How do jump range limitations make the game better? Anaconda's unrealistic hull mass.

It seems to me like the chief argument here is "the Anaconda is broken, so you should break MY ship too." Not that I don't see the original point, and I read the whole thread, so I've seen the point illustrated many, many times, but I sorta agree that boosting combat ships would only break that class just as the Anaconda is broken in your eyes. As a guy who likes to just explore and catalog planets, I'm okay with my ship not being a massive gun platform. And it seems that the reason behind the chief complaint is the OP wants to patrol the farthest reaches of the galaxy.

Patrol them... for what? From what I understand, there isn't much out there that needs combating, so the only ones that would be combated are players who are out to explore and catalog. In other words, it seems to me like the only reason the player needs to travel that far is to attack other players who have ships of lesser durability and armament. I could very well be wrong. But, as someone who has been frequently blasted by role-playing pirates, I'd say no thanks, we'll keep to the fringes, safe from your aggression, and you keep to your stomping grounds, leashed by your low jump range.

From the arguments presented here, I'd say the Anaconda does seem a little over powered, and I guess they aren't going to fix that, but if they "break" combat ships to match it, now there are more problems, not fewer. Imagine; they bump up your ranges to the 20-30 range. Now, you can catch more explorer builds that haven't been engineered to within an inch of their lives, and beat them up, so the Explorers complain that combat ships are "broken," and they give into that concern, and boost explorer builds. Eventually, every group will complain about the other getting "broken," and once every class is broken to match the Anaconda, the Conda crowd will lose it's mind because boosting everyone else except them is the same as nerfing them.

I am far too inexperienced in this game to present arguments like the original poster and the others who have backed their positions with data, but as the layman, complaining about a broken ship and proposing to solve it by breaking something else is not logical.

Well to be honest your ignorance shows. Most explorers I know don't even play on open play in the first place, and if you really do explore, you would know that the further you are from the bubble, the less people you run into. People such as yourself arguing about balance and what will be thrown out of whack are the same people using an Anaconda, which is a ship that is allowed to not have a weakness really. It is a ship that spits on the idea of a defined role because it can do anything. Your logic sounds like an excuse, because a combat fit Anaconda will still have far more jump range then a Cutter or a Corvette. If you don't have those breathing down your neck while you are outside of the bubble, then it proves that your argument is nonsensical.

My point is that protection of one broken ship should not dictate what other people do with their own favorite ship. Forcing more tediousness and load screens on one player over another is not right. No one can argue for the Anaconda without being dishonest. The ship itself is dishonest, and the fact that the community would rather protect it than fix the problem by either buffing other ships or nerfing the Anaconda proves that as much as they want to talk about role play or realism, it's nothing more than a bias. If the community is willing to allow the Andaconda to impose on every ship that is added to the game, then it proves that they have allowed one portion of the community to be more important than the others.

If these Anaconda fliers only value jump range, take away the *** military slot, take away the fighter bay, give it a smaller shield generator and less armor then superpower military ships. But these people will not support that idea, because the idea for them is not balance, it is to maintain the brokenness. Supporting imposing limitations on other players yet doing everything in your power to avoid them for your preferred play style makes those people hypocrites.
 
This is better than Game of Thrones.... [haha]

It is... With Ziggy Stardust as Tyrion Lannister... My favourite character by far, BTW... Aside from Lord Varys (but I didn't want to use him as a reference, for obvious reasons... :D )

@ ManRightChea

It's a GAME, Sunshine. You are comstantly slinging mud at others who happen not to share your point of view. "Hypocrite, liar, biased, ignorant, blah, blah, blah." It's STILL a game. Now, if it was the game of thrones, with kingdoms at stake... Totally... But since it isn't... Nah.

I, for one, can't (and won't) take people seriously who behave like that. I'm too old to get in arguments over made-up stuff.

That said, I sold my Anaconda ages ago. Much prefer my Corvette.
 
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Regardless of what some say here : the Anaconda is not broken. Simples.

This has been the subject of numerous threads in the past.

