How could players be encouraged to put themselves into dangerous pvp scenarios, even when they don't have to?

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2.5 hrs to mine an asteroid for the cost of a rebuy? No way will they risk a ship. (Yes I know there are much faster ways to earn the amount needed for a conda, but unless you know the secret handshake a newbie will not know how to properly grind that cash.)

Noobs shouldn't be in Anacondas.

Again, people hate absolutely hate useless time sinks.

Isn't that like 95% of this game, though?

Buff money rewards where you simply don't care when your ship blows or stop with the engineer grind completely.

That's pretty much the outlook of most gankers/griefers already, so how will that change anything other than making them a more likely occurrence?

There's another potential solution...remove rebuys for lawful commanders who get blown up by wanted/notorious commanders, while simultaneously detaching the wanted status from ships and instead attaching it to the commander...so no matter what, it sticks.
 
Why buff rewards? Why not reduce the cost of rebuy?
I wasn't arguing for buffed rewards, but if I had to offer a counter, losses still cost time and cargo/bounties/bonds and completing the mission is unaffected by reduced rebuy so why would it be a factor when I can ensure finishing?
 
Isn't that a bit elitist? I thought the game was about accommodating low skill players?

😆

By this logic, we should just remove every gate that currently exists in the game. Give noobs access to every permit from the start (including ShinDez) and remove the ranking system all together.
 
It depends how you are playing. If you are flying a battleship and want to fight go in open.
The problem is when it comes to 90% of the game you don't need some ganker finishing you off in a totally incapable ship when you are just hauling or doing something that requires an incapable ship. To fly in open either means you have to be far away from any activity unless armed to the teeth.... QED.
I spend most of my time in private session to be honest,.. All my firends are there so why not?
 
😆

By this logic, we should just remove every gate that currently exists in the game. Give noobs access to every permit from the start (including ShinDez) and remove the ranking system all together.
The ranking system isn't really that meaningful of a measure of quality as it is only a measure of quantity.

Yes, taken to extremes that would be true.
I dont agree with that logic, but some other posters are spending considerable effort demanding access to all equipment and content regardless of skill level.
 
The ranking system isn't really that meaningful of a measure of quality as it is only a measure of quantity.

Yes, taken to extremes that would be true.
I dont agree with that logic, but some other posters are spending considerable effort demanding access to all equipment and content regardless of skill level.

Therein lies the basic problem with ED. The only things that require any real skill are PvP and AX combat. It could be argued that core and subsurface mining have a small skill gate, but it'd be a very small level.

Everything else is grind. Trading requires no skill. Smuggling requires no skill. Exploration requires no skill. NPC combat requires no skill (engineering basically gives you an "I win" button against NPCs). Buying ships, gaining rank, accessing engineers, etc all require no skill.

At this point, ED might as well be some mobile game where you click a hundred buttons, wait an hour or two, and get stuphz...because that's basically what we've got.
 
Therein lies the basic problem with ED. The only things that require any real skill are PvP and AX combat. It could be argued that core and subsurface mining have a small skill gate, but it'd be a very small level.

Everything else is grind. Trading requires no skill. Smuggling requires no skill. Exploration requires no skill. NPC combat requires no skill (engineering basically gives you an "I win" button against NPCs). Buying ships, gaining rank, accessing engineers, etc all require no skill.

At this point, ED might as well be some mobile game where you click a hundred buttons, wait and hour or two, an get stuphz...because that's basically what we've got.
Pvp doesn't demand skill. It's only interesting when the skill levels are matched.

AX combat is designed with such tight constraints it might as well be its own game mode like cqc. At least then it wouldn't demand such a stupid amount of grinding.
 
This conversation again? Y'all are trying to get more subtle, like a bamboo shoot under the toenail. If I wanted 'social time' in my games...never-mind, I don't. Back to Solo and away from the ridiculous blather.
 
This conversation again? Y'all are trying to get more subtle, like a bamboo shoot under the toenail. If I wanted 'social time' in my games...never-mind, I don't. Back to Solo and away from the ridiculous blather.

Yes, yes, your opinion is noted and subsequently cast aside. This discussion isn't meant for anti-social types.
 
Pvp doesn't demand skill. It's only interesting when the skill levels are matched.

AX combat is designed with such tight constraints it might as well be its own game mode like cqc. At least then it wouldn't demand such a stupid amount of grinding.

Any time you pit player against player, skill is involved. It might be watered down due to power creep from engineering, but it still demands more skill than any other gameplay element.

I agree the grind mechanics associated with AX gameplay are absolutely ridiculous. That's the primary reason I don't get into it, and I'd venture that's true for many others as well.
 
