How do I centre an object on top of another

Manually position it by pressing x, advanced move, and using gizmo , there's no magic center button for scenery objects. Edit.. take a look at next advice in this thread for a magic workaround!
 
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How do I centre an object when placing it on top of another, i.e. placing a statue on a fountain base?

There is, in fact, a "magic centering tool" for this :) It's called CTRL-X (advanced move + duplicate).

NOTE: This only works with non-gridded parts, but it works with all non-gridded parts in both the scenery and building menus. It goes like this:

1. Place the fountain base (which is a non-gridded part) where you want it.

2. With the fountain base selected, hit CTRL-X. This creates a copy of the fountain base that's co-located with the original, and also activates the Advanced Move handles to allow you to move the copy on each axis individually. Pull the copy vertically up off the original fountain base a little so you can see the copy clearly.

3. Without hitting the check mark in the center of the Advanced Move UI thingy, move the cursor down to the scenery tab and find the page with the stature y ou want. Click on this statue's icon. When you do this, the copy of the fountain base will change into the statue, and the statue will still have the Advanced Move handles on it.

4. Use the Advanced Move handles to position the statue properly on top of the fountain base.

5. Profit

This is just an example of this very useful technique. If you have a non-gridded part selected and hit CTRIL-X, you clone it and the clone will be in the exact same place as the original. You can then pull the copy out where you can see it and change it into any other non-gridded part you want, then move it where you want. As long as you're careful which Advanced Move handle you pull, the copy (and whatever you subsequently change it into) will be centered on the original.
 
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^ LOL nice! Did not know that trick. One more tip to the long list of undocumented workarounds.

This trick doesn't work 100% of the time. The original piece and other piece that you change the copy into need to have their center points on the same axis, which is not true for all part combinations. But it is true for MOST combinations.

By center point, I mean the origin of the advanced move handles, and where the vertical white reference line comes from. Most parts have this point either at their geometric center or at 1 end on the longitudinal line passing through the geometric center. With these parts, which constitute the vast bulk of parts in the game, this trick works fine. There are some parts, however, where the center point is off the axis of the geometric center. With those, you have to align the 2 parts manually. However, the parts with "off-center center points" aren't usually the type of things you want to "extrude" into a colinear arrangement, so this doesn't matter all that much.
 

HeatherG

Volunteer Moderator
How are you supposed to make buildings if you have to copy everything underneath a piece. That's impossible. And in regards to the original question here, why would you copy something where you've already placed an item. IT should be like RCT3 where you just hold a button down and the piece rises in the air. This makes me NOT want to BUY it. Ridiculous!!
 
How are you supposed to make buildings if you have to copy everything underneath a piece.

Well, that's not how it works, and it's no real problem making buildings, as you can see from all the examples folks have made :).

Most building parts (walls, floors, and roofs) are gridded and snap together with little difficulty kinda like Lego. The grid is confined to the structure you're working on, it's not park-wide, so each structure's grid can be angled however you want with respect to everything else.

The technique of copying a part and transforming it into another part, so you can align these 2 parts up on the same centerline, only applies to the non-gridded parts. These are mostly your trim pieces, plus things for making scenery items like fountains.
 
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