Like many others here, I am a devotee of the Elite world, having played with wireframe graphics on the Amstrad many, many years ago and waited patiently for Elite 4. I'm delighted that Frontier have updated their website and started this discussion board. The open question to David Braben and all at Frontier is how can we help make it the wonderful experience we all want it to be? Are our wish lists of any value, or are the details already sewn up? Can we be used to bounce ideas off?
The issue here is that to many of us Elite is more than a game, and those of us who spent maybe too long in it's universe have a sense of ownership. I think we all trust the genius that is Mr Braben to deliver, but are very keen that the things that made the game so special for us remain.
So for me, the essentials are a single-player option, open gameplay, in a universe believable because of physics rather than eye-candy (boo Freelancer/X etc) with a sense of the hugeness of space that makes us want to explore. Oh, and the ability to land on (procedurally-generated?) planets.
Sorry this is a long post, but many of us have been waiting a long time! Good luck to all of you at Frontier
The issue here is that to many of us Elite is more than a game, and those of us who spent maybe too long in it's universe have a sense of ownership. I think we all trust the genius that is Mr Braben to deliver, but are very keen that the things that made the game so special for us remain.
So for me, the essentials are a single-player option, open gameplay, in a universe believable because of physics rather than eye-candy (boo Freelancer/X etc) with a sense of the hugeness of space that makes us want to explore. Oh, and the ability to land on (procedurally-generated?) planets.
Sorry this is a long post, but many of us have been waiting a long time! Good luck to all of you at Frontier