Bring it into the main game and have a mode where Commanders can use their own ships.
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Bring it into the main game and have a mode where Commanders can use their own ships.
I guess the more obvious answer would be to integrate it in the main game rather than being a separate and unrelated part of it.I really enjoyed CQC, when it first came out I had a blast flying around in the little ships shooting folk, using the speed boosters and dancing FA OFF around the various collidables. I spend a lot of time exploring and CQC would be a great way to alleviate space madness for example if... people actually played it.
I've lost count of the amount of times that I've spent 10+ minutes in matchmaking then given up. Obviously, some new maps and new ships available to be used would be nice, but I imagine Frontier would only put that kind of effort in if more people actually played it.
Perhaps some ARX + a respectable amount (1 million?) Credits as a reward for winning a match? And the others in the top 3 get some credits, give some incentive to win a match and earn some sweet cosmetics.
At the end of the day, we all love a bit of cosmetic bling on our ships and giving away some ARX isn't going to ruin any game balance or affect other players, and would maybe entice people to get on that matchmaking. Maybe also some unique decals/paintjobs/ship kits that could only be earned by winning X amount of matches?
I'm by no means an expert on this, I'd just like CQC to be more than just an afterthought that almost nobody plays. Or am I barking up the wrong tree and nobody cares about it anymore? Perhaps just some bloody Elite bots to play against so we can grind out that 4th rank.
... @Kerrash was a sneaky kill stealer ...
Problem also lies with ED community. People are used to choosing who they play with (solo, pg) and always winning (because they fight only stupid NPCs in much inferior ship) and even in PvP dying is optional as everyone can easily leave the fight.
People just feel entitled to rules being bent for them, feel entitled to have it easy way out. But the arena has its own rules, you either have what it takes and get good at it or you whine, rage quit and say cqc is dead or whatever.. in which case good riddance.
It's just in a coma3 plus years is a little late to revive a corpse.
I've done this, not especially often, but considerably more frequently than never.
Main CQC Discord: 2,662 members
Major PVP Discords
Galactic Combat Initiative: 1,831 members
PvP League: 424 members
ECCE: 728 members
Major Powerplay Discords
Federal United Command: 1,390 members
ALD Discord: 1,161 members
Alliance of Independents: 883 members
...and some other powers, right? Can't be bothered to look them all up but they're probably not significantly bigger.
...and for comparisions, some actual big ones
Fleetcomm Exploration Discord: 12,863 members
General Elite Dangerous Community: 15,730 members
All very inexact, of course, but it's not giving me a "CQC is a minority interest, unlike PvP which is super popular" impression. (In practice Powerplay probably easily beats both, and, well...)
Main-ship duelling wouldn't work particularly well with the CQC format, since the high-end engineered ships probably wouldn't die once in the 7:30 allowed for a free-for-all deathmatch unless they got unlucky, and the scores in 15 minute TDM would also be pretty low. I'm not saying a simulated duel tool (with manual lobbies and matchmaking) to save you the trouble of trying to get everyone together in the same system wouldn't be a good thing - absolutely it would - but if Frontier were going to implement one, starting from CQC wouldn't really gain them very much.
Oh, CQC is undoubtedly a niche interest, like Powerplay, or CGs, or PvP. I don't think anyone disputes that. Though on PC for Deathmatch it nowadays generally has enough players to get a match in EU/US timezones - it's doing much better than it was a couple of years ago, for example. Unlike the others, the numbers are (slowly) rising rather than falling.Lots of people are implying CQC isn't struggling... which is odd considering how many of these treads popup.
I knew a lot of PvPers who quit with the 2.1 release, sure. On the other hand I know plenty who started after that release.PvP in the main game was once very popular... however lots of PvP players have quit due to that side of the game being neglected (and the colossal engineer grind of course). If you've been playing since season 1 you will remember how popular the war in Lugh was or the buzzing Lave cluster, or the Salome event... Fdev have slowly killed all that though through poor design choices and feature focus.
I think CQC is a thing when people get an itch to play, but won't bother logging into the stale main game currently. That 4th Elite rank is also a thing in the back of my head to eventually do, or at least to prestige once to get the main game permit, but RL work and other games keep me too busy to actually follow through. Currently I only play ED at all to get my fill of 400 ARX for the week while waiting for the next CG/interstellar initiative and solid info on fleet carriers.Oh, CQC is undoubtedly a niche interest, like Powerplay, or CGs, or PvP. I don't think anyone disputes that. Though on PC for Deathmatch it nowadays generally has enough players to get a match in EU/US timezones - it's doing much better than it was a couple of years ago, for example. Unlike the others, the numbers are (slowly) rising rather than falling.
I'd say that the occurrence of both pilots jumping into their fighters and duelling it out while their main ships go NPC controlled is very rare
The only time I used to jump in my fighter was when I was pirating in a slow ship like a Conda and the trader made a run for it.
Deathmatch
Creative can only do what management allows them to do. It seem they have decided to abandon CQC, which is a shame because there was a good game there and could have brought in a different audience.Bottom line is creative team isn't very creative it seems
Let it die in peace......And remove the ranking from the main game (or at least what left of it)