I've read what I've posted. I worry you misread somewhere. I don't need clumsy attempts to take words out of context, so I suggest you go back and try to understand what I mean and not worry about quoting me back to myself.
What did I misread? You're still trying to get someone else to prove your point. No, I've quoted you in my responses, if you said something different please quote the relevant text.
Bounties are bad? That's some wild hyperbole there. No, I think that targeted harassment is bad. I feel my explanation was concise.
You're the one claiming that targeting players is bad, and what do you think is used to target them? Or what exactly do you mean by targeting?
Permit locking isn't required if the security level had appropriate response. Camping in a high sec as a criminal should be virtually impossible. If permit locking is necessary, then the security response should be made greater instead.
How would you make it virtually impossible? Magically explode ships that initiate combat the moment they do?
Otherwise, it's still more than possible to attack, destroy your target and tank long enough to jump out or you'll still get people able happy to do suicide runs against other players. After all, what's the insurance on a well kitted out Vulture? 1 mil? Chump change.
Illegal actions are part of the game. They can happen in solo and they can happen to npcs. Treating it like it's behavior that deserves punishment is silly.
Proper protection in high security areas would be sufficient to keep pve players safe. I don't want slaps on the wrist either because it's all pointless meaningless that will not deter ganking. It just makes hassle for ppl who dock before asking permission or when a cop dives into your line of fire.
You've not suggested anything other than slaps on the wrist, anything more - such as a temporary permit lock - you've balked at. If you have, please show us where because it's beginning to look as if you never did and are trying to worm out of it.
Even the current prison ship crap is . It's silly how many people end up going to them for pointless stuff.
Irrelevant. Fixing where people get sent to a prison ship for trivial transgressions does not mean that real crimes cannot be dealt with appropriately.
Give the criminals tools to commit the crime and they will have things to do while they are living on the fringe,
I tried a life of crime once (in solo). It was boring and the pay sucked.
Again, irrelevant. The discussion is how to convince solo players to play in open, not open players not to play in solo, let alone what you want.
Let's try and keep it honest. You arent gonna deter ganking by threatening punishment. Stopping ganking happens by the game producing a reasonable security response and chasing the ganker away before he can gank.
It seems clear that it would. You don't seem to be too crazy at the idea of losing your permit to a system for an hour or a day if you end up committing a crime after all. Oddly that looks like a rather effective deterrent.
You don't need to punish a ganker who couldn't gank.
LOL. Perhaps we shouldn't arrest buglers or muggers unless they're competent at it.