomorrow. Literally throwing them out of the Window.

They announced "Material Traders will help you get what you need [*]"
They implemented [*] ... but the exchange rates will put even the Wolf of Wall Street to shame



The rational conclusion is "Don't trade up."
 
I agree 100%. I made a thread about this earlier. Cross trading and up trading needs to be viable if you want to actually help with the grind. Right now all the current traders are for is getting cif and helping players deal with the added grind of having to roll lower grades.

The problem gets worse with raw materials because they decided to throw reason out the window and reclassify a bunch of materials into new grades that are blatantly at odds with how they are used in engineering recipes (ie one g4 element (selenium) in the new system is used as a precursor to g3 element (cadmium) in a lot of recipes. They are in two different categories as well even though they are almost exclusively used before or after the other one in engineering blueprints), but also how common they are on planets.

It's insane.
 
The rational conclusion is "Don't trade up."

This line of thinking is a cancer on these forums.

If I came into your house and took a dump on your dining room table you wouldn't say "The rational conclusion is to use a different table."

You don't go a mechanic to gt your left hand turning signal fixed only to be told "Just don't turn left silly."

If there was a hole in your wall and a minor nick in the other one and you hired a contractor to fix both, you wouldn't be fine with them leaving the hole because they fixed the nick.

If you bought a car and found that the parking break just open a compartment that dropped a brink on the break, you would rightfully complain to the manufacturer, and "well that's how we intend the parking break to work to work" wouldn't be an acceptable answer.


So why do people on this forum think that it's reasonable to respond to criticism of broken mechanics and systems in E:D with "well just don't do/use that." It's insanity. Just because you can avoid using a broken mechanic, or the mechanic was intended to be counter-intuitive or ineffective doesn't excuse the fact that the mechanic isn't working in the first place.
 
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I think it's okay for the occasional trade but mostly I'm still gathering mats like a madman. I've kind of sort of made it my personal mission now to fill up my material list and I promise I won't complain one bit about a grind. Though I would like to see some more rares in the mission boards for the lone wolf. Especially when I'm allied with every faction on the board.

Two words of wisdom for those struggling to grasp the new system.

TOP DOWN!

Not bottom up.

Words to live by in 3.0.
 
Couldn't have been bothered to use them yet, honestly. Not worth my time, generally speaking. I'm out at Dav's Hope now though, so I may have some junk to trade in sooner or later for what it's worth. We shall see.
 
I think they are extremely useful, but I only trade downwards - I imagine except when I'm desperate, which did not happen yet.

BUT - I miss an easy-to-find reference table about the material categories, it seems not even Inara has one, and my Google search did not turn anything up. There must be some place where you can look up which material you can trade for which, isn't there?
 
I think they are extremely useful, but I only trade downwards - I imagine except when I'm desperate, which did not happen yet.

I suspect the situation will change as we go along.

I mean, we all only have a limited number of ships and a limited number of upgrades to make.
Sure, that'll be different for different people but we're all going to reach a point where we're (basically) done with upgrades.

Eventually, we're going to start filling up all our stocks of mat's and have not much to spend them on.
Once that happens, people probably won't think twice about trading-up to get all the mat's they need to make a specific upgrade immediately.
 
I suspect the situation will change as we go along.

I mean, we all only have a limited number of ships and a limited number of upgrades to make.
Sure, that'll be different for different people but we're all going to reach a point where we're (basically) done with upgrades.

Eventually, we're going to start filling up all our stocks of mat's and have not much to spend them on.
Once that happens, people probably won't think twice about trading-up to get all the mat's they need to make a specific upgrade immediately.

I don't have that much more to engineer myself, because I have a modest-size fleet and I'm not a min-maxer. Soon I'll be looking at materials in an entirely different way. I'll be loading my own high-quality bullets, FSD boost juice, etc. I've not done this too often in the past, so it'll be interesting to see what I need more of - common or rare..
 
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