How could player-owned outposts / bases work?

I see the ability to "lease" sections of planetoids from local or larger system authorities. Here, one could buy and "plant", certain facilities on the surface to act as exploration bases to map/scan the resources BENEATH the surface. Once an area is mapped, maybe other SRV's could be designed to dig down into the surface and extraction plants installed, to process the spoil? Apart from the obvious mineral and water deposits, the "dirt" could be crafted into building materials and enhancements to the works made to provide shelter from gamma, and other harmful radiation? ...UNDER GROUND! This would provide attack proof shelters for settlers, ships, stores, and traded goods. The inspiration, would you believe it, was the need to find FAST shelter in Minecraft, where digging-in was more effective than trying to escape "baddies" by building above ground!
Settling systems and planets should have a "human" element to it! History has shown the first human instinct, when exploring, is to place "staging posts", forts, trading posts and other permanent infrastructure along our route, so the exploration becomes a VIABLE proposition, AND it is so much easier to find your way back home with booty, or return to take advatage of resources and .....HERE'S THE BIG ONE! ....MAKE A HOME! ...one of, if not, then THE biggest need of ANY human! Space stations and exisating settlements are a useful stop-gap, but will never satisfy the NEED for a HOME to put down roots in! Roots grow in the ground, NOT in the stars! I am worried that future Thargoids (or others?) may be able to wipe out Star Ports like they wiped out the capital ships! How many players have fleets stationed at Jameson Orbital? Take that place out and there will be some VERY unhappy space-bunnies out there! Just think! if you want to stop mankind "infesting" more of YOUR space, would you NOT take out their PRIMARY means of support outside their home systems? I WOULD! This makes mankind's dispersal to seperate, subterrainian, settlements, more and more logical!

Just some thoughts I had after watching the recent Mars settlement and deep space travel documentaries on the BBC!

Very good ideas. Not sure how feasible technically this would be but good ideas nevertheless.
 
If we could have bases, i would probably keep it simple and restrict it to landfall planets at first. You could buy and set up landing pads, hangars just storage not a shipyard service, outfitting for just your stored modules, and rearm refuel. Only you and maybe those in your wing could land there. You would have to place fuel tanks and munition manufacturing units, that you could keep stocked for both buy dropping off materials you to synthesis those things (the benfit being you could stockpile premium ammo)as well as fuel which you scoop(would probably fit a type 9 or something with a bunch of tanks and go scoop the stuff)could buy AA defenses and the different skimmer types to defend your zone. Then comes the reason for having these resource gathering. You should be able to set up little mining rigs like we stumbe across at POIs, that gather materials for engineering slowly over time. These would be networked with your base via those antennas we scan which would act as navigation waypoints. They would show up to other players until the discovered then aa a POI. If they scanned them it could give the location of the next nearest antenna in your network. This could lead them towards more of your materials to loot or maybe your base. So setting up security would be important but you would want to balance that with maintaining a low profile. You don't want everyone loot your stuff all the time. But yeah the possibilities are endless, but i think limits should be in place where we don't find ourselves owning full out stations with economies. I see the purpose of these bases as allowing player to be self sufficient and farm and store resources. This would benefit everyone from pvpers wanting a hideout from their enemies while they ready themselves for battle to explorers living out on the frontier. Resource wise what could be farmed using these would depend on whats available on the planet you set them up on.
 
(IMO) the best solution would be to have CMDRs choose from approved locations, only around the bubble (no Maia system bases, etc.) and it would have to be ridiculously expensive, on the order of ten to twenty billion credits or so. A great credit-sink for the unreasonably wealthy with more credits than brains. o7
 
How about a private base that can store your ships and spare modules, and be used to hoard cargo (rares) or anything like mats for engineer builds even data if required.

accessible only by you with npc turret defences.

a sort of bat cave off the beaten track.
 
(IMO) the best solution would be to have CMDRs choose from approved locations, only around the bubble (no Maia system bases, etc.) and it would have to be ridiculously expensive, on the order of ten to twenty billion credits or so. A great credit-sink for the unreasonably wealthy with more credits than brains. o7

I would have thought that allowing settlements in already populated systems would be somewhat boring (and pointless - there are stations everywhere) and involve all sorts of political implications that go beyond private base-building. Frontier keeps telling us that only 1% of the universe is explored. Of course it is, not only is no-one allowed to create the infrastructure that would naturally occur in real life to support exploration but exploration beyond 1kly is, ultimately, pointless because it doesn't lead to anything else. No-one will ever use the information you are collecting, at least not in the lifetime of this game. In another ten years the bubble *might* expand as much as 50ly in every direction.

For some reason Frontier are extraordinarily tight-fisted when it comes to player influence on what they claim is a sandbox. As such I don't think this is something that will ever happen in ED.
 
I would want to set mine up in an unexplored unclaimed system and mine the resources there or ship them in to build my base. You could start with some sort of contructor drone that you supply, and everything you want to build will requires certain amounts of x y z and so on.
 
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