If you think the Anaconda is broken, think again, because there are things the Anaconda cannot do, that other ships can. The Anaconda has its own large set of disadvantages compared to other ships, and it's these disadvantages which balance out any mistakenly perceived advantages.

Ask yourself why the ship of choice for rabid PvP'ing isn't the Anaconda, for example. It's a big ship with plentiful slots and plenty of hardpoints to mount weaponry on. It can be tanked up the wazoo in shields and armour. Yet it's simply not the ship of choice when it comes to PvP - that award still falls to smaller ships - the FdL for example.

The Anaconda also can't dock at Outposts. The Anaconda handles like a submarine (and I love it for that!), and it's even more lumbering in Supercruise.

So many disadvantages of owing and flying an Anaconda which more than balances that ship.

Leave it alone.
 
Regardless of what some say here : the Anaconda is not broken. Simples.

This has been the subject of numerous threads in the past.

If you think the Anaconda is broken, think again, because there are things the Anaconda cannot do, that other ships can. The Anaconda has its own large set of disadvantages compared to other ships, and it's these disadvantages which balance out any mistakenly perceived advantages.

Ask yourself why the ship of choice for rabid PvP'ing isn't the Anaconda, for example. It's a big ship with plentiful slots and plenty of hardpoints to mount weaponry on. It can be tanked up the wazoo in shields and armour. Yet it's simply not the ship of choice when it comes to PvP - that award still falls to smaller ships - the FdL for example.

The Anaconda also can't dock at Outposts. The Anaconda handles like a submarine (and I love it for that!), and it's even more lumbering in Supercruise.

So many disadvantages of owing and flying an Anaconda which more than balances that ship.

Leave it alone.

Well, the FDL pretty much beats everything and its more accessible than the Cutter or the Corvette.

Did I mention that all of the big three and some more also need big landing pads and handle badly?
 
Well, the FDL pretty much beats everything and its more accessible than the Cutter or the Corvette.

Did I mention that all of the big three and some more also need big landing pads and handle badly?

Again, pit a decently outfitted Anaconda against a decently fitted Cutter or Corvette, and depending on the skill of each player, the Anaconda is quite probably going to lose out against either of the other two ships.

In other words - the Anaconda isn't the God Ship it's being made out here.

Leave it alone.
 
Again, pit a decently outfitted Anaconda against a decently fitted Cutter or Corvette, and depending on the skill of each player, the Anaconda is quite probably going to lose out against either of the other two ships.

In other words - the Anaconda isn't the God Ship it's being made out here.

Leave it alone.

I'm sure a decent Anaconda pilot and theory crafter will not fear Corvettes or Cutters. Just go and see how often it gets to spank the other big three or ask in the PvP forums.
 
I'm sure a decent Anaconda pilot and theory crafter will not fear Corvettes or Cutters. Just go and see how often it gets to spank the other big three or ask in the PvP forums.

I've no doubt that does happen - and my previous post did have the disclaimer "depending on the skill of each player". :)
 
I've no doubt that does happen - and my previous post did have the disclaimer "depending on the skill of each player". :)

Ok, then the Anaconda does a good deal other things that the Cutter or Corvette which are behind a bigger paywall and grindwall.

The only thing they are better at is hauling more cargo (with less jump range).
 
Ok, then the Anaconda does a good deal other things that the Cutter or Corvette which are behind a bigger paywall and grindwall.

The only thing they are better at is hauling more cargo (with less jump range).

Again proving my point - each ship has its advantages and disadvantages. I have a Cutter and an Anaconda, which I use primarily for Exploration. If there's a CG I'm interested in, I'll pick the Cutter.

I'll also choose the Cutter for exploration if I feel like being swanky and showy whilst out there in the void. If I need an exploration ship a bit more specialised in terms of jump range, then it'll be the Anaconda - this was useful when I was exploring the Formidine Rift in the early days when being a Rifter was actually fun.

In other words - and I think your posts prove this as well - each ship has their advantages and disadvantages, this includes the Anaconda and sometimes in certain circumstances especially that big lumbering hulk the Anaconda. There is no need for nerfing this or that in that ship :)
 
I'm sure a decent Anaconda pilot and theory crafter will not fear Corvettes or Cutters. Just go and see how often it gets to spank the other big three or ask in the PvP forums.

