Yeah, so, no beta...
Not sure this is a good thing... :-/
There's not much alternative.
A beta would pick up on bugs like "if you deploy a colonisation beacon it resets your account" or "establishing a station in a system makes you permanently hostile with the controlling faction" or "Odyssey settlements can only be placed in orbit". But anything
that obvious has probably been picked up already, or will be noticed (and fixed) very quickly anyway.
A limited-scope beta
wouldn't pick up on all the weird stuff players do on the live server when they're actually playing seriously, or the consequences of giving tens of thousands of players access to the feature rather than the hundreds/low thousands who might log in to a separate beta. Separate betas for things like engineering (lowered materials costs missed the main problem), the BGS (not enough players to trigger the balance issues), the mining rewrite (not enough BGS going on to spot the worst balance issues), etc. have generally failed to be realistic tests.
So something like this where we get access to the feature, but it has a bunch more restrictions than they expect to keep so that they can see what happens in a realistic situation and then relax the restrictions if it doesn't seem like it will break anything is probably about as good as it can be.