How could players be encouraged to put themselves into dangerous pvp scenarios, even when they don't have to?

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The funny thing is the current CG is actively promoting ganking by the Kumo Crew, so this thread is likely to get a hundred more pages of comments before it slows down. Lol
to be fair to the gankers I think most would attack whatever is on offer unless in a wing.
Regarding the Kumo crew: they are heavily invested in power play, and if a cmdr attacks a cmdr from a rival power, it should not come under the heading of a generic gank.
 
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The problem with that is that the same people that enter those "I got ganked" thread and tell them to "git gud" ended up being the same people in the Hotel California thread suggesting that Open be the only mode available.

Sort of an own goal, really. If Open was all roses, then why do PVPers on the forum go hell for leather trying to force more "targets" into Open?
Yep, I know, it’s pretty frustrating. The extreme points of view tend to polarize even further, making reasoned debate all the more difficult.
 
My ‘point of view’ is that the forums regularly portray open mode as a gank fest and ignore the frequent episodes of random collaborative play.

Well, you know what they say... “One bad apple can spoil the bunch."

Personally i never been ganked (i usually run strong ships in open)... yet most of my Open experiences were lacking at best.

Spot someone in a mining ring. The moment they noticed me they boost and wake, even tho i was running a mining rig too (had some weapons too for self-defence)
Send an o7, to someone docked in a station. No response, but the moment i myself docked, they launch and boost wake on the double.
Find someone else in Cz, again no response to wing invites even tho we were on the same side.

Sure there were some nice episodes of random collaborative play too... but... most of the time the bad experiences stick longer.
 
Any challenge in the earlier games could be attempted as many times as the player chose, with no loss other than time, due to the fact that multiple save games could be kept and reverted to at any time - there was no loss that could not be recovered.. I don't see a compelling need to change the game that all players bought to suit the desires of a subset of player who don't accept the game for what it is and would rather it morphed into something that it is not.
and see I don't find that there's enough offered with a shared universe that really justifies removing the ability to have those proper singleplayer features.

Open is boring because it's
Exactly - most good MMO have an Open-PvE game mode that this one sadly lacks.... ;)
most mmo's also have PVE that isn't as tedious or as slow.. I mean at least have some aliens that aren't just thargoids, lizardpeople, rat people, weird mutant dolphin-headed men who'll squeak and squack at you.. I mean wow at the very least had some interesting building, level, and dungeon design. there isn't enough here for PVE, PVP, or any MMO-type experience. (they also don't have shared universes)..

Auction Houses, direct player trading, storage for commodities, etc..

this impacts the singleplayer as none of the systems that, at least in other titles, might work to keep the singleplayer interesting or varied seem overly restricted in order to make this whole shared universe work.
 
Well, you know what they say... “One bad apple can spoil the bunch."

Personally i never been ganked (i usually run strong ships in open)... yet most of my Open experiences were lacking at best.

Spot someone in a mining ring. The moment they noticed me they boost and wake, even tho i was running a mining rig too (had some weapons too for self-defence)
Send an o7, to someone docked in a station. No response, but the moment i myself docked, they launch and boost wake on the double.
Find someone else in Cz, again no response to wing invites even tho we were on the same side.

Sure there were some nice episodes of random collaborative play too... but... most of the time the bad experiences stick longer.
I agree some players in open seem petrified, which makes me:
1) wonder what they are doing there
2) think of ways to tweak the game and it’s C&P system so that they could be less petrified.
AND NO, I AM NOT ADVOCATING OPEN ONLY.
 

Robert Maynard

Volunteer Moderator
This is a generic statement that doesn’t mean much at all. Of course we all have our own points of view, can’t we just assume we all know that?
It simply acknowledges that players with different experiences in Open comment on the forums - sometimes with quite different experiences.
My ‘point of view’ is that the forums regularly portray open mode as a gank fest and ignore the frequent episodes of random collaborative play.
Of course. That's just one player's opinion though.
 
I agree some players in open seem petrified, which makes me:
1) wonder what they are doing there
2) think of ways to tweak the game and it’s C&P system so that they could be less petrified.
AND NO, I AM NOT ADVOCATING OPEN ONLY.
solo is also petrified..
I think the two are incompatible, as effectively any attempt to really make solo or open less petrified or more alive, is inevitably going to be shot down as stepping on someone elses toes..

Fdev really put themselves in a corner :LOL:
 

Robert Maynard

Volunteer Moderator
:ROFLMAO: That's where we agree.

Reason was dropped on this subject before the original Beta had completed how many years ago? Seven years?
The trenches were completed before the game even launched - with the mode shared galaxy, three game modes and mode mobility, much to the chagrin of those who don't accept that others are "permitted" to affect "their" game without having to play with them.
 
Each player type thinks the way he's playing the game is the right way and everyone should play like him.
This is not true.

I couldn't care less about how any of you play. I'm just not going to put myself in a position where someone can force me into a worthless interaction. I'm running missions. Some guy wants me to be in open so he has a target. I don't care if he kills players. People that don't want that interaction made the objectively wrong choice when picking game modes.

I do think FDev has done their community a disservice by not creating an Open PvE. They rely on the bandaid of mobius. They've pushed the burden on the players and that's shameful at best.

These topics are about one side wanting the others to be willing victims. "I shoot at you. You spend your time running away instead of whatever it is you wanted to do. I make your game a little worse or a lot worse. You won if I only made it a little worse hahahaha"

Change your ship if you don't want to die. Sacrifice functionality for what you want to do in order to not die in this worthless mechanic you don't want. But you should play in open because maybe someone will o7 you on their way out of a station.

Now if we go back to the OP: What would encourage me to let the troll use my time?

Create game mechanics that aren't stupid. I'll compete. Sounds fun. Let's go.
 
solo is also petrified..
I think the two are incompatible, as effectively any attempt to really make solo or open less petrified or more alive, is inevitably going to be shot down as stepping on someone elses toes..

Fdev really put themselves in a corner :LOL:
Have to say I would gladly ditch shared BGS and so on if true single player with mod support would be available.
 
This is not true.
It is true. But the people affected by it are (most of the time) the open only proponents
The Solo/PG players are ok with the lack of players in Open and they are not interested in proposing Open only threads every now and then.
I couldn't care less about how any of you play. I'm just not going to put myself in a position where someone can force me into a worthless interaction. I'm running missions. Some guy wants me to be in open so he has a target. I don't care if he kills players. People that don't want that interaction made the objectively wrong choice when picking game modes.

Yep. You don't care
Me neither.
But the dude that enjoys pew-pew will care.
You are in a mode when they cannot touch you, yet they want really bad to touch you (now this came out weird, i concede)

I do think FDev has done their community a disservice by not creating an Open PvE. They rely on the bandaid of mobius. They've pushed the burden on the players and that's shameful at best.

Yea, i think an Open Pve mode would have been nice.

Maybe the PG players should take turns and make weekly threads asking for a Open PVE mode
 
Have to say I would gladly ditch shared BGS and so on if true single player with mod support would be available.

Heh, i think that would have the effect of making Open even emptier. I'm sure a lot of players just play open as default, but given the option of a moddable single player game i'm sure there would be quite the exodus to play that.

If they added self-hosting multiplayer and moddable, i'm sure FD's servers would be a wasteland.

Imagine the salty tears from the gankers then!
 
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