The corvette is a much better combat ship than the conda. People can try and dress it up some other way, but its a fact.
 
The corvette is a much better combat ship than the conda. People can try and dress it up some other way, but its a fact.

From some of the conversations I've had with some PvP guys it seems it is better but marginally.

Again proving my point - each ship has its advantages and disadvantages. I have a Cutter and an Anaconda, which I use primarily for Exploration. If there's a CG I'm interested in, I'll pick the Cutter.

I'll also choose the Cutter for exploration if I feel like being swanky and showy whilst out there in the void. If I need an exploration ship a bit more specialised in terms of jump range, then it'll be the Anaconda - this was useful when I was exploring the Formidine Rift in the early days when being a Rifter was actually fun.

In other words - and I think your posts prove this as well - each ship has their advantages and disadvantages, this includes the Anaconda and sometimes in certain circumstances especially that big lumbering hulk the Anaconda. There is no need for nerfing this or that in that ship :)

If you use the Cutter to explore that doesn't make it good at it. I could just bring the Federal Dropship to Sag A* but that doesn't change the fact that few use it because it's not good at it.

And my point is that the Anaconda has too many pros and little cons which you haven't disproven.
 
Just the other day, i used my 50ly DBX to get to a system. Then i had my Courier moved to that system. Which took 30 minutes.

I decided to log off and play something else for a bit.

I never logged back on that day.

Elites own mechanics encourage me to play other games. Thats what wait walls do. Thays the effect all this non playing is having. Thats why barely a fraction of buyers are left playing. Because there is so little playing to do in Elite.

This isnt 1984. Someone at Frontier would do well to remember that, because the people in charge of this game dont seem to understand that fact.
 
Regardless of what some say here : the Anaconda is not broken. Simples.

This has been the subject of numerous threads in the past.

Whether or not it's broken isn't up for debate, Frontier has confirmed it is broken in the past and that they wish they had not made it so overpowered. To state it is not broken is to state that the devs are wrong.

That said though I do believe they won't ever nerf it now, it's too popular a ship and the backlash would be immense. Hence this thread asking for other solutions to the issue.
 
I have had this discussion numerous times with my alliance/wing. How does limiting the jump range of combat ships make the game better? Really..

The Anaconda has a hull mass of 400 tons, despite being only slightly smaller than the Corvette and Cutter. It has the same hull mass as a Clipper, despite being the fourth or fifth largest ship in the game. It has a better DPS than the Corvette, more maneuverability than the Cutter and because of its unreasonably low hull mass, can achieve better jump ranges than both. It is the ship that we all pretty much have to purchase.. and owning a couple does not change how I feel about it. People should be able to enjoy their Corvettes and Cutters more, and visit remote locations in the galaxy without having to pull their hair out.

The Anaconda is the one ship allowed to be unbalanced. Which brings me to another point, how does limiting the jump ranges of combat oriented ships specifically make the game better? Where does the combat bias come from? If a person wants to fly a Corvette everywhere because it is their favorite ship, why must the game be more tedious for that person? Really there is no benefit to the stinginess of jump range that combat ships are targeted with. It basically limits fun factor for no real reason.

Especially the likes of the FDL and Vulture. Combat ships are either given unrealistically heavy hull mass, poor fuel tank volume, under-sized FSD or a combination of multiple. I have never understood the bias that allows multi-purpose ships to have superior DPS AND ease of mobility.

I do not feel that stifling jump range makes the game better. I think people should be able to fly any ship they want pretty much anywhere. It should not take somebody that has a favorite ship that happens to be combat oriented hundreds or thousands of more jumps to reach the same areas that some ships can reach far easier.

I know that Frontier has collectively turned a blind eye towards the Anaconda but why not buff others? Every combat ship should be buffed by no less than 10 to 15 light years in my opinion.

The Anaconda's hull is (as a yamiks video so eloquently put it) made of "Unicorn Fart Unobtainium".
 
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