WOW There is nothing you can do in open except unwanted combat "When you aren't looking for it" That can't be done in Pg or Solo.
I don't know anybody in open, I've never known anybody in open, I don't want to know anybody in open. Have a nice day. :)
This thread is pointless.
 
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Any time you pit player against player, skill is involved. It might be watered down due to power creep from engineering, but it still demands more skill than any other gameplay element.

I agree the grind mechanics associated with AX gameplay are absolutely ridiculous. That's the primary reason I don't get into it, and I'd venture that's true for many others as well.
PVP doesn't demand high skill. It just demands more skill than your opponent (not counting whatever imbalance the game introduces). If your opponent's skill is low, then your skill demand isn't great.

It doesn't take skill to shoot another player. It just takes a lack of skill on your opponents part.

I'm not saying that there aren't extremely skilled players engaging in PVP. Jus sayin that it's not necessary to win, unless your opponent is also skilled.

WOW There is nothing you can do open except unwanted combat "When you aren't looking for it" That can't be done in Pg or Solo.
This thread is pointless.
Yah, the game does seriously lack good co-op gameplay. We spent a bunch of pages talking about that.
 
PVP doesn't demand high skill. It just demands more skill than your opponent (not counting whatever imbalance the game introduces). If your opponent's skill is low, then your skill demand isn't great.

It doesn't take skill to shoot another player. It just takes a lack of skill on your opponents part.

I'm not saying that there aren't extremely skilled players engaging in PVP. Jus sayin that it's not necessary to win, unless your opponent is also skilled.

That's true of any competitive venture. Skill requirement is relative to that of your opponent.

Perhaps I should word it differently. The necessity for high-skill is far more likely in PvP compared to every other gameplay mechanic in ED.
 
Here's a thought: Any player with less than, say, 20 million credits receives TRIPLE monetary payouts for ANY activity completed in OPEN mode, UNTIL the player's credit balance reaches 20 million. Players with credit balances higher than 20 million receive (only) DOUBLE ( or maybe 1.5x) monetary payouts for activities completed in OPEN mode as compared to payouts from GROUP or SOLO.

So, you mean they will play open for a few hours (ideally in a quiet system where there are no other players), until they are rolling in cash, then go back to PG/solo?
 
WOW There is nothing you can do in open except unwanted combat "When you aren't looking for it" That can't be done in Pg or Solo.
I don't know anybody in open, I've never known anybody in open, I don't want to know anybody in open. Have a nice day. :)
This thread is pointless.

Well, as had been pointedly stated to me, this thread isn't about that.

Its not about people who already play in open.
Its not about people who will never play in open.
Its about what can be done to encourage those who play in PG/solo to play in open.

I'm not sure about the size of this demographic. I mean, if you want to play in open, you play in open.

As always, i just assume the intent of these threads (sorry OP) has nothing to do with altruism for the people who play in PG/solo, but solely because some open players want more people in open for their own reasons, usually reasons that are not of interest to those playing in PG/solo.

How about FD make changes to make life better in PG/solo? NPC wingmen! Better group management options for PGs! I'm sure there could be other things that could be done as well.
 
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Yes, yes, your opinion is noted and subsequently cast aside. This discussion isn't meant for anti-social types.
Opinion, be it yours or mine, reeks of the same stench: unwashed backside.

This forced, passive multiplayer interaction in-game is not preferred by some of the ED crowd. I, for one, would have embraced off-line solo play with no multiplayer cross-over if that option hadn't been left on the cutting room floor. Just like you, I'm stuck with this compromise. Given my stance, my general disgust of the PvP crowd's continuous attempts to barter for game changes of this shared universe, which would likely negatively impact my solo gameplay, shouldn't be of any surprise nor grants any validity of my point of view being dismissed. I just don't need as much screen time or elocution to get my point across.
 
Opinion, be it yours or mine, reeks of the same stench: unwashed backside.

This forced, passive multiplayer interaction in-game is not preferred by some of the ED crowd. I, for one, would have embraced off-line solo play with no multiplayer cross-over if that option hadn't been left on the cutting room floor. Just like you, I'm stuck with this compromise. Given my stance, my general disgust of the PvP crowd's continuous attempts to barter for game changes of this shared universe, which would likely negatively impact my solo gameplay, shouldn't be of any surprise nor grants any validity of my point of view being dismissed. I just don't need as much screen time or elocution to get my point across.

Though some discussion to the point has been made, this is not an Open-only thread. It's to discuss what would bring other commanders to Open who do not currently play in that mode.

Since you've already stated you only, and will ever only play solo, this thread is of no concern to you. Hence my dismissal.

In other words, you don't have a dog in this hunt.
 
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