I'm sorry but that's a complete lie.NMS uses the unreal engine which is compatible with DLSS
It's their own engine and uses Havok middleware. They brute forced the Vulcan API to bring VR to it and I'm guessing worked closely with Nvidia for DLSS.
No orbital mechanics it's true but due to using voxels they have caves and overhangs and as for the cartoony look, they were trying to emulate scifi book covers from......
The concept of No Man's Sky is based on a long-time desire by Hello Games' founder, Sean Murray, to create a space exploration game that captured the vision and optimism of science fiction writings and art of the 1970s and 1980s. (Wikipedia)
Last